{"id":2173,"date":"2021-03-10T11:43:36","date_gmt":"2021-03-10T18:43:36","guid":{"rendered":"https:\/\/q4ebbopg3v.onrocket.site\/?p=2173"},"modified":"2026-03-30T02:42:58","modified_gmt":"2026-03-30T08:42:58","slug":"zelda-2-the-adventure-of-link","status":"publish","type":"post","link":"https:\/\/rec0ded88.com\/pt\/blog\/zelda-2-a-aventura-de-link\/","title":{"rendered":"Zelda 2: A aventura de Link"},"content":{"rendered":"<h4 class=\"wp-block-heading\">NES Game Reviews #18 &#8211; Zelda 2: The Adventure of Link<\/h4>\n\n\n\n<p>Super Mario Bros 2 (western edition) and Zelda II: The Adventure of Link was my favourite NES games as a kid. They also both happen to be considered the black sheep of their respective series, sighted by many as being either a step too far left-field or simply too hard. In the case of Zelda 2, many fans thought both these things, but it is a real shame to not give this game the time it deserves, as like it or not, there&#8217;s no denying this set a benchmark for some of the highest standards on the NES.<\/p>\n\n\n\n<p>As a kid the open world exploration was magic to me, back then i&#8217;d never played anything like it, bar the first Zelda (which i&#8217;m also a huge fan of) while it does differ from the original with no overworld combat, just random encounters (which you can at least see, unlike the FF series), the action stages, which switch perspective to side scrolling, are engaging, challenging, rich in design and bring a new dimension to Hyrule that wasn&#8217;t seen in the first game.<\/p>\n\n\n\n<p>Talvez a maior mudan\u00e7a em Zelda 2 tenha sido a inclus\u00e3o de um sistema de EXP, semelhante ao de outros RPGs japoneses da \u00e9poca. Acho que qualquer tipo de estat\u00edstica que apare\u00e7a em um jogo Zelda imediatamente deixa muitos f\u00e3s nervosos, embora esse n\u00e3o seja o sistema mais t\u00e1tico j\u00e1 usado, simplesmente Vida, Magia e Espada. A chave do jogo \u00e9 a fun\u00e7\u00e3o SKIP, que permite pular uma atualiza\u00e7\u00e3o em favor do armazenamento de EXP para atualiza\u00e7\u00f5es mais caras. Isso permite que voc\u00ea atualize a espada mais cedo, o que \u00e9 essencial. Quando crian\u00e7a, eu literalmente n\u00e3o fazia ideia do que essas estat\u00edsticas significavam. N\u00e3o \u00e9 de se admirar que eu nunca tenha conseguido concluir esse jogo!<\/p>\n\n\n\n<p>This is a long game, while some townsfolk can be helpful with their cryptic text bubbles (why always with the riddles? what arseholes!) inevitably there&#8217;s going to be a lot of trial and error to find all the secrets the game has hidden. Still it&#8217;s Zelda so what do you expect?<\/p>\n\n\n\n<p>For me, this game is NES at it&#8217;s best. Yes it is hard, but its the good kind of hard. The kind that makes you hold you breath in tough parts, and feel distraught when you die. But you never feel cheated, and that&#8217;s what makes the difference. Great game, will always be very special to me. And no I didn&#8217;t beat Shadow Link fairly ?