Gaming monitor market 2026 showing global shipments, revenue, country markets, regional shares, OLED brands, Steam resolutions, and market forecasts.

Omdia counted 41 million gaming monitors shipped worldwide in 2025, while Cognitive Market Research values the gaming monitor market at USD 13,789.8 million in vendor revenue for 2026. This report tracks the market through unit shipments, country and regional revenue, OLED brand shares, Steam survey resolutions and published forecasts, each tied to its source and period.

Gaming Monitor Market

41Mgaming monitors shipped worldwide in 2025 (Omdia)
31.1%of 2025 desktop monitor shipments were gaming models (Omdia)
USD 13,789.8Mestimated 2026 gaming monitor vendor revenue (Cognitive Market Research)
29.2%United States share of 2025 global gaming monitor revenue (Cognitive Market Research)
23.1%ASUS share of global OLED monitor shipments in 2Q26 (TrendForce)

41 Million Units: Gaming Monitor Market Volume in 2025

31.1%gaming share of 2025 desktop monitor shipments

Gaming models took 31.1% of the 133.4 million desktop monitors shipped worldwide in 2025, according to Omdia’s May 2026 release.

That share equals 41 million gaming monitors, up 50.2% year on year. Total desktop monitor shipments grew 4.3% over the same year.

Gaming shipments rose for an eleventh consecutive quarter in 4Q25, reaching the highest level since Omdia began tracking. Omdia projects 43 million gaming units for 2026.

Source: Omdia, desktop monitor shipment release, 12 May 2026 (calendar 2025 actuals, 2026 projection)

What Is Driving Gaming Monitor Demand?

Omdia ties 2025 momentum to models above 120Hz, faster response times and larger screens. Senior Principal Analyst Hidetoshi Himuro said higher-refresh monitors followed the arrival of NVIDIA RTX 50-series graphics cards.

Senior Analyst Benjamin Tan linked esports demand to 240Hz to 360Hz monitors with response times of 1ms or lower. Viewing of competitive play is tracked separately in these Twitch audience figures.

Omdia expects dual-mode monitors, which switch between settings such as 4K at 240Hz and 1080p at 480Hz, to grow by double digits in 2026.

The firm lists high OLED panel costs, burn-in concerns and supply-chain volatility as limits on wider adoption.

Source: Omdia, desktop monitor shipment release, 12 May 2026

Which Countries Lead Gaming Monitor Market Revenue?

The United States generated USD 3,548.65 million in gaming monitor vendor revenue in 2025, about 29.2% of the global total, based on Cognitive Market Research’s 8th Edition 2026 report.

China follows at USD 1,182.26 million, a 9.7% global share. Japan ranks third at USD 891.48 million.

Germany is the largest European country line at USD 702.17 million. The United Kingdom carries the highest published CAGR among the report’s European countries at 14.44%.

Singapore posts the highest rate of any published country line, 16.31%, from a 2025 base of USD 31.59 million.

Country2025 revenue (actual)2033 revenue (projected)Published CAGR
United StatesUSD 3,548.65 MUSD 9,863.15 M13.63%
ChinaUSD 1,182.26 MUSD 3,742.24 M15.49%
JapanUSD 891.48 MUSD 2,303.54 M12.6%
GermanyUSD 702.17 MUSD 1,794.43 M12.44%
United KingdomUSD 527.95 MUSD 1,553.03 M14.44%
CanadaUSD 506.81 MUSD 1,502.11 M14.55%
MexicoUSD 300.24 MUSD 857.55 M14.02%
South KoreaUSD 253.92 MUSD 775.07 M14.97%
IndiaUSD 248.99 MUSD 798.7 M15.68%

Source: Cognitive Market Research, Gaming Monitor Market Analysis, 8th Edition 2026, data updated August 2026 (2025 actuals, 2033 projections, vendor revenue)

Gaming Monitor Market Share by Region, 2025

North America holds 35.8% of 2025 revenue, ahead of Asia Pacific at 30.1% and Europe at 24.7%.

South America accounts for 4.9%, the Middle East 2.9% and Africa 1.6%. Cognitive’s analyst summary names Asia Pacific the fastest-growing region, at a 13.97% CAGR through 2033.

The same report page carries an FAQ block citing a 6.80% CAGR and naming Europe as the fastest-growing region, which conflicts with its own regional table.

Source: Cognitive Market Research, Gaming Monitor Market Analysis, 8th Edition 2026 (2025 regional revenue shares)

OLED Monitor Shipments by Brand, 2025 to 2Q26

TrendForce counted 2.735 million OLED monitors shipped worldwide in 2025, up 92% year on year. The count covers OLED monitors of all types, not gaming models alone.

