Call of Duty: Warzone averaged 43,750 concurrent players on Steam in February 2026, with an estimated 30 to 50 million monthly active users across all platforms. The free-to-play battle royale peaked at 138,335 concurrent Steam players in April 2025 after the Verdansk map return. This page covers the current Call of Duty: Warzone player count, monthly trends, platform split, Twitch viewership, revenue data, and regional distribution.

Key Call of Duty: Warzone Statistics

  • Call of Duty: Warzone averages 43,750 concurrent Steam players as of February 2026.
  • The game has an estimated 30 to 50 million monthly active players across all platforms.
  • Warzone’s all-time Steam peak reached 488,897 concurrent players in November 2022.
  • The Call of Duty franchise has generated over $33 billion in lifetime revenue through 2024.
  • Warzone earns roughly $5.2 million per day from in-game purchases.

How Many People Play Call of Duty: Warzone in 2026?

Call of Duty: Warzone had between 30 and 50 million monthly active players across PC, PlayStation, and Xbox as of early 2026. On Steam specifically, the game averaged 43,755 concurrent players in February 2026, with a monthly peak of 73,143.

April 2025 was the standout month. The return of the original Verdansk map pushed the Steam average to 69,431 and the peak to 138,335. Numbers dropped steadily through summer, bottomed out at 35,887 in September, then recovered to the low-to-mid 40,000s by late 2025.

MonthAverage PlayersPeak Players
February 202643,75573,143
January 202643,21155,750
December 202544,25473,143
November 202544,31891,752
October 202540,81299,072
September 202535,88763,073
August 202542,58670,483
July 202551,16490,230
June 202555,036104,112
May 202559,989111,680
April 202569,431138,335
March 202544,61376,258

Source: Steam Charts

Call of Duty: Warzone Player Count Over the Years

Warzone’s annual Steam averages have trended downward since 2024. The game averaged 77,800 concurrent Steam players in 2024, boosted by the Black Ops 6 launch which pushed concurrent counts above 165,000. In 2025, the annual average fell to 47,800. Console players still make up roughly 70% of total activity, so Steam numbers only tell part of the story.

Call of Duty: Warzone Player Count by Platform

PlayStation accounts for the largest share of Warzone’s player base at 42%. PC follows at 28%, then Xbox at 25%. The remaining 5% comes from other sources. Cross-play keeps all platforms in the same matchmaking pool, so queue times stay consistent regardless of hardware.

What Platforms Is Call of Duty: Warzone Available On?

Warzone runs on Windows PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. There is no native Linux, Mac, or Nintendo Switch version. Call of Duty: Mobile is a separate title available on iOS and Android.

PlatformAvailable
Windows PCYes
PlayStation 4 / 5Yes
Xbox One / Series X|SYes
Linux / MacNo
Nintendo SwitchNo
iOS / AndroidNo (Warzone Mobile is separate)

Source: Activision

Call of Duty: Warzone Player Distribution by Region

The United States leads Warzone’s regional interest at 28%, followed by the United Kingdom at 9% and Germany at 7%. Western Europe and North America together account for over 60% of the player base. Brazil is the top-ranked country from Latin America at 5%.

RankCountryInterest Share
1United States28%
2United Kingdom9%
3Germany7%
4France6%
5Canada5%
6Brazil5%
7Australia4%
8Mexico3%
9Spain3%
10Italy3%

Source: Dexerto

Call of Duty: Warzone Twitch Streaming Statistics

Warzone accumulated 228.1 million hours watched on Twitch in 2025. Average viewership sat around 33,200, with a peak of 355,202 concurrent viewers during major in-game events. More than 11,200 unique streamers broadcast the game at its peak. Battle royale titles like Fortnite and PUBG compete for similar streaming audiences.

MetricValue (2025)
Average Viewers33,203
Peak Concurrent Viewers355,202
Active Streamers (Peak)11,200+
Total Watch Hours228.1 Million

Source: SullyGnome

How Much Money Does Call of Duty: Warzone Make?

Warzone generates an estimated $5.2 million per day from microtransactions, battle passes, and cosmetic bundles. April 2025 was the highest-earning month at roughly $175 million, coinciding with the Verdansk map return. The U.S. accounts for about 55% of all in-app spending. Since its 2020 launch, Warzone has registered over 125 million total players.

MonthEstimated Spending (USD)
February 2026~$145M
January 2026~$155M
December 2025~$170M
November 2025~$168M
October 2025~$152M
September 2025~$140M
August 2025~$148M
July 2025~$155M
June 2025~$160M
May 2025~$162M
April 2025~$175M
March 2025~$150M

Source: Statista

Call of Duty Franchise Annual Revenue

The broader Call of Duty franchise brought in an estimated $3.8 billion in 2025, down from $4.2 billion in 2024. That 2024 peak was driven by Black Ops 6, which outsold its predecessor by 60% at launch. Microsoft’s 2023 acquisition of Activision Blizzard brought the franchise under Xbox’s ownership, with Microsoft’s gaming division reporting $5.45 billion in Q3 2024 revenue.

YearRevenue (Billion USD)
2025 (est.)$3.8
2024$4.2
2023$3.5
2022$3.6
2021$3.4
2020$3.0

Source: Statista

FAQ

How many people play Call of Duty: Warzone in 2026?

Call of Duty: Warzone has an estimated 30 to 50 million monthly active players across all platforms. On Steam alone, the game averages about 43,750 concurrent players.

What is Call of Duty: Warzone’s all-time peak player count?

Warzone’s all-time Steam peak was 488,897 concurrent players in November 2022, driven by the Modern Warfare II launch.

What platforms support Call of Duty: Warzone?

Warzone is available on Windows PC, PlayStation 4 and 5, Xbox One, and Xbox Series X|S. Full cross-play is supported across all platforms.

Is Call of Duty: Warzone losing players?

Steam averages dropped from 69,431 in April 2025 to around 44,000 by late 2025. The Verdansk event briefly reversed the decline, but numbers have settled back.

How much revenue does Call of Duty: Warzone generate?

Warzone earns roughly $5.2 million per day from microtransactions. The full Call of Duty franchise surpassed $33 billion in lifetime revenue by 2024.

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.

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