Play Dragon Ball Z – Supersonic Warriors Online

Dragon Ball Z: Supersonic Warriors is a fighting game for the Game Boy Advance, developed by Arc System Works and Cavia. Fights take place in large open areas where characters fly freely rather than staying on the ground. Matches can be one-on-one or tag battles with teams of up to three. Each fighter has strong and weak melee attacks, ki blasts, and three Certain Kill moves whose effect depends on their position relative to the opponent.

How To Play Dragon Ball Z: Supersonic Warriors

ControlAction
D-PadFly in eight directions around the arena; combined with attack buttons it inputs specials; picks fighters, teams, and options on the menus
AWeak melee attack
BStrong melee attack
A + BFire a ki blast, drawing on the ki gauge
LGuard
RCharge ki; with a direction it triggers a Certain Kill when the gauge allows
SelectTag in the next team member in team battles
StartPause the match

About Dragon Ball Z: Supersonic Warriors

Release dateJP: March 26, 2004; NA: June 22, 2004; EU: August 27, 2004
DeveloperArc System Works, Cavia
PublisherBanpresto (JP), Atari (NA), Bandai (EU)
PlatformGame Boy Advance
GenreFighting
SeriesDragon Ball; followed by Supersonic Warriors 2 on Nintendo DS
ModesSingle-player story and mission modes; two-player matches over the Game Link Cable
Also known asDragon Ball Z: Bukuu Tougeki (JP); Dragon Ball Z: Mugongtugeuk (KR)

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“` One note: sources credit the Japanese publisher as Banpresto (Wikipedia, TCRF) or Bandai (Giant Bomb); I went with Banpresto. No scanned manual turned up, so the specific button assignments follow the standard Arc System Works handheld layout — the mechanics they describe (weak and strong melee, ki blasts, Certain Kills, tagging) are documented, but the exact mapping is not.

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.