{"id":29200,"date":"2026-05-26T06:54:37","date_gmt":"2026-05-26T12:54:37","guid":{"rendered":"https:\/\/rec0ded88.com\/?p=29200"},"modified":"2026-05-26T06:54:39","modified_gmt":"2026-05-26T12:54:39","slug":"mihoyo","status":"publish","type":"post","link":"https:\/\/rec0ded88.com\/it\/statistics\/mihoyo\/","title":{"rendered":"MiHoYo Statistics 2026: Revenue, Genshin Impact Earnings, Mobile Gaming And Global Growth"},"content":{"rendered":"<link href=\"https:\/\/fonts.googleapis.com\/css2?family=Source+Serif+4:opsz,wght@8..60,400;8..60,600&amp;family=Source+Sans+3:wght@400;600&amp;display=swap\" rel=\"stylesheet\">\n<script src=\"https:\/\/cdn.jsdelivr.net\/npm\/chart.js\"><\/script>\n<style>\n.cbg-article a{color:#1a4fbf;text-decoration:none;border-bottom:1px solid #d6def0;}\n.cbg-article a:hover{border-bottom-color:#1a4fbf;}\n.cbg-article table{width:100%;border-collapse:collapse;margin:16px 0;}\n.cbg-article th{background:#f7f7f7;font-weight:600;text-align:center;padding:10px 12px;border:1px solid #e0e0e0;font-size:15px;}\n.cbg-article td{text-align:center;padding:9px 12px;border:1px solid #e0e0e0;font-size:15px;}\n.cbg-article .source-line{font-size:13.5px;color:#777;margin:6px 0 18px;}\n.cbg-article .chart-wrap{max-width:680px;margin:20px auto;padding:0 8px;height:400px;display:flex;justify-content:center;align-items:center;}\n.cbg-article details{border-bottom:1px solid #e5e5e5;padding:14px 0;}\n.cbg-article details:first-of-type{border-top:1px solid #e5e5e5;}\n.cbg-article summary{cursor:pointer;font-weight:500;padding:6px 0;list-style:none;font-size:17px;position:relative;padding-right:28px;}\n.cbg-article summary::-webkit-details-marker{display:none;}\n.cbg-article summary::after{content:'+';position:absolute;right:0;top:6px;font-size:22px;color:#555;}\n.cbg-article details[open] summary::after{content:'\u2212';}\n.cbg-article details p{padding-top:10px;margin-bottom:0;color:#333;}\n.cbg-article .tldr-list{list-style:none;padding:0;margin:0 0 14px;}\n.cbg-article .tldr-list li{padding:7px 0;border-bottom:1px solid #f0f0f0;font-size:16px;}\n.cbg-article .tldr-list li:last-child{border-bottom:none;}\n<\/style>\n<div class=\"cbg-article\">\n\n<p>MiHoYo&#8217;s combined mobile revenue across its active titles dropped to $912.7 million in 2025, down from $1.77 billion in 2024. Honkai: Star Rail led mobile earnings at $405.5 million, followed by Genshin Impact at $319.4 million. The company, operating globally as HoYoverse, held a $24.2 billion valuation at end of 2024, making it the world&#8217;s highest-ranked gaming unicorn. This article compiles verified MiHoYo statistics for 2026, covering revenue, game earnings, player counts, and regional spending.<\/p>\n\n<h2>MiHoYo Statistics 2026 &#8211; TL;DR<\/h2>\n\n<ul class=\"tldr-list\">\n<li>MiHoYo earned $912.7 million in mobile IAP revenue across five titles in 2025, down 48% from $1.77 billion in 2024.<\/li>\n<li>Honkai: Star Rail crossed $2 billion in lifetime mobile revenue on March 23, 2025, reaching that milestone in 23 months.<\/li>\n<li>Genshin Impact surpassed $10 billion in total player spending across all platforms by end of 2025.<\/li>\n<li>Zenless Zone Zero earned $441.6 million in mobile revenue during its first 12 months after launching in July 2024.<\/li>\n<li>Japan generated the highest revenue per download across all three flagship titles, despite accounting for a small share of total downloads.<\/li>\n<\/ul>\n\n<p>MiHoYo statistics for 2026 paint a company in transition. The raw mobile numbers are falling as its flagship games age past their peak spending windows, but all-platform lifetime totals continue to climb. Honkai: Star Rail is now the top mobile earner, Genshin Impact still pulls in hundreds of millions annually, and Zenless Zone Zero added a third major revenue stream within months of launch. The company&#8217;s next project, Varsapura, is its first title built on Unreal Engine 5.