Hades II has 6,437 players in-game on Steam right now, with a 24-hour peak of 6,924 and an all-time peak of 112,947 concurrent players recorded on September 28, 2025. The roguelike sequel from Supergiant Games launched in early access in May 2024 and reached v1.0 on September 25, 2025, holding a 94.37% positive review score from 120,513 Steam reviews.

This page tracks live player numbers, monthly trends, platform availability, regional interest, Twitch viewership, spending estimates and server status for Hades II in 2026.

Hades II Key Statistics

  • Hades II has an all-time peak of 112,947 concurrent Steam players, recorded on September 28, 2025.
  • Current in-game count sits at 6,437 players with a 30-day peak of 8,154 on Steam.
  • Estimated Steam owners range from 3.27 million (VG Insights) to 4.05 million (PlayTracker).
  • Steam follower count has reached 289,523 as of June 2026.
  • Review score stands at 94.37% positive with 115,352 positive and 5,161 negative reviews.

Live Hades II Online Player Counter

6,437

Hades II Live Monthly Player Count

Monthly Steam peaks climbed sharply at the v1.0 launch in September 2025, with 83,351 in October and 33,118 in November before settling into a steady roguelike audience through 2026. February 2026 produced a secondary spike tied to a content patch.

MonthHades II Average PlayersHades II Peak Players
June 20266,3878,154
May 20265,6409,116
April 20267,21011,650
March 20265,7209,260
February 20267,48012,072
January 202613,89022,445
December 202512,44020,126
November 202520,49033,118
October 202551,58083,351
September 202569,860112,947
August 20253,5605,755
July 20256,0509,785

Data covers the last 12 months ending June 2026. Source: SteamDB Hades II charts.

Hades II Available Platforms

Hades II runs on Windows and macOS through Steam and the Epic Games Store. The Steam build is Steam Deck Verified and uses the XNA Engine with the Epic Online Services SDK for cloud features.

PlatformAvailable
WindowsYes
LinuxNo (Steam Deck Verified)
MacYes
Xbox One/SeriesNo
PlayStation 3/4/5No
Nintendo SwitchNo
AndroidNo
iOSNo

Hades II Player Distribution by Region

The United States accounts for the largest share of the Hades II audience, with strong follow-on demand from Western Europe and East Asia. Regional patterns mirror the Steam split typical of indie action roguelikes in the same category as Dead Cells and Risk of Rain 2.

RankCountryInterest Level
1United States28.4%
2Germany8.9%
3United Kingdom7.6%
4Japan6.8%
5China6.2%
6France5.4%
7Canada4.7%
8Brazil4.1%
9South Korea3.8%
10Australia3.2%
11+Rest of World20.9%

Hades II Twitch Streaming Statistics

Twitch viewership for Hades II currently shows 38 concurrent viewers, with a 24-hour peak of 1,366 and an all-time peak of 99,194 set during the September 2025 v1.0 launch week. Fans tracking similar releases often follow Hollow Knight Silksong player count in parallel.

  • Current Viewers: 38
  • 24-Hour Peak Viewers: 1,366
  • All-Time Peak Viewers: 99,194
  • Steam Hub Followers: 289,523

Hades II Global Player Spending

Spending tracks Steam unit sales at the $29.99 base price. September 2025 produced the largest single-month revenue contribution, with secondary peaks in October 2025 and a smaller bump in February 2026 alongside a major content patch.

Month / YearSpending (Million USD)
June 20262.1
May 20262.4
April 20263.2
March 20262.6
February 20263.5
January 20265.8
December 20256.4
November 20259.2
October 202518.7
September 202534.5
August 20251.6
July 20252.0
  • Total registered Steam owners: 3.27 to 4.05 million (VG Insights, Gamalytic, PlayTracker)
  • Peak spending month: September 2025, $34.5 million
  • Top spending country: United States, 31.2%

Hades II Annual Revenue

Annual revenue rose sharply in 2025 with the v1.0 release after early access sales through 2024. The first half of 2026 reflects steady post-launch Steam revenue plus content patch spikes.

YearRevenue (Million USD)
202422.5
202578.6
2026 (Jan–Jun)19.6

Is Hades II Down Right Now?

Matchmaking Status
Not Applicable
Web Server Status
Operational
Regional Server Status
All Regions Online

Hades II is a single-player roguelike with no PvP matchmaking. Online services cover Steam cloud saves, achievements and Epic Online Services SDK integration for cross-store features.

About Hades II

Hades II released in early access on May 6, 2024, with v1.0 arriving on September 25, 2025. Supergiant Games developed and published the title under app ID 1145350. The genre is action roguelike with hack-and-slash combat and mythological themes. Players control Melinoë, sister of Zagreus, fighting through the Underworld and the surface to defeat Chronos using weapons, Boons from the Olympians, Hexes from Selene, and Animal Familiars. Each run uses procedural rooms with permanent progression through crafting at the Crossroads camp. The game is single-player only, with no multiplayer or co-op modes.

FAQ

What is the current Hades II player count?

Hades II has 6,437 players in-game on Steam right now, with a 24-hour peak of 6,924 and a 30-day peak of 8,154 concurrent players, according to SteamDB tracking data.

What is the all-time peak player count for Hades II?

The all-time Steam peak is 112,947 concurrent players, set on September 28, 2025, three days after the v1.0 launch. Early access launch in May 2024 peaked at 103,567 players.

How many copies of Hades II have been sold?

Steam owner estimates range from 3.27 million (VG Insights) to 3.52 million (Gamalytic) to 4.05 million (PlayTracker). At $29.99 base price, that points to roughly $100 to $120 million in gross Steam revenue.

What is the Hades II review score?

Hades II holds a 94.37% positive SteamDB rating from 120,513 reviews, with 115,352 positive and 5,161 negative votes. Steam classes this as Overwhelmingly Positive.

How much does Hades II cost?

Hades II costs $29.99 on Steam and the Epic Games Store. The game uses the XNA Engine with Epic Online Services SDK and is Steam Deck Verified for handheld play.

Sources: SteamDB Hades II Charts, Hades II Wikipedia, Supergiant Games

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.