Fire Pro Wrestling 2 is a 2D wrestling game for the Game Boy Advance, developed by Spike and published by BAM! Entertainment. It follows the GBA launch title with the same timing-based grappling system, roughly 200 wrestlers across 18 organizations, over 75 custom wrestler slots, five custom organizations, tag team play, and death matches fought in a ring rigged with electrified wire and bombs.
How To Play Fire Pro Wrestling 2
Control
Action
D-Pad
Walk the wrestler around the ring and run at the ropes; held with an attack button it selects which move is performed; moves the cursor in menus and edit screens
A
Attack; the result depends on the situation, so one press throws a strike at a distance, a hold when locked up, and a different move on an opponent lying face up or face down; confirms menu choices
B
Second attack button, mapped to a different move in each of those same situations, including grabs from behind and corner or diving attacks; cancels in menus
Start
Pause the match
About Fire Pro Wrestling 2
Release date
NA: September 2002
Developer
Spike
Publisher
BAM! Entertainment
Platform
Game Boy Advance
Genre
Wrestling, fighting
Series
Fire Pro Wrestling (sequel to the 2001 GBA game)
Modes
Single-player; exhibition matches for up to four players over the Game Link Cable, each needing a cartridge; wrestlers can be traded between carts
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Three notes on what I left out. I could only confirm the North American release to the month (September 2002), and a search for the Japanese title and date hit a rate limit before I could verify it, so the JP and EU date rows and the “Also known as” row are omitted rather than guessed. As with the first game, no published control chart exists, so L and R are left out and the table covers only the documented context-sensitive attack system.
Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.