The Marvel Snap player count averages around 270,000 daily players and 1.2 million monthly players in 2026, well below its 2022 launch numbers. On Steam, the game holds close to 1,600 concurrent players at any given moment, with 24-hour highs near 3,100.

This page tracks the Marvel Snap live player count, monthly activity, platform support, regional demand, revenue, and Twitch viewership. Figures come from AppMagic, SteamDB, and Similarweb through June 2026.

Live Marvel Snap Player Counter

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Marvel Snap Key Statistics

  • Marvel Snap has 32.2 million lifetime downloads as of 2026.
  • Daily active players ranged from 270,000 to 360,000 over the past year.
  • Monthly active users sit near 1.2 million as of May 2026.
  • Lifetime in-app revenue reached $218 million, with $26 million earned in 2025.
  • The United States leads downloads at 23.4%, ahead of Brazil at 11%.

Marvel Snap Live Monthly Player Count

Marvel Snap daily players fell from 360,000 in May 2025 to 270,000 in May 2026. Monthly active users slipped from 1.5 million to 1.2 million across the same stretch. The drop is gradual rather than a collapse. Deck-builder fans often compare these numbers with the Clash Royale player count.

MonthAverage Daily PlayersMonthly Active Players
May 2026270,0001.2M
April 2026280,0001.2M
March 2026280,0001.2M
February 2026290,0001.2M
January 2026300,0001.2M
December 2025320,0001.2M
November 2025330,0001.3M
October 2025320,0001.3M
September 2025320,0001.3M
August 2025340,0001.4M
July 2025330,0001.4M
June 2025340,0001.4M
Marvel Snap daily and monthly active players, June 2025 to May 2026.

Marvel Snap Player Count Over the Years

Steam concurrent numbers show the longer decline. Marvel Snap peaked at 18,967 concurrent Steam players on August 22, 2023, its Steam release day. The count now sits near 1,600, down more than 90% across three years, a sharper drop than Steam mainstays such as the Dota 2 player count.

Marvel Snap Annual Revenue

Marvel Snap earned $99 million in 2023, its strongest year, then $60 million in 2024 and $26 million in 2025. Revenue spikes track new Season Pass drops and Marvel film tie-ins, including the July 2024 Deadpool pass. A brief US delisting in January 2025 under the foreign-app law added to the fall.

YearRevenue (Million USD)
2022$26M
2023$99M
2024$60M
2025$26M
2026 (YTD)$7M
Net in-app revenue per AppMagic. Excludes ad revenue.

Marvel Snap Global Player Spending

December 2022 remains the top spending month at $13.8 million. Marvel Snap now clears roughly $1.5 million per month from a smaller base. Committed spenders carry most of that total.

Total downloads32.2 million
Lifetime revenue$218 million
Peak spending monthDecember 2022, $13.8M
Top spending countryUnited States, ~61%

Marvel Snap Player Distribution by Region

United States players make up 23.4% of Marvel Snap downloads, more than double any other market. Brazil, Indonesia, Italy, the United Kingdom, and France fill out the top install markets. Strategy players also watch the Clash of Clans player count for similar trends.

RankCountryDownload Share
1United States23.4%
2Brazil11.0%
3Indonesia7.4%
4Italy4.7%
5United Kingdom4.5%
6France4.5%
Share of global installs by country per AppMagic.

Marvel Snap Available Platforms

Marvel Snap runs on Windows through Steam, plus Android and iOS. Second Dinner has not released Mac, Linux, or console versions. Cross-platform releases like the Wuthering Waves player count span PC and mobile in a similar way.

PlatformAvailable
WindowsYes
LinuxNo
MacNo
Xbox One/SeriesNo
PlayStation 3/4/5No
Nintendo SwitchNo
AndroidYes
iOSYes

Marvel Snap Twitch Streaming Statistics

Marvel Snap drew 319 Twitch viewers at the latest snapshot, with a 24-hour peak of 445. Its all-time Twitch high reached 243,779 concurrent viewers during the launch window, though live-service titles like the Overwatch 2 player count hold higher day-to-day viewership.

Current viewers319
24-hour peak viewers445
All-time peak viewers243,779

Is Marvel Snap Down Right Now?

Matchmaking StatusOperational
Web Server StatusOperational
Regional Server StatusOperational

Marvel Snap shows no widespread outages at last check. Status can change during updates, so confirm through the game’s official channels.

About Marvel Snap

Marvel Snap launched on October 18, 2022, developed by Second Dinner and first published by Nuverse, with Skystone Games taking over after a 2025 move to in-house publishing. It is a digital collectible card game.

Each match plays out across three locations over six turns. Players build 12-card decks, and the snap mechanic doubles the stakes mid-game, with most matches finishing in about three minutes. Modes include ranked ladder, Conquest, friendly Battle Mode, and rotating limited-time modes such as Deadpool’s Diner and High Voltage. The free-to-play model runs on a monthly Season Pass, card acquisition, and cosmetic variants. Players climb ranks and raise their collection level to unlock new cards.

FAQ

How many people play Marvel Snap in 2026?

Marvel Snap averages about 270,000 daily players and 1.2 million monthly active users in 2026. On Steam, concurrent players hover near 1,600, with 24-hour peaks around 3,100.

What is the peak player count for Marvel Snap?

Marvel Snap hit an all-time Steam peak of 18,967 concurrent players on August 22, 2023. Mobile monthly users peaked near 12 million shortly after the October 2022 global launch.

How much money has Marvel Snap made?

Marvel Snap has generated about $218 million in lifetime in-app revenue through 2026. Its best year was 2023 at $99 million, according to AppMagic estimates.

Is Marvel Snap free to play?

Yes. Marvel Snap is free to download on iOS, Android, and Windows. Revenue comes from the monthly Season Pass, card purchases, and cosmetic variants, not forced ads.

What platforms is Marvel Snap on?

Marvel Snap is available on Windows through Steam, Android, and iOS. It is not on Mac, Linux, PlayStation, Xbox, or Nintendo Switch.

Sources: Udonis Marvel Snap Statistics, SteamDB Marvel Snap, Game World Observer, PocketGamer.biz.

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.