Konami Group Corporation closed fiscal year 2026 (ending March 31, 2026) with ¥493.7 billion ($3.3 billion) in total revenue — a 17.1% year-on-year gain and a third straight annual record. Net income hit ¥100 billion, up 33.9%. eFootball crossed 1 billion cumulative downloads in April 2026, and premium releases like Metal Gear Solid Δ: Snake Eater and Silent Hill f pushed franchise totals to new highs. This page covers the latest Konami statistics for 2026 across revenue, segments, game sales, stock, and forward guidance.

Konami Statistics 2026 — TL;DR

Konami posted ¥493.7 billion in FY2026 revenue, up 17.1% year-on-year, with business profit reaching ¥143.6 billion at a 29.1% margin.

Digital Entertainment accounted for ¥371 billion, or 75.1% of total revenue, and delivered a 36.7% profit margin.

eFootball hit 1 billion cumulative downloads on April 9, 2026, averaging roughly 10 million new downloads per month since January 2025.

Metal Gear reached 66.1 million lifetime units shipped, while Silent Hill climbed to 17.1 million after the SH2 Remake and Silent Hill f added over 7 million copies in 18 months.

Konami’s market cap stood at $16.6 billion as of May 2026, placing it between larger Japanese gaming publishers like Capcom ($21 billion) and Square Enix ($5.7 billion).

How Much Revenue Did Konami Generate in FY2026?

Konami’s consolidated revenue grew 37% in two fiscal years, from ¥360.3 billion in FY2024 to ¥493.7 billion in FY2026. Business profit margins expanded from 24.5% to 29.1% over that same period, meaning the company kept a larger share of every yen earned. Net income nearly doubled — from ¥59.2 billion to ¥100 billion — while operating margins widened from 22.3% to 27.5%.

MetricFY2024FY2025FY2026
Total Revenue¥360.3B¥421.6B¥493.7B
Revenue Growth (YoY)+14.6%+17.0%+17.1%
Business Profit¥88.2B¥109.1B¥143.6B
Operating Profit¥80.3B¥101.9B¥135.9B
Net Income¥59.2B¥74.7B¥100.0B
Business Profit Margin24.5%25.9%29.1%

Source: Konami FY2025/FY2026 Financial Results; Quartr; Nasdaq

The acceleration came almost entirely from the Digital Entertainment segment, where recurring eFootball revenue stacked on top of premium launches. That mix of free-to-play monetization and full-price game sales — a pattern also visible in in-game purchase spending trends across the industry — gave Konami multiple revenue streams firing at once.

Konami Revenue by Business Segment

Digital Entertainment dominates Konami’s financials, generating more than three-quarters of all revenue in FY2026. The segment alone added ¥65.8 billion in new revenue year-on-year — more than the Gaming & Systems and Sports divisions combined. Digital Entertainment’s business profit reached ¥136 billion, a 37.5% increase, pushing segment margins from 32.4% to 36.7%.

SegmentFY2025 RevenueFY2026 RevenueYoY Change
Digital Entertainment¥305.2B¥371.0B+21.5%
Arcade Game¥24.1B*¥27.6B
Gaming & Systems¥42.7B¥43.1B+1.0%
Sports¥48.5B¥48.9B+0.8%

*Arcade Game was separated from the broader Amusement segment in October 2025. FY2025 figures restated. Source: Konami FY2026 Q3 Earnings; Simulation Daily; Parameter

The Gaming & Systems segment (casino equipment) saw its operating profit drop 50.4% to ¥3.65 billion despite marginal revenue gains, primarily from higher costs tied to new cabinet launches. The Sports division — Konami’s fitness club business — stayed essentially flat at ¥48.9 billion.

How Many Downloads Does eFootball Have?

eFootball is Konami’s widest-reaching product. The free-to-play football game crossed 1 billion cumulative downloads on April 9, 2026. Between January 2025 and April 2026, it added 150 million downloads — roughly 10 million per month. The game maintained approximately 17.1 million monthly active users across mobile platforms as of early 2026, with Google Play accounting for about 4x more active players than the App Store.

MilestoneDate Reached
700 million downloadsJanuary 2024
800 million downloadsJanuary 2025
850 million downloadsApril 2025
950 million downloadsDecember 2025
1 billion downloadsApril 9, 2026

Source: Konami Official; PocketGamer.biz; Gamereactor

eFootball is available on PC, PlayStation 4 and 5, Xbox Series X|S, Xbox One, Android, and iOS, with a Nintendo Switch 2 version (eFootball Kick Off!) planned for summer 2026. By comparison, EA Sports FC 25 averaged just 10,442 concurrent Steam players by January 2026, while eFootball’s cross-platform reach dwarfs that figure by orders of magnitude.

Konami Franchise Sales: Metal Gear, Silent Hill, and More

FY2026 was a breakout year for Konami’s premium game catalogue. Metal Gear Solid Δ: Snake Eater launched on August 28, 2025 and passed 1 million copies in its first week. By March 2026, it had shipped over 2 million units. Silent Hill f, released in September 2025, moved 1 million copies within days of launch. Broader industry data on mobile game sales and downloads shows a similar pattern of fast-selling launches across all platforms.

