NES Game Review #7 – Double Dragon
Double Dragon,Techno’s arcade smash hit found its way to the NES in quite a different form to the original. Though I have only the most found memories of this one from a kid, it’s seen by many as the lesser port compared with other console versions. Being as this is the one I grew up, its my favourite, even over the Megadrive version which is near Arcade perfect.
È buffo come funzionino la memoria e la nostalgia: fino a oggi ero sicuro di ricordare di aver giocato in simultanea a due con mio fratello, ma non si può negare che questo sia solo un gioco a turni a due. È ironico che questo tipo di picchiaduro si sia estinto con l'avvento dei tornei VS, visto che uno dei primi giochi di combattimento vs è stato incluso qui come modalità bonus. Ed è davvero brutto!
The fighting may feel limited by standards of modern gaming but I still find Double Dragon very satisfying to play. With new and exciting moves being unlocked through progression, the game has a nicely balanced feel keeping the player engaged as they get to grips with new ways to kick the shit out enemies.
Some fun level design, especially in stage three, lends itself to being a more dynamic game than even the original arcade, though like its sequel, the platforming stuff is let down by the stiff controls clearly not designed for such action. I’ve had 30 years of experience with this one, so such sections aren’t so punishing for me. However the final stage starts off with one of the most unfair sections in any game. The moving bricks slide out at complete random and it is just plain luck if you get hit or not. Considering you only have 3 lives for the whole game, you can easily lose one, two or all three here if you’re unlucky.
There was a time when these kind of brawlers where all the rage in the arcades, and I grew up on a diet of them. While we had both Double Dragon games growing up, I personally completed neither. It was nice to finally put an end to that.
