Among Us averaged 20 million monthly active players across all platforms in early 2025, down from a peak of 500 million MAU during its November 2020 viral explosion. On Steam alone, the game recorded 8,449 average concurrent players in January 2026 with a monthly peak of 20,102. InnerSloth’s social deduction title has been downloaded more than 720 million times and earned over $105 million in lifetime revenue since its 2018 launch. This page covers Among Us player counts, revenue data, platform breakdown, regional distribution, and Twitch viewership heading into 2026.

Among Us Statistics 2026

  • Among Us has approximately 20 million monthly active users across all platforms as of early 2025.
  • The all-time Steam peak was 438,524 concurrent players on September 26, 2020.
  • Total downloads surpassed 720 million by the end of 2025.
  • Among Us generated over $105 million in cumulative revenue since its June 2018 launch.
  • Mobile players account for over 90% of the user base, while PC players contribute 64% of total revenue.

How Many People Play Among Us in 2026?

Among Us maintained roughly 20 million monthly active users and 2.5 million daily active users through early 2025. On Steam, player counts fluctuated between 3,334 and 8,449 average concurrent users over the past twelve months. January 2026 saw a strong rebound, with average players climbing 39% month-over-month to 8,449.

The table below tracks Among Us Steam player counts from February 2025 through January 2026, based on data from SteamCharts.

MonthAvg. Concurrent (Steam)Peak Concurrent (Steam)
Jan 20268,45020,102
Dec 20256,06016,135
Nov 20255,11814,125
Oct 20255,02411,907
Sep 20255,09812,570
Aug 20255,20610,101
Jul 20256,14411,275
Jun 20254,4549,283
May 20253,3347,015
Apr 20253,3927,426
Mar 20254,40910,926
Feb 20254,86213,849

Source: SteamCharts

Steam captures only a fraction of total Among Us engagement. The game is free on mobile, where the vast majority of sessions happen. Cross-platform estimates from Udonis and Business of Apps place total monthly active users between 20 and 30 million when accounting for iOS, Android, console, and PC players combined.

Among Us All-Time Peak Player Count

Among Us hit its all-time Steam peak of 438,524 concurrent players on September 26, 2020. Across all platforms, InnerSloth confirmed approximately 500 million monthly active players in November 2020, driven by streamer adoption on Twitch and YouTube. That figure dropped rapidly through 2021 as the viral wave receded.

The game recorded roughly 3.8 million concurrent players across all platforms at its absolute height in late 2020. By comparison, January 2026’s Steam peak of 20,102 is 95% lower than the September 2020 record.

Source: SteamCharts, Business of Apps

Among Us Available Platforms

Among Us runs on seven platforms with full cross-play support. Mobile devices dominate the user base, while PlayStation and Xbox received ports in late 2021. The game remains unavailable on Mac and Linux.

PlatformAvailable
Windows (Steam / Epic)Yes
AndroidYes
iOSYes
PlayStation 4 / 5Yes
Xbox One / Series X|SYes
Nintendo SwitchYes
Mac / LinuxNo

Source: InnerSloth

iOS and Android account for over 90% of the Among Us player base. PC players make up just 3% of total users yet contribute 64% of lifetime revenue, because the PC version costs $4.99 while mobile is free with ads.

Among Us Player Count by Country

The United States has the largest share of Among Us daily active users at 36.56%. English-speaking and Southeast Asian countries round out the top five, with the Philippines and India each showing strong engagement levels. The regional breakdown below reflects daily active user share estimates from PlayerCounter and Priori Data.

RankCountryDAU Share
1United States36.56%
2United Kingdom~14%
3Philippines~13.8%
4India~9.5%
5Brazil~7.3%
6Mexico~5.8%
7Canada~4.9%
8Australia~3.7%
9Germany~2.9%
10South Korea~1.3%

Source: PlayerCounter, Priori Data

Among Us Revenue and Spending

Among Us earned over $105 million in total revenue from June 2018 through 2025. The spending curve spiked sharply during the 2020 viral period, with October 2020 alone generating $24.5 million. Revenue dropped steeply from 2022 onward as the initial rush faded.

US players account for roughly $54.6 million of that total, about 63.4% of all lifetime spending. Revenue now comes from cosmetic purchases, ad removal on mobile, and the $4.99 PC price tag.

YearRevenue (USD)
2018< $1M
2019< $1M
2020$50M
2021$86M
2022~$10M
2023~$4M
2024~$1.8M
2025 (est.)~$1.5M

Source: Business of Apps, Priori Data

Among Us Monthly Spending Breakdown

Monthly player spending hovered between $110,000 and $187,000 through most of 2024 and early 2025. October 2020 stands as the outlier at $24.5 million. The game earns an average of $0.01 per daily active user, well below the $0.05+ typical for successful free-to-play mobile titles.

MonthSpending (USD)
Oct 2020 (peak)$24.5M
Jan 2025~$170K
Dec 2024~$160K
Nov 2024~$140K
Oct 2024~$140K
Sep 2024~$140K
Aug 2024~$150K

Source: Business of Apps

Among Us Twitch Streaming Statistics

Among Us peaked at 765,893 concurrent Twitch viewers during the September 2020 explosion, with average monthly viewership hitting 204,634 that same month. The game accumulated 19.1 million watch hours on Twitch in 2025, with event-driven spikes pushing peak viewership to 125,652. Similar streaming surges have been observed across other multiplayer games tracked on platforms like Fortnite and Rocket League.

MetricValue
All-Time Peak Viewers765,893
All-Time Peak Average Viewers204,634
Total Watch Hours (2025)19.1 million
Peak Event Viewers (2025)125,652

Source: Priori Data, TwitchTracker

Among Us Player Demographics

The majority of Among Us players are between 14 and 30 years old. The 20-to-30 age group is the largest single segment, followed by teenagers between 13 and 18. Players older than 30 and younger than 13 make up a smaller portion of the total audience. The game’s appeal to younger demographics mirrors trends seen across other cross-platform titles like Roblox, though Roblox skews younger with 35% of verified users under 13.

Average session length runs about 1 hour and 45 minutes per day. The game’s short match format and mobile-first design contribute to frequent repeat sessions across age groups.

Among Us Download History

Among Us crossed 720 million total downloads by late 2025. The game surged past 300 million users in 2020 alone, with the Google Play Store and Apple App Store driving the bulk of installs. On Nintendo Switch, the game became one of the most-downloaded indie titles after its December 2020 console debut.

PeriodCumulative Downloads
2018 (launch)< 1 million
End of 2020~300 million
End of 2022~530 million
End of 2024~680 million
End of 2025720+ million

Source: Business of Apps, Priori Data

FAQ

How many people play Among Us right now?

Among Us has approximately 20 million monthly active users across all platforms. Steam shows around 7,000 concurrent players at any given time, with a January 2026 peak of 20,102.

What was the highest Among Us player count ever recorded?

The all-time Steam peak was 438,524 concurrent players on September 26, 2020. Across all platforms, Among Us reached roughly 500 million monthly active players in November 2020.

How much money has Among Us made?

Among Us generated over $105 million in total revenue since its 2018 launch. The game earned $86 million in 2021 alone. US players account for about 63% of lifetime spending.

Is Among Us still popular in 2026?

Yes. Among Us maintains around 20 million monthly users and 2.5 million daily players. Steam numbers rose 39% month-over-month in January 2026, and the game continues receiving updates.

What platforms support Among Us?

Among Us is available on Windows, Android, iOS, PlayStation 4/5, Xbox One/Series X|S, and Nintendo Switch. All platforms support cross-play. Mac and Linux are not supported.

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.

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