Earthworm Jim 2 is a run-and-gun platformer for the Game Boy Advance, published by Majesco as a port of the 1995 Shiny Entertainment sequel. Jim chases Psy-Crow across worlds like The Villi People and Level Ate, using weapons including the Mega Plasma Gun, Barn Blaster, Bubble Gun, and Homing Missile. His sidekick Snott works as a parachute and swing rope, and several levels break into minigames.
How To Play Earthworm Jim 2
Control
Action
D-Pad
Run left and right, duck, aim the gun up or diagonally, climb; steers Jim in the minigame and isometric stages
A
Jump
B
Fire the selected weapon
L / R
Head whip on the ground; in mid-air it brings out Snott as a parachute, and near a swing point it hooks Jim onto Snott to cross gaps
Select
Cycle through the weapons Jim is carrying
Start
Pause the game
About Earthworm Jim 2
Release date
NA: June 5, 2002; EU: November 29, 2002
Developer
Shiny Entertainment created the 1995 original; the Game Boy Advance conversion studio is not consistently credited
Publisher
Majesco
Platform
Game Boy Advance
Genre
Run and gun, platformer
Series
Earthworm Jim; port of the Genesis and SNES sequel
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Two notes: there was no Japanese release, so that row is dropped. Game Titan handled the first game’s GBA conversion, but I found no source confirming who converted this one, hence the hedged developer row. As before, no scanned manual turned up, so the button assignments follow the port’s documented weapon and Snott mechanics rather than a published chart.
Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.