{"id":3308,"date":"2021-07-13T08:04:47","date_gmt":"2021-07-13T14:04:47","guid":{"rendered":"https:\/\/q4ebbopg3v.onrocket.site\/?p=3308"},"modified":"2026-03-30T02:42:49","modified_gmt":"2026-03-30T08:42:49","slug":"wild-gunman","status":"publish","type":"post","link":"https:\/\/rec0ded88.com\/pt\/blog\/wild-gunman\/","title":{"rendered":"Pistoleiro Selvagem"},"content":{"rendered":"<h4 class=\"wp-block-heading\">NES Game Reviews #28 &#8211; Wild Gunman<\/h4>\n\n\n\n<div class=\"wp-block-image is-style-rounded\"><figure class=\"aligncenter\"><img decoding=\"async\" width=\"160\" height=\"224\" src=\"https:\/\/rec0ded88.com\/wp-content\/uploads\/NES_Covers-2D\/Wild-Gunman-World.png\" alt=\"Pistoleiro Selvagem\" class=\"wp-image-2361\" title=\"\"><\/figure><\/div>\n\n\n\n<p>As televis\u00f5es CRT t\u00eam muitas vantagens sobre as telas modernas quando se trata de jogos retr\u00f4, mas a capacidade de jogar jogos baseados em armas de luz talvez seja a mais \u00f3bvia. As armas de luz funcionam manipulando a taxa de varredura de uma TV CRT. O Wild Gunman tem um alvo na tela. Quando voc\u00ea pressiona o gatilho, a tela pisca brevemente. Se sua mira estiver correta, voc\u00ea acertar\u00e1 o marcador. N\u00e3o h\u00e1 taxa de varredura para uma TV de tela plana, portanto, o jogo n\u00e3o consegue saber para onde voc\u00ea apontou na tela, ou seja, voc\u00ea sempre errar\u00e1.<\/p>\n\n\n\n<p>Light gun games were a staple of the early systems and The NES had a handful of compatible games, most fondly remembered is of course Duck Hunt, however to start things off I went with Wild Gunman.<\/p>\n\n\n\n<p>The premise is very simple: Wild West gunslinging duel. Beat your opponent in a quick fire duel to the death! (Well not death actually, this is Nintendo, you simply shoot off their hats or somehow knock their trousers down).<\/p>\n\n\n\n<p>Having chosen the single player duel, I was tasked with completing 99 duels in a row in order to complete the game. After phase 99, the games simply reverts back to phase 1. There&#8217;s no end screen to congratulate you, just back to the start. While you will need to pay attention at first, after a while you release the game is limited to duel no faster than 0.40 of a second. So as long as you can shoot faster then that (my average was around 0.28) then you&#8217;ll win everytime. Occasionally if I let my concentration slip too much, i&#8217;d find myself hitting as slow as 0.70 but luckily that was never against a faster opponent and 0.70 was sufficient.<\/p>\n\n\n\n<p>Really, completing 99 phases is merely more of an endurance test than a challenge. I slipped on some vinyl and muted the game sound. I fear that later light guns may not be so forgiving!<\/p>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/rec0ded88.com\/wp-content\/uploads\/2021\/07\/Wild-Gunman-Ending-1000x440.jpg\" alt=\"Wild Gunman Ending\" class=\"wp-image-3310\" title=\"\"><figcaption>Wild Gunman Ending<\/figcaption><\/figure><\/div>\n\n\n\n<p>Since besting this I realize it was unnecessary to beat up to phase 99. Instead beating the fastest duel of 0.4 of a second would have sufficed as that&#8217;s where the gameplay will loop presumably.<\/p>","protected":false},"excerpt":{"rendered":"<p>As televis\u00f5es CRT t\u00eam muitas vantagens sobre as telas modernas quando se trata de jogos retr\u00f4, mas a capacidade de jogar jogos baseados em armas de luz talvez seja a mais \u00f3bvia. As armas de luz funcionam manipulando a taxa de varredura de uma TV CRT. O Wild Gunman tem um alvo na tela. Quando voc\u00ea pressiona o gatilho, a tela pisca brevemente. Se sua mira estiver correta, voc\u00ea acertar\u00e1 o marcador. N\u00e3o h\u00e1 taxa de varredura para uma TV de tela plana, portanto, o jogo n\u00e3o consegue saber para onde voc\u00ea apontou na tela, ou seja, voc\u00ea sempre errar\u00e1.<\/p>","protected":false},"author":305,"featured_media":3309,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[718],"tags":[181],"class_list":{"0":"post-3308","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-blog","8":"tag-nes"},"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/posts\/3308","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/users\/305"}],"replies":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/comments?post=3308"}],"version-history":[{"count":1,"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/posts\/3308\/revisions"}],"predecessor-version":[{"id":28427,"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/posts\/3308\/revisions\/28427"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/media\/3309"}],"wp:attachment":[{"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/media?parent=3308"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/categories?post=3308"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/tags?post=3308"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}