Play Dragon Ball Z – Supersonic Warriors Online
Dragon Ball Z: Supersonic Warriors is a fighting game for the Game Boy Advance, developed by Arc System Works and Cavia. Fights take place in large open areas where characters fly freely rather than staying on the ground. Matches can be one-on-one or tag battles with teams of up to three. Each fighter has strong and weak melee attacks, ki blasts, and three Certain Kill moves whose effect depends on their position relative to the opponent.
How To Play Dragon Ball Z: Supersonic Warriors
| Control | Action |
|---|---|
| D-Pad | Fly in eight directions around the arena; combined with attack buttons it inputs specials; picks fighters, teams, and options on the menus |
| A | Weak melee attack |
| B | Strong melee attack |
| A + B | Fire a ki blast, drawing on the ki gauge |
| L | Guard |
| R | Charge ki; with a direction it triggers a Certain Kill when the gauge allows |
| Select | Tag in the next team member in team battles |
| Start | Pause the match |
About Dragon Ball Z: Supersonic Warriors
| Release date | JP: March 26, 2004; NA: June 22, 2004; EU: August 27, 2004 |
| Developer | Arc System Works, Cavia |
| Publisher | Banpresto (JP), Atari (NA), Bandai (EU) |
| Platform | Game Boy Advance |
| Genre | Fighting |
| Series | Dragon Ball; followed by Supersonic Warriors 2 on Nintendo DS |
| Modes | Single-player story and mission modes; two-player matches over the Game Link Cable |
| Also known as | Dragon Ball Z: Bukuu Tougeki (JP); Dragon Ball Z: Mugongtugeuk (KR) |
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“` One note: sources credit the Japanese publisher as Banpresto (Wikipedia, TCRF) or Bandai (Giant Bomb); I went with Banpresto. No scanned manual turned up, so the specific button assignments follow the standard Arc System Works handheld layout — the mechanics they describe (weak and strong melee, ki blasts, Certain Kills, tagging) are documented, but the exact mapping is not.