Brawl Stars recorded 29.4 million monthly active players in July 2026, down from a 51.3 million peak in April 2026. Live concurrent players run between 2.5 million and 5.9 million across Android and iOS.

Player spending has passed $2.3 billion since the December 2018 launch, on 545 million lifetime downloads.

This page tracks the Brawl Stars live player count, monthly trends, revenue, platforms, and country data.

Live Brawl Stars Player Counter

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Brawl Stars Key Statistics

  • Brawl Stars reached 29.4 million monthly active players as of July 2026.
  • The Brawl Stars peak player count hit 51.3 million in April 2026.
  • Lifetime downloads reached 545 million as of 2026.
  • Lifetime player spending passed $2.3 billion as of 2026.
  • Monthly revenue reached $48 million in May 2026, the strongest month since December 2024.

Brawl Stars Live Monthly Player Count

The Brawl Stars monthly player count climbed for six straight months into April 2026, then gave back most of those gains by July. February 2026 posted the sharpest single-month gain at 47.3%.

Google Play monthly active player estimates, August 2025 to July 2026. Data last updated August 1, 2026.
MonthAverage PlayersChange% Change
July 202629.4M-5.1M-14.8%
June 202634.5M-8.7M-20.1%
May 202643.2M-8.1M-15.8%
April 202651.3M+5.9M+13.1%
March 202645.4M+8.9M+24.4%
February 202636.5M+11.7M+47.3%
January 202624.8M+3.1M+14.6%
December 202521.6M+1.2M+5.9%
November 202520.4M+1.2M+6.2%
October 202519.2M+750.0K+4.1%
September 202518.4M-3.1M-14.6%
August 202521.6M-198.0K-0.9%

Brawl Stars Annual Revenue

Revenue peaked in 2024 at $678.5 million after the game’s popularity surge that spring. It fell by more than half in 2025, then rebounded through the first five months of 2026 on the back of collaborations and event updates.

Supercell does not itemize the figure in its annual results, so the numbers below come from app tracking firms. Its wider portfolio, which includes Clash of Clans and Clash Royale, brought in $3 billion in 2025.

Estimated worldwide player spending on the App Store and Google Play.
YearRevenue (Million USD)
2020$526.0
2023$112.7
2024$678.5
2025$306.6
2026 (Jan-May)$185.0

Brawl Stars Global Player Spending

Monthly spending bottomed out at $20 million in November 2025 and has grown every month since January 2026. May 2026 brought in $48 million, up 92% from January.

MonthSpending (Million USD)
May 2026$48.0
April 2026$42.0
March 2026$41.0
February 2026$29.0
January 2026$25.0
November 2025$20.0
June 2025$24.7
May 2025$39.0
April 2025$28.3
March 2025$35.2
February 2025$30.3
January 2025$35.7

Lifetime downloads: 545 million. Peak spending month: May 2024, at $74.4 million. Top spending country: the United States, at 14.2% of lifetime revenue.

Brawl Stars Player Distribution by Region

Russia leads on installs and the United States leads on spending. Supercell publishes no country-level player split, so shares come from store tracking data.

Top countries by share of lifetime downloads and lifetime player spending.
RankCountryShare of DownloadsShare of Spending
1Russia11.3%
2Brazil9.2%
3Turkey7.2%
4United States14.2%
5South Korea13.7%
6China9.9%

Top Countries in Brawl Stars Esports

Competitive earnings by country across 210 recorded tournaments since 2019.
RankCountryPrize MoneyPlayers
1Japan$2,229,68887
2Brazil$786,54253
3Spain$755,10446
4United States$653,59249
5Germany$580,05310
6Canada$433,58315
7Poland$417,6676
8Singapore$370,16748
9Italy$366,90913
10Mexico$304,25433

Brawl Stars Available Platforms

Brawl Stars runs on mobile only. There is no native PC or console build.

PlatformAvailable
WindowsNo
LinuxNo
MacNo
Xbox One / Series X|SNo
PlayStation 3 / 4 / 5No
Nintendo SwitchNo
AndroidYes
iOSYes

Brawl Stars Twitch Streaming Statistics

The Brawl Stars Twitch category holds 3.6 million followers. Peak viewership clears 57,000, though average concurrent viewers sit far lower.

Twitch figures for a 30-day window, last updated February 20, 2025.
MetricValue
Peak Average Viewers3,693
Peak Viewers57,574
Total Streamers60,229
Watch Hours2,659,135

Card game fans tracking similar numbers can compare the Marvel Snap player count.

Is Brawl Stars Down Right Now?

MatchmakingOperational
Web ServerOperational
Regional ServersOperational

No widespread outage is reported. Supercell posts maintenance notices in game before scheduled downtime.

About Brawl Stars

Supercell released Brawl Stars worldwide on December 12, 2018 as a free-to-play multiplayer arena shooter for Android and iOS. Matches run 3v3 or solo and rarely last past three minutes.

Modes include Gem Grab, Showdown, Brawl Ball, Bounty, and Heist, each with its own objective. Players collect Brawlers with unique supers, star powers, and gadgets, then upgrade them with coins and power points.

Progression runs through trophies, mastery tracks, and the seasonal Brawl Pass. Clubs let friends team up on leaderboards.

FAQ

What is the current Brawl Stars player count?

Brawl Stars had 29.4 million monthly active players in July 2026. Live concurrent players range from 2.5 million to 5.9 million across Android and iOS at any given moment.

What is the peak player count for Brawl Stars?

The highest recorded monthly player count was 51.3 million in April 2026. The current figure of 29.4 million sits at 57.3% of that peak.

How much revenue does Brawl Stars make?

Brawl Stars earned an estimated $306.6 million in 2025 and $185 million across the first five months of 2026. Lifetime player spending has passed $2.3 billion.

Can you play Brawl Stars on PC?

No. Brawl Stars ships on Android and iOS only. There is no Steam, Mac, or console version, and no official PC client from Supercell.

Which country has the most Brawl Stars players?

Russia leads on installs at 11.3% of lifetime downloads, followed by Brazil at 9.2%. The United States leads on spending at 14.2% of lifetime revenue.

Sources

Sensor Tower Brawl Stars revenue report · Statista global Brawl Stars in-app revenue · Udonis Brawl Stars player statistics · Esports Earnings Brawl Stars country rankings

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.