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    Home»Blog»Nintendo Power numero 002 (settembre-ottobre 1988)
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    Nintendo Power numero 002 (settembre-ottobre 1988)

    By SheldonMarch 16, 2023Updated:March 30, 2026No Comments3 Mins Read
    Titolo: Nintendo Power Issue 2
    Mese: Settembre/Ottobre
    Anno: 1988
    Editore: Nintendo of America
    Editore: Howard Phillips
    Pagine: 106
    Prezzo: $3.50
    Paese: Stati Uniti
    Lingua: Inglese

    Rivista Nintendo Power:

    Informazioni:

    Indietro

    Contenuti:

    Indietro

    Caratteristiche:

    • Bionic Commando – Learn the ins and outs of bionic platforming with this massive overview.
    • Life Force – Tips to beat the first two stages and a look at all stage bosses.
    • Castlevania II: Simon’s Quest – Get the maps necessary to beat the first three Mansions.
    • Super Mario Bros. 2 – Fight through World 3 using these helpful maps and strategies.
    • Renegade – It’s 2am and everyone in the subway wants to rearrange your face. Get an idea of what you’ll be facing in the first three stages with this short guide.
    • R.C. Pro-Am – Take down the first seven tracks using the maps and hints provided.

    L'angolo dei consulenti:

    • Legend of Zelda
    • Super Mario Bros.
    • Metroid
    • Kid Icarus

    In riproduzione:

    • Golgo 13 (released as Golgo 13: Top Secret Episode)
    • Maestro del blaster

    Pak Watch:

    • Zelda II – The Legend of Link
    • Acchiappafantasmi
    • Mickey Mouse (Mickey Mousecapade)
    • Ragazzo di carta
    • Tecmo Bowl
    • WWF WrestleMania
    • Star Trek
    • Attacco con la racchetta
    • Atletica leggera II
    • Friday the 13th / Nightmare on Elm Street
    • John Elway’s Quarterback
    • Anticipazione
    • Bolla di sapone
    • California Games / Skate or Die
    • Sesame Street Series (Sesame Street 1-2-3 / Sesame Street A-B-C)
    • Tartarughe Ninja
    • Chi ha incastrato Roger Rabbit?
    • Robocop

    The Classics:

    • Donkey Kong Classics
    • Pac-Man
    • Joust
    • Millipede
    • Difensore II
    • Galaga
    • Xevious

    Informazioni classificate:

    • Kid-Niki: Radical Ninja
    • Renegade
    • Kid Icarus

    Cortometraggi video:

    • Xenofobo
    • Seicross
    • Superman
    • Indiana Jones: Temple of Doom
    • Lee Trevino’s Fighting Golf
    • 1943
    • Sciacallo
    • Hudson’s Adventure Island
    • Magmax

    Cose degne di nota:

    • The strategy section for Commando bionico incorrectly states that the eagles you can find on the overhead stages work to power you up the same way collecting the little bullet icons does. This is incorrect; the eagle icons grant you one continue.
    • The poster this issue features a near-useless world map for Castlevania II: La ricerca di Simon. It’s neat-looking, but it doesn’t really explain how the areas connect to one another, it’s just an artist’s concept of the world’s layout. The back features Kaz Aizawa’s illustration for Commando bionico, which features both a main character and enemies that look nothing like any of their in-game counterparts.
    • Birdo is incorrectly indentified as “Ostro” several times in the Super Mario Bros. 2 section. The Ostro is a completely different enemy. The cast roll at the conclusion of the game makes this mistake as well, so it’s understandable how it made its way into the magazine.
    • Golgo 13: Top Secret Episode is one of the first NES games aimed squarely at a more adult audience. The gameplay is convoluted enough that children aren’t going to understand what they’re supposed to be doing, your protagonist is a sniper-rifle-wielding assassin who sleeps different female secret agents over the course of the game, and the story is nearly as obtuse as anything Hideo Kojima ever wrote. How this (or its sequel, The Mafat Conspiracy) ever made it to the West intact is beyond me.
    Potenza Nintendo
    Sheldon
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    Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.

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