<\/p>\n\n\n\n<p><\/p>\n\n\n<div class=\"n2-section-smartslider fitvidsignore  n2_clear\" data-ssid=\"12\" tabindex=\"0\" role=\"region\" aria-label=\"Slider\"><div id=\"n2-ss-12-align\" class=\"n2-ss-align\"><div class=\"n2-padding\"><div id=\"n2-ss-12\" data-creator=\"Smart Slider 3\" data-responsive=\"auto\" class=\"n2-ss-slider n2-ow n2-has-hover n2notransition\">\n\n\n\n\n\n\n\n\n\n<div class=\"n2-ss-slider-wrapper-outside\" style=\"grid-template-rows:1fr auto\"><div class=\"n2-ss-slider-wrapper-inside\">\n        <div class=\"n2-ss-slider-1 n2_ss__touch_element n2-ow\">\n            <div class=\"n2-ss-slider-2 n2-ow\">\n                                                    <div class=\"n2-ss-background-animation n2-ow\"><\/div>\n                                <div class=\"n2-ss-slider-3 n2-ow\">\n\n                    <div class=\"n2-ss-slide-backgrounds n2-ow-all\"><div class=\"n2-ss-slide-background\" data-public-id=\"1\" 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width=\"26\" height=\"26\" style=\"width:26px;transform:rotateZ(-90deg);\" class=\"skip-lazy\" data-skip-lazy=\"1\" src=\"data:image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIyNiIgaGVpZ2h0PSIyNiI+CiAgICA8ZyBmaWxsPSJub25lIj4KICAgICAgICA8Y2lyY2xlIGN4PSIxMyIgY3k9IjEzIiByPSIxMiIgZmlsbD0iIzAwMCIgc3Ryb2tlPSIjZmZmIiBzdHJva2Utd2lkdGg9IjIiIG9wYWNpdHk9Ii41Ii8+CiAgICAgICAgPHBhdGggZmlsbD0iI2ZmZiIKICAgICAgICAgICAgICBkPSJNMTIuNTY1IDE2LjgyMmMuMTI2LjEyLjI3LjE4Mi40MzYuMTgyLjE2OCAwIC4zMS0uMDYuNDMtLjE4Mmw0LjM4LTQuMTc1Yy4xMjgtLjEyLjE5LS4yNjIuMTktLjQyNCAwLS4xNi0uMDYyLS4zMDItLjE5LS40MjNsLS42NS0uNjIyYy0uMTI1LS4xMi0uMjcyLS4xODItLjQ0LS4xODItLjE3IDAtLjMxNC4wNi0uNDM2LjE4MmwtMy4zMTQgMy4xNi0zLjI1LTMuMTZjLS4xMjYtLjEyLS4yNy0uMTgyLS40My0uMTgyLS4xNjYgMC0uMzEuMDYtLjQzNS4xODJsLS42NjIuNjIyYy0uMTI2LjEyLS4xOS4yNjItLjE5LjQyMyAwIC4xNjIuMDY0LjMwMy4xOS40MjRsNC4zNzMgNC4xNzV6Ii8+CiAgICA8L2c+Cjwvc3ZnPg==\" alt=\"next arrow\" title=\"\"><\/div><\/div><\/div><\/div><\/div><ss3-loader><\/ss3-loader><\/div><\/div><div class=\"n2_clear\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Talvez a maior mudan\u00e7a em Zelda 2 tenha sido a inclus\u00e3o de um sistema de EXP, semelhante ao de outros RPGs japoneses da \u00e9poca. Acho que qualquer tipo de estat\u00edstica que apare\u00e7a em um jogo Zelda imediatamente deixa muitos f\u00e3s nervosos, embora esse n\u00e3o seja o sistema mais t\u00e1tico j\u00e1 usado, simplesmente Vida, Magia e Espada. A chave do jogo \u00e9 a fun\u00e7\u00e3o SKIP, que permite pular uma atualiza\u00e7\u00e3o em favor do armazenamento de EXP para atualiza\u00e7\u00f5es mais caras. Isso permite que voc\u00ea atualize a espada mais cedo, o que \u00e9 essencial. Quando crian\u00e7a, eu literalmente n\u00e3o fazia ideia do que essas estat\u00edsticas significavam. N\u00e3o \u00e9 de se admirar que eu nunca tenha conseguido concluir esse jogo!<\/p>","protected":false},"author":305,"featured_media":2174,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[718],"tags":[181],"class_list":{"0":"post-2173","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-blog","8":"tag-nes"},"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/posts\/2173","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/users\/305"}],"replies":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/comments?post=2173"}],"version-history":[{"count":1,"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/posts\/2173\/revisions"}],"predecessor-version":[{"id":28437,"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/posts\/2173\/revisions\/28437"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/media\/2174"}],"wp:attachment":[{"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/media?parent=2173"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/categories?post=2173"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rec0ded88.com\/pt\/wp-json\/wp\/v2\/tags?post=2173"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}