Clash Royale recorded 7.8 million monthly active players on Google Play in May 2026, with App Store monthly active users ranging from 52.9 million to 90.7 million. Supercell’s real-time strategy title has crossed 1.25 billion combined downloads across both stores since its March 2016 launch. The game holds a 4.51 Google Play rating from 41.3 million reviews.

This page tracks Clash Royale current player count, monthly trends, regional distribution, platform availability, and revenue data sourced through June 2026.

Clash Royale Live Monthly Player Count

0

Clash Royale Key Statistics

  • Clash Royale has 7.8 million Google Play monthly active players as of May 2026, down 10.3% from April.
  • App Store monthly active users sit between 52.9 million and 90.7 million as of June 2026.
  • Combined downloads passed 1.25 billion across both platforms, with the App Store contributing 755.7 million.
  • Peak monthly count reached 45.8 million on Google Play in October 2025, with current levels at 17% of that figure.
  • The game holds 41.3 million Google Play reviews at 4.51 stars and 3.78 million App Store ratings at 4.60 stars.

Clash Royale Player Count Over Time

Google Play monthly active users climbed from 15.5 million in June 2025 to a 45.8 million peak in October 2025. The count then declined sharply through Q1 2026, falling to 7.8 million by May. Average monthly change runs at ±26.8%, marking the player base as volatile.

Clash Royale Online Live Monthly Player Count

MonthEstimated Players (Google Play)Monthly Change
May 20267.8M-10.3%
April 20268.7M-31.6%
March 202612.7M-14.3%
February 202614.8M-18.9%
January 202618.3M-37.4%
December 202529.2M-32.9%
November 202543.6M-4.8%
October 202545.8M+16.0%
September 202539.5M+15.8%
August 202534.1M+63.5%
July 202520.9M+34.7%
June 202515.5M+41.4%
Last 12 months of Google Play player estimates. Data updated June 29, 2026. Source: ActivePlayer.io.

Strategy fans who track Supercell titles often watch the Clash of Clans player count alongside Clash Royale numbers.

Clash Royale Online Available Platforms

PlatformAvailable
WindowsNo
LinuxNo
MacNo
Xbox One/SeriesNo
PlayStation 3/4/5No
Nintendo SwitchNo
AndroidYes
iOSYes

Clash Royale Player Count by Country

El Salvador tops regional interest at a score of 100, followed by Nicaragua at 98 and Australia at 96. Latin American nations dominate the rankings, with seven of the top 15 countries from the region. The data covers August 2024 through August 2025.

RankCountryInterest Score
1El Salvador100
2Nicaragua98
3Australia96
4New Zealand91
5Argentina84
6Uruguay83
7Norway82
8Bolivia78
9Romania77
10Finland74
11Honduras74
12Chile72

Clash Royale Twitch Streaming Statistics

4,043Peak Avg Viewers
107,210Peak Viewers
126Total Streamers
14.2MWatch Hours

Clash Royale Global Player Spending

In-app purchases range from $0.29 to $239.99 per item across both stores. December typically marks the peak spending month due to seasonal events and holiday promotions.

Month/YearEstimated Spending (Million USD)
May 2026$11.8M
April 2026$12.5M
March 2026$14.9M
February 2026$15.3M
January 2026$17.2M
December 2025$22.4M
November 2025$19.8M
October 2025$21.1M
September 2025$18.6M
August 2025$17.4M
July 2025$14.7M
June 2025$13.2M

Total registered users: 1.146 billion

Peak spending month: December 2025, $22.4M

Top spending country: United States, 31%

Clash Royale Annual Revenue

Supercell reported $597 million from Clash Royale in 2018, the highest documented year. Revenue patterns since then track the player base’s volatility, with seasonal peaks tied to Q4 events. The game continues to rank among Supercell’s top earners alongside Clash of Clans.

YearRevenue (Million USD)
2016$550M
2017$708M
2018$597M
2019$432M
2020$246M
2021$329M
2022$297M
2023$174M
2024$202M
2025$215M

Mobile gamers also follow the Brawl Stars player count, another Supercell release that draws from the same audience.

Is Clash Royale Online Down Right Now?

Matchmaking StatusOperational
Web Server StatusOperational
Regional Server StatusAll Regions Online

About Clash Royale

Clash Royale launched on March 1, 2016, developed and published by Finnish studio Supercell. The free-to-play game combines real-time strategy, tower defense, and collectible card mechanics. Players build decks of cards featuring fighters, spells, and buildings, then deploy them by spending elixir to destroy enemy towers in two-minute battles. Game modes include 1v1 ladder play, 2v2 team battles, Grand Challenges, and clan wars. Progression runs through arenas, trophy roads, and a battle pass that unlocks new cards. Card fans also track the Marvel Snap player count for similar deck-building gameplay.

FAQ

What is the current Clash Royale player count?

Clash Royale has 7.8 million Google Play monthly active players as of May 2026, with App Store MAU between 52.9 million and 90.7 million. Daily active users range from 7.5 million to 21.9 million across both stores.

What is the peak Clash Royale player count?

The 12-month peak hit 45.8 million Google Play monthly active players in October 2025. Current player counts represent 17% of that peak, with seasonal patterns showing Q3 and Q4 as the strongest periods historically.

How many downloads does Clash Royale have?

Clash Royale has over 500 million Google Play downloads and 755.7 million App Store downloads, totaling roughly 1.25 billion combined installs since its March 2016 launch across both stores.

Which country has the most Clash Royale players?

El Salvador leads regional interest with a score of 100, followed by Nicaragua at 98 and Australia at 96. Latin American countries dominate the top rankings, with seven Latin American nations in the top 15.

Is Clash Royale available on PC or console?

No, Clash Royale runs only on Android and iOS mobile devices. Supercell has not released versions for Windows, Mac, Linux, PlayStation, Xbox, or Nintendo Switch since the original 2016 launch.

Sources

ActivePlayer.io – Clash Royale Live Player Count and Statistics
Google Play – Clash Royale App Listing
App Store – Clash Royale App Listing
Business of Apps – Clash Royale Revenue Statistics

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.