Cities: Skylines II recorded 8,728 concurrent players on Steam on August 12, 2026, with a 24-hour peak of 12,517. The city builder from Colossal Order holds its base more than two years after release.

This page tracks the live Cities: Skylines II player count, monthly averages, platform availability, Twitch viewership, and revenue estimates.

All figures come from Steam tracking services and refresh through 2026.

Live Cities: Skylines II Player Counter

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Cities: Skylines II Key Statistics

  • Cities: Skylines II recorded 8,728 concurrent Steam players as of August 12, 2026, with a 24-hour peak of 12,517.
  • The game reached an all-time peak of 104,697 players at launch in October 2023, according to SteamDB.
  • Owner estimates range from 2.13 million to 2.74 million across tracking services as of 2026.
  • Cities: Skylines II sold more than 1 million copies within four months of release, reported by Paradox Interactive.
  • The Steam page holds 91,465 reviews at a 55.6% positive “Mixed” rating as of August 2026.

Cities: Skylines II Live Monthly Player Count

Monthly averages held between 6,180 and 11,250 players over the past year. November 2025 drove the highest activity, with a 24,356 peak during a free weekend. Daily numbers sit below survival hits like Rust but stay consistent for a paid simulation.

MonthAverage PlayersPeak Players
August 20256,76311,653
September 20256,18011,098
October 20257,22114,804
November 202511,25024,356
December 20259,51215,909
January 20268,97514,955
February 20269,18617,651
March 202610,37819,976
April 20269,70917,986
May 202610,45619,095
June 20269,70217,269
July 20269,83717,669

Cities: Skylines II average and peak players, last 12 months (SteamCharts).

Cities: Skylines II Available Platforms

Cities: Skylines II runs on Windows only. The PlayStation 5 and Xbox Series versions were delayed indefinitely over performance problems, and no console or mobile release has shipped.

PlatformAvailable
WindowsYes
LinuxNo
MacNo
Xbox One/SeriesNo
PlayStation 3/4/5No
Nintendo SwitchNo
AndroidNo
iOSNo

Cities: Skylines II Player Distribution by Region

The United States leads the estimated player base at 21%, followed by Germany and the United Kingdom. The franchise draws a strong European audience, close to sandbox builders such as Terraria. Shares below are estimates from Steam traffic patterns.

RankCountryInterest Level
1United States21%
2Germany12%
3United Kingdom7%
4France5%
5Canada5%
6Russia4%
7Brazil4%
8Poland3%
9Netherlands3%
10Australia3%

Cities: Skylines II Twitch Streaming Statistics

Cities: Skylines II keeps a modest live audience on Twitch, with viewership rising around updates and free weekends.

278
Average viewers (30-day)
93,641
All-time peak viewers
730
Active streamers (30-day)
1.2M
Watch hours (past year)

Cities: Skylines II Global Player Spending

As a premium title, spending comes from the base game and paid DLC rather than in-game purchases. The gross consumer figures below are estimated from copies sold and owner counts.

YearEstimated Spending (Million USD)
202362
202441
202534
2026 (to date)19

Total registered owners: about 2.3 million (2026 estimate). Peak spending month: October 2023, the launch month. Top spending country: United States, near 21% of the base.

Cities: Skylines II Annual Revenue

Revenue peaked in the 2023 launch year, then eased as sales slowed and console versions stalled. DLC drops and free weekends lifted later quarters. These figures estimate publisher revenue after storefront fees, so they sit below gross player spending. Totals track close to strategy sellers like Total War: Warhammer III on Steam.

YearEstimated Revenue (Million USD)
202352
202434
202528
2026 (to date)16

Is Cities: Skylines II Down Right Now?

Cities: Skylines II is single-player, so core gameplay runs offline. These indicators cover the Paradox account and mod services the game connects to.

Paradox LauncherOperational
Paradox Mods (web)Operational
Regional connectivityOperational

About Cities: Skylines II

Cities: Skylines II is a city-building and simulation game released on October 24, 2023, developed by Colossal Order, with Iceflake Studios taking over ongoing development in 2026, and published by Paradox Interactive. Players design and run a growing city, handling zoning, road networks, public services, taxation, and a simulated economy across large maps. It builds on the original Cities: Skylines with deeper simulation, individual citizen tracking, and seasons. The game is single-player, with no multiplayer or competitive modes. Progression comes from unlocking buildings and services as the population grows, and paid DLC plus free community mods through Paradox Mods extend the base game.

FAQ

What is the current Cities: Skylines II player count?

Cities: Skylines II recorded about 8,728 concurrent Steam players on August 12, 2026, with a 24-hour peak of 12,517. The count shifts hourly by time zone and recent updates.

What is the peak player count for Cities: Skylines II?

The all-time peak reached 104,697 players in October 2023, at launch, according to SteamDB. No month since has come close to that figure.

Is Cities: Skylines II on PS5 or Xbox?

No. Cities: Skylines II is Windows-only. Paradox delayed the PlayStation 5 and Xbox Series versions indefinitely over performance issues, with no release date confirmed as of 2026.

How many copies has Cities: Skylines II sold?

Cities: Skylines II passed 1 million copies within four months of its October 2023 launch. Tracking services estimate 2.13 to 2.74 million owners by 2026.

Is Cities: Skylines II single-player or multiplayer?

Cities: Skylines II is single-player only. There is no online multiplayer or co-op. Players extend it with paid DLC and free mods through Paradox Mods.

Sources: SteamDB Cities: Skylines II charts, Steam Charts, SullyGnome Twitch statistics, Cities: Skylines II.

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.