GRAVITY 1.0gPIECES 0RESTING 0
press drop, then grab anything and throw it

The floor gives way and the search box lands on its side

Everything holding the page up stops working at once. The logo letters go first because they’re heaviest, then the search bar, then the buttons and the little navigation links, all of it tumbling and knocking into each other on the way down.

They pile at the bottom in whatever order they happened to land. Nothing tidies itself up. Two runs never give you the same heap, which is why people press it more than once.

Bounce Low. Things settle in about two seconds rather than pinging around.

Rotation Every piece spins on impact, so the pile ends up messy instead of stacked.

Friction Enough that a thrown letter slides along the floor before stopping.

throwing things

This is the actual toy. Grab any piece, drag it up, and let go while you’re still moving. It keeps the speed you gave it and carries on across the room. Flick hard enough and it’ll cross the whole width and rebound off the far wall.

Letters thrown into the pile knock other pieces loose, so you can dig things out from underneath by aiming at them.

the two gravity settings

Normal is what you’d expect. Moon gravity drops everything at about a sixth of the speed and lets thrown objects hang in the air long enough that you can throw a second one after them. The bounces last much longer too, which makes the whole pile restless.

shake

Kicks every resting piece upward with a random spin. Useful when the heap has settled into something boring and you want it scrambled without reloading.

the same idea, upside down and sideways

Gravity has variants. google floating reverses the pull so everything drifts off the top of the screen instead. google gravity water puts the page in a tank where things sink slowly and fish swim past them.

For a stronger pull in one direction, google gravity black hole drags every element into a single point until the screen is empty. google fan takes the opposite approach and blows them out of the frame.

And if you want the page moved without being destroyed, google gravity roll spins the whole thing a full turn and sets it back down where it started, while askew gravity just leaves everything on a permanent tilt.

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.