Stellaris recorded 13,130 concurrent Steam players at the last data check, with a 24-hour peak of 14,554 and an all-time record of 51,971 set on May 10, 2025. Paradox Development Studio’s grand strategy title averaged 14,607 daily players over the last 30 days, a 28.26% increase from the prior month. This page tracks the live Stellaris player count, monthly trends, platform availability, Twitch viewership, and Paradox Interactive revenue through 2026.

Live Stellaris Player Counter

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Stellaris Key Statistics

  • Stellaris has 13,130 current Steam players as of the latest snapshot, with a 24-hour peak of 14,554.
  • All-time peak concurrent player count reached 51,971 in May 2025.
  • The last 30 days averaged 14,607 daily players, up 28.26% month-over-month.
  • Paradox Interactive reported SEK 2.2 billion ($201 million) in 2024 revenue, with Stellaris among the top five contributors.
  • Steam-owned Stellaris copies range between 2 million and 5 million as of 2026, a small share of the wider figures in Steam game statistics.

Stellaris Live Monthly Player Count

Monthly averages fluctuate with DLC launches and Steam sales. The May 2025 spike to 22,102 daily average came after the Grand Archive expansion release. June 2026 dropped to 11,388, a 22.37% decline from May. Broader Steam concurrent player statistics put platform-wide peaks at 42 million users in January 2026.

MonthAverage PlayersPeak Players
Last 30 Days14,60724,071
June 202611,38812,695
May 202614,67024,071
April 202613,39221,070
March 202612,52121,763
February 202614,32618,054
January 202613,05822,127
December 202512,24119,023
November 202511,57819,713
October 202513,92426,155
September 202513,19828,787
August 202511,70118,628
July 202511,64318,929
Last 12 months of Stellaris Steam data. Source: SteamCharts, SteamDB.

Stellaris Available Platforms

PlatformAvailable
WindowsYes
LinuxYes
MacYes
Xbox One / Series X/SYes
PlayStation 4 / 5Yes
Nintendo SwitchNo
AndroidNo
iOSNo

Stellaris Player Distribution by Region

Interest scores reflect a five-year search and engagement average, with 100 marking the country with the strongest relative interest per capita.

RankCountryInterest Level
1Sweden100
2Norway82
3Finland78
4Germany71
5United States68
6Poland63
7Russia59
8United Kingdom55
9Canada52
10Australia47

Stellaris Twitch Streaming Statistics

Twitch activity for the last 30 days sits below competitive titles but stays consistent for a strategy release nearly a decade old. Viewership trails big Steam names like the Dota 2 player count streams by a wide margin. Numbers below cover the reporting window ending June 2026.

  • Peak Average Viewers: 1,842
  • Peak Viewers: 6,714
  • Total Streamers: 3,256
  • Watch Hours: 412,890

Stellaris Global Player Spending

Spending estimates below cover DLC and base game sales attributed to Stellaris across all Paradox distribution channels.

Month / YearSpending (Million USD)
June 20263.8
May 20266.4
April 20264.9
March 20264.2
February 20264.6
January 20265.1
December 20257.3
November 20255.5
October 20254.8
September 20254.3
August 20253.9
July 20255.2
  • Total registered users: 2 to 5 million Steam owners
  • Peak spending month: December 2025 at $7.3 million
  • Top spending country: United States at 86.5% of Paradox global revenue

Stellaris Annual Revenue

The figures below reflect Paradox Interactive publisher-level revenue, with Stellaris consistently named among the top five revenue drivers alongside Cities: Skylines, Hearts of Iron IV, and Crusader Kings III. Paradox reported a 17% revenue decline in 2024 to SEK 2.2 billion after write-downs of Vampire: The Masquerade – Bloodlines 2 hit 2025 results, echoing the launch shortfall behind the Dragon Age: The Veilguard player count and EA’s FY2025 forecast cut.

YearParadox Revenue (Million USD)
2020195
2021209
2022196
2023243
2024201
2025207

Is Stellaris Down Right Now?

Matchmaking StatusOnline
Web Server StatusOnline
Regional Server StatusOnline

About Stellaris

Stellaris launched on May 9, 2016, developed by Paradox Development Studio and published by Paradox Interactive. The grand strategy 4X title puts players in charge of a spacefaring empire tasked with exploration, diplomacy, and conquest across a procedurally generated galaxy. Modes include single-player custom galaxies, multiplayer up to 32 players, and Ironman for achievement runs. Custom species creation, deep tradition trees, and mid-game crisis events set it apart from other Paradox titles. Progression runs through technology research, ascension perks, and diplomatic federations rather than character levels. Ten years post-launch, Stellaris holds a Steam owner base between 2 and 5 million, a smaller footprint than sandbox giants tracked in Minecraft statistics but strong for the 4X genre.

FAQ

How many people are playing Stellaris right now?

Stellaris has 13,130 concurrent Steam players at the latest check, with a 24-hour peak of 14,554. Numbers fluctuate hourly based on time zone activity, updates, and Steam sale events.

What is the all-time peak Stellaris player count?

Stellaris hit an all-time peak of 51,971 concurrent Steam players on May 10, 2025, driven by the Grand Archive expansion launch. Third-party trackers list higher figures near 68,510 across extended data windows.

Is Stellaris free to play?

No. Stellaris is a premium title priced at $39.99 on Steam, with frequent discounts down to $14.99 during sales. Base game purchase unlocks core gameplay without recurring fees, though most expansions are paid DLC.

Is Stellaris cross-platform?

No. Stellaris does not support cross-platform play between PC, Xbox, and PlayStation. Multiplayer sessions stay within each ecosystem, and console versions run separate save files and DLC libraries.

Which country has the most Stellaris players?

Sweden leads global interest at a score of 100, followed by Norway at 82 and Finland at 78. The United States delivers the largest raw player base and 86.5% of Paradox global revenue in 2024.

Sources: SteamCharts Stellaris, SteamDB Charts, Paradox Interactive 2024 Year-End Report, Paradox Interactive 2025 Year-End Report.

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.