Second-quarter 2026 shipments rose 26.1% from 1Q26 and 98% from 2Q25. TrendForce credits new models, China’s 618 shopping festival and 27-inch QHD monitors, which it calls the dominant segment.

ASUS led both periods, with 21.6% of 2025 shipments and 23.1% in 2Q26.

Samsung fell from 19.3% to 13.1%, a decline TrendForce attributes to its gradual withdrawal from the Chinese market. MSI sat 0.3 points behind at 12.8%.

AOC entered the 2Q26 top five at 8.6%. Dell, fifth for 2025 at 9.9%, was not among the quarter’s top five, and the two periods compared are one full year and one quarter.

Source: TrendForce, press releases of 26 March 2026 (full-year 2025) and 13 August 2026 (2Q26), shares of global OLED monitor unit shipments

Does Steam Hardware Data Match Gaming Monitor Market Trends?

Valve’s Steam Hardware & Software Survey is opt-in and anonymous, so its shares describe participating systems rather than the full audience covered in these Steam game statistics.

In August 2026, 1920 x 1080 was the primary display on 50.52% of surveyed systems, down 0.58 points from July.

Next came 2560 x 1440, up 0.40 points to 21.86%. The 2560 x 1600 line gained 0.61 points to 5.71%, the largest monthly gain among the resolutions shown.

3840 x 2160 held 4.98%, while 3440 x 1440 ultrawide stayed at 3.14% with no change from July.

Multi-monitor setups use a separate denominator. In that category, 3840 x 1080 led at 47.62% of multi-monitor systems.

Source: Valve, Steam Hardware & Software Survey, August 2026 (combined platforms, monthly change vs July 2026)

Published Gaming Monitor Market Forecasts to 2033

Cognitive Market Research recorded USD 8,357.58 million in 2021 and USD 12,170.2 million in 2025. It estimates USD 13,789.8 million for 2026.

The firm projects USD 33,095.6 million by 2033 at a 13.32% CAGR. Its 2026 regional estimates put North America at USD 4,954.19 million and Asia Pacific at USD 4,180.50 million.

These are vendor revenue figures under Cognitive’s own scope, so they do not stack with the separate firm estimates behind broader PC gaming statistics.

Source: Cognitive Market Research, Gaming Monitor Market Analysis, 8th Edition 2026 (2021 and 2025 actuals, 2026 estimate, 2033 projection)

On units, Omdia projects 43 million gaming monitor shipments in 2026. Its May 2026 release gives no figure beyond that year.

Source: Omdia, desktop monitor shipment release, 12 May 2026

TrendForce expects OLED monitor shipments of all types to grow 51% in 2026, pass 4 million units that year and reach 6.893 million units by 2028.

Source: TrendForce, press release of 26 March 2026 and OLED monitor insight of 3 June 2026

FAQs

How big is the gaming monitor market in 2026?

Cognitive Market Research estimates USD 13,789.8 million in vendor revenue for 2026, up from USD 12,170.2 million in 2025. Omdia, which counts units, projects 43 million gaming monitor shipments for 2026.

Which company sells the most gaming monitors?

No public tracker cited here ranks every gaming monitor vendor. For OLED monitors of all types, TrendForce ranked ASUS first in 2Q26 with 23.1% of unit shipments, ahead of Samsung at 13.1% and MSI at 12.8%.

What is the most common monitor resolution for gaming?

On Steam, 1920 x 1080 led primary displays at 50.52% of surveyed systems in August 2026. 2560 x 1440 ranked second at 21.86%. The survey is opt-in.

Is the gaming monitor market growing?

Yes, by units. Omdia recorded 50.2% growth in gaming monitor shipments in 2025, reaching 41 million, against 4.3% for all desktop monitors. It projects 43 million gaming units for 2026.

Do Reddit OLED monitor recommendations match sales data?

Reddit threads are unmeasured opinion. Measured data from TrendForce shows OLED monitor shipments rose 98% year on year in 2Q26, with 27-inch QHD models as the dominant segment.

References

https://omdia.tech.informa.com/pr/2026/may/desktop-monitor-shipments-reach-133point4-million-units-in-2025-as-gaming-monitors-fuel-recovery

https://www.trendforce.com/presscenter/news/20260813-13181.html

https://www.trendforce.com/presscenter/news/20260326-12985.html

https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

https://coopboardgames.com/statistics/gaming-monitor-market-size/

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.