NES Game Reviews #30 – George Foreman’s KO Boxing

Most people reading played Punch-Out right? It’s one of the NES’s most loved titles. It was held in such high regard, Mike Tyson himself decided he wanted in on the action (until his antics led to his name being pulled from the license). Not one to shy away from self-promotion, George Foreman decided he wanted in on the action too.
At first glance George Foreman’s KO Boxing appears very similar to Punch-Out. That’s because it is! Rather unashamedly so, there are some differences tho and even some improvements!
Assim como o Punch-Out, há três torneios diferentes e progressivamente mais difíceis. Como no Punch-Out, você ataca por cima ou por baixo com ganchos de esquerda ou direita. Você pode se esquivar para a esquerda, para a direita e em bloco, novamente como em Punch-Out. Você pode ganhar um soco especial, usado com o botão START depois de acertar socos que interrompem o ritmo dos adversários, hmm, isso é igual a... ah, sim, Punch-Out! Embora as primeiras lutas possam ser vencidas com ataques mais diretos, você logo enfrentará adversários que exigem que você aprenda os padrões deles, muito parecido com ....okay, ok, então, sim, o KO Boxing de George Foreman é um clone de Punch-Out!
The boxers in Foreman are less eccentric than Punch Out and while a little more realistic and a lot less racist, the overall the result is a fair less memorable one.
One big difference between the two games, and for me what makes this game a lot more fair (and easier to beat), comes from the Ref’s decision. Whilst you can win through a TKO, if you’ve landed more hits than your opponent then at the end of 3 rounds, the referee will often give the win to you, even if you failed to knock them down! You don’t even get to fight George!