Duke Nukem Advance is a first-person shooter for the Game Boy Advance, developed by Torus Games and published by Take-Two Interactive. It uses graphics and sounds from Duke Nukem 3D but has an original story and levels, running on a 2.5D engine built for the handheld. The campaign covers 19 levels across Area 51, Egypt, Australia, and an alien ship, with eight weapons and four difficulty settings.
How To Play Duke Nukem Advance
Control
Action
D-Pad
Up and down walk forward and back; left and right turn Duke; moves the cursor in menus
A
Fire the equipped weapon
B
Open doors, hit switches, and use items and jetpacks; confirms menu choices
L / R
Strafe left and right without turning
Select
Cycle through the weapons Duke is carrying
Start
Pause and open the menu, including the level map
About Duke Nukem Advance
Release date
NA: August 12, 2002; EU: September 20, 2002
Developer
Torus Games
Publisher
Take-Two Interactive
Platform
Game Boy Advance
Genre
First-person shooter
Series
Duke Nukem; a handheld spin-off rather than a port of Duke Nukem 3D
Modes
Single-player campaign with five save slots; Dukematch deathmatch for up to four players over the Game Link Cable, each needing a copy
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Two notes: there was no Japanese release and no alternate title, so those rows are dropped, and the North American date appears as either August 12 or 13, 2002 depending on the source. No scanned manual turned up, so the control table follows the standard GBA first-person shooter scheme rather than a published chart.
Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.