FranchiseLifetime Units (Mar 2026)Recent Milestone
eFootball (downloads)1 billion+Crossed 1B in April 2026
Metal Gear66.1 millionSnake Eater remake: 2M+ shipped
Pawafuru Puroyakyu26.3 million30th anniversary in FY2025
Silent Hill17.1 millionSH2 Remake: 2.5M; SH f: 1M first week

Source: GAMES.GG; GameSpot; FRVR; Twisted Voxel

Silent Hill went from 10 million lifetime sales before the remake wave to 17.1 million by March 2026. The SH2 Remake and Silent Hill f collectively added over 7 million units in roughly 18 months. Metal Gear jumped from 63.3 million (June 2025) to 66.1 million (March 2026), with the Snake Eater remake driving most of that gain.

Konami Market Cap and Stock Performance

Konami’s stock hit an all-time high of ¥26,645 in October 2025, driven by strong H1 FY2026 earnings and positive reception to the Snake Eater and Silent Hill f launches. The stock has since pulled back to ¥19,190 as of May 21, 2026. At $16.6 billion in market capitalization, Konami sits between Capcom ($21 billion) and Square Enix ($5.7 billion) among Japanese gaming publishers.

MetricValue
Market Cap (May 2026)$16.6B (¥2,866B)
Stock Price (May 21, 2026)$122.69 / ¥19,190
All-Time High¥26,645 (October 2025)
Shares Outstanding~136 million
EPS (FY2026)¥737.80
Annual Dividend (FY2026)¥221.50 per share
Employees~9,038

Source: PitchBook; CompaniesMarketCap; Quartr

EPS grew 33.9% year-on-year from ¥551.00 to ¥737.80. The annual dividend increased by ¥56.00 to ¥221.50 per share, reflecting a payout ratio above the company’s stated minimum of 30%. Konami Sports accounted for the largest single subsidiary workforce at around 4,740 of the total 9,038 employees.

Where Does Konami Generate Revenue by Region?

Japan remains Konami’s largest market by a wide margin, driven by domestic-heavy segments like the Sports business (fitness clubs) and Arcade Games. More than 70% of Konami’s revenue comes from Japan — a far higher domestic concentration than peers like Capcom or Nintendo. The broader shifts in PC gaming spending by region e Steam’s global user distribution provide additional context for how Western market dynamics affect Konami’s console and PC sales outside Japan.

Region9M FY2025 Revenue (Apr–Dec 2024)Share
Japan¥219.1B70.5%
Estados Unidos¥56.1B18.0%
Europe¥21.9B7.0%
Asia & Oceania (ex-Japan)¥13.7B4.4%

Source: PocketGamer.biz

Konami FY2027 Revenue and Profit Guidance

Konami expects FY2027 growth to slow considerably. The company projects ¥505 billion in revenue (up 2.3%) and ¥150 billion in business profit (up 4.5%). Digital Entertainment revenue is forecast at ¥372 billion — essentially flat with FY2026’s ¥371 billion — reflecting the absence of premium releases comparable to Snake Eater or Silent Hill f in the current pipeline.

MetricFY2026 ActualFY2027 GuidanceChange
Total Revenue¥493.7B¥505.0B+2.3%
Business Profit¥143.6B¥150.0B+4.5%
DE Revenue¥371.0B¥372.0B+0.3%
DE Profit¥136.0B¥138.0B+1.5%
Gaming & Systems Revenue¥43.1B¥46.0B+6.7%

Source: Simulation Daily; TipRanks

Konami’s dormant IP library — including Castlevania, Suikoden, Contra, Bomberman, and Zone of the Enders — remains largely untapped. Metal Gear Solid Master Collection Vol. 2 and Silent Hill: Townfall are both expected in the back half of 2026. The Gaming & Systems segment is projected to recover margin-wise, with FY2027 operating profit guidance of ¥6.5 billion versus FY2026’s ¥3.65 billion. These upcoming releases will be tracked alongside retro and remake sales trends that have defined the current generation of Japanese publisher performance.

FAQs

How much revenue did Konami make in 2026?

Konami generated ¥493.7 billion ($3.3 billion) in total revenue for fiscal year 2026 ending March 31, 2026, a 17.1% increase over the prior year.

How many downloads does eFootball have?

eFootball crossed 1 billion cumulative downloads on April 9, 2026. The game maintains approximately 17.1 million monthly active users across mobile platforms.

What is Konami’s market cap in 2026?

Konami’s market capitalization stood at $16.6 billion (¥2,866 billion) as of May 2026, with shares trading at ¥19,190 after pulling back from an October 2025 all-time high of ¥26,645.

How many copies has Metal Gear sold?

The Metal Gear franchise reached 66.1 million lifetime units shipped as of March 2026. Metal Gear Solid Δ: Snake Eater shipped over 2 million copies since its August 2025 launch.

What is Konami’s revenue forecast for FY2027?

Konami projects ¥505 billion in FY2027 revenue, a 2.3% increase. Digital Entertainment revenue is forecast at ¥372 billion, essentially flat, due to fewer premium game launches in the pipeline.

Sources:

https://www.tipranks.com/stocks/konmy/earnings

https://www.gamereactor.eu/efootball-crosses-1-billion-downloads/

https://pitchbook.com/profiles/konami-group-corporation

https://www.pocketgamer.biz/konami-q3-fy2025-results/

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.