Author: Sheldon

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.

Friday, April 13, 2018, Russia’s Federal telecommunications service, Roskomnadzor, placed a ban on the popular app, Telegram. Why the ban? Telegram messages are encrypted for privacy and their servers are spread throughout the world.In September of last year, China placed a similar ban on the popular WhatsApp. According to the post on BleepingComputer, Roskomnadzor banned the Telegram app because Telegram refused to provide Russia’s main intelligence service with their customer’s encryption keys. Its was a smart decision by Telegram not to hand over their customer’s encryption keys. Apparently Telegram is a pretty smart bunch as they found a (temporary) way…

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With the rapid growth of AI and no foreseen slowdown coming any time soon, Google has decided to offer a free online “Machine Learning Crash Course” or MLCC.  On the official company blog, Google Technical Program Manager Zuri Kemp posted, “AI can solve complex problems and has the potential to transform entire industries, which means it’s crucial that AI reflect a diverse range of human perspectives and needs. That’s why part of Google AI’s mission is to help anyone interested in machine learning succeed—from researchers, to developers and companies, to students.” Kemp’s post also introduces us to the “Learn With…

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Contemporary gamers, who are used to games that save automatically, point out quests with flashing markers and provide in-game tutorials, struggle whenever they are faced with games from years gone by that do not compromise their mechanics. The truth is that the mentality of game design was entirely different back then. Players were not seen as delicate customers who needed to be handled carefully throughout their experience; rather, they were seen as the enemy who needed to be challenged. From dodging unforgiving, pixel-perfect level designs to figuring out how the games worked without maps or instructions, old-school games required you…

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