NES Game Reviews #179 – New Ghostbusters 2
‘New’ Ghostbusters 2 due to this being the 2nd game based on the hit sequel, following on from Activision’s abysmal effort, beaten around 100 games ago.
Além de serem baseados no mesmo filme, os dois jogos não poderiam ser mais diferentes. A oferta da Activision tinha todo o charme e a estética que você esperaria do que era essencialmente uma coleção de minijogos remendados, nenhum dos quais era particularmente divertido de jogar, e todos pareciam particularmente artificiais. Também era um jogo difícil de vencer. O jogo do Hal Lab é o oposto. Talvez não tenha sido criado com o mesmo amor de seu último jogo Kirby, mas, ainda assim, foi criado com uma perícia aparentemente sem esforço que instantaneamente lança um feixe de prótons contra o fracasso sem brilho da Activision.
After selecting 2 of the 4 Ghostbusters to play as (including a blue skinned Winston?), your aim is to clear each level, room by room of ecto-threats by zapping ghosts with one Buster and trapping them with the other. In reality you only have control of the Ghostbuster with the Proton Pack, though by pressing B you choose when the other throws the trap. the second Ghostbuster simply mirrors the movement of the first usually to great effect, though occassionally the AI will decide to take the longest possible route to your destination. Minor bugs aside, the premise works wonderfully, making for a very satisfying experience.
Though the gameplay style remains a constant throughout, there’s enough variety in enemy design to stop it ever becoming a bore, demonstrating to Activision that one well designed gameplay mechanic is far more engaging than 4 sub par ones!
Really the only criticism one can have for this is simply how easy the game is. On my first playthrough I made it to the final boss and would likely have beaten him had I known it was my final continue. 2nd time round I finished the game without even using a continue. For the most part, the boss fights are a non-event.
It’s a rare treat to play an easy game on the NES so wont linger on this being a negative in fear of jinxing myself, though in finishing perhaps if there were a few more levels, it might feel a little more fleshed out!