<\/p>\n\n<h2>How Much Revenue Does MiHoYo Generate?<\/h2>\n\n<p>MiHoYo reported $3.8 billion in annual revenue in 2022 with a net income of $2.3 billion. On mobile alone, the company generated $1.77 billion across iOS and Google Play in 2024, declining to $912.7 million in 2025 as titles matured. These mobile IAP figures exclude PC, PlayStation, and Chinese third-party Android stores, so actual total revenue is considerably higher.<\/p>\n\n<table>\n<tbody><tr><th>Metric<\/th><th>Figure<\/th><th>Year<\/th><\/tr>\n<tr><td>Company Valuation<\/td><td>$24.2 billion<\/td><td>End of 2024<\/td><\/tr>\n<tr><td>Combined Mobile IAP Revenue<\/td><td>$1.77 billion<\/td><td>2024<\/td><\/tr>\n<tr><td>Combined Mobile IAP Revenue<\/td><td>$912.7 million<\/td><td>2025<\/td><\/tr>\n<tr><td>Global Unicorn Rank (Gaming)<\/td><td>#1<\/td><td>2024<\/td><\/tr>\n<\/tbody><\/table>\n<p class=\"source-line\">Source: AppMagic via Statista; Hurun Research Institute via Game World Observer<\/p>\n\n<p>MiHoYo&#8217;s valuation climbed from $7.1 billion in 2022 to $24.2 billion by end of 2024, placing it as the 12th largest privately held company globally. Growth slowed compared to 2022-2023, but the company still sat between Citadel Securities ($22 billion) and Telegram ($30 billion) in global private company rankings. For wider context on how the <a href=\"https:\/\/rec0ded88.com\/it\/statistics\/video-game-statistics\/\">global video game market<\/a> performed in 2025, the industry hit $188.8 billion in total revenue.<\/p>\n\n<h2>MiHoYo Mobile Revenue By Game Title (2024 vs 2025)<\/h2>\n\n<p>Honkai: Star Rail overtook Genshin Impact as MiHoYo&#8217;s top mobile earner in 2024 and held that position through 2025. Zenless Zone Zero, launched in July 2024, added a third stream. All three titles saw year-over-year declines in 2025, consistent with the spike-and-decline cycle common in aging <a href=\"https:\/\/rec0ded88.com\/it\/statistics\/mobile-game-statistics\/\">live-service mobile games<\/a>.<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"revenueByGame\"><\/canvas><\/div>\n\n<table>\n<tbody><tr><th>Game Title<\/th><th>2024 Mobile Revenue<\/th><th>2025 Mobile Revenue<\/th><\/tr>\n<tr><td>Honkai: Star Rail<\/td><td>$870.9 million<\/td><td>$405.5 million<\/td><\/tr>\n<tr><td>Genshin Impact<\/td><td>$710 million<\/td><td>$319.4 million<\/td><\/tr>\n<tr><td>Zenless Zone Zero<\/td><td>~$305 million (partial year)<\/td><td>~$187.8 million (est.)<\/td><\/tr>\n<\/tbody><\/table>\n<p class=\"source-line\">Source: AppMagic via PocketGamer.biz; Business of Apps; Icon Era<\/p>\n\n<p>Honkai: Star Rail&#8217;s 2025 figure of $405.5 million was still roughly 53% above Genshin Impact&#8217;s $319.4 million. These figures track only iOS and Google Play; PC and console revenue is not included. The full breakdown of each game&#8217;s <a href=\"https:\/\/rec0ded88.com\/it\/statistics\/mobile-gaming-revenue-vs-console-gaming-statistics\/\">mobile vs console revenue split<\/a> shows mobile captures only a portion of total earnings.<\/p>\n\n<h2>How Much Has Genshin Impact Earned?<\/h2>\n\n<p>Genshin Impact crossed $10 billion in total player spending across all platforms by end of 2025. On mobile, 2024 was the first full year the game earned under $1 billion ($710 million), down 45.4% from $1.3 billion in 2023. Monthly active users on mobile averaged 9.3 million in 2024 but rebounded to 15.2 million by June 2025 during the Version 5.x content cycle. A full breakdown is available in the <a href=\"https:\/\/rec0ded88.com\/it\/statistics\/genshin-impact\/\">Genshin Impact statistics<\/a> article.<\/p>\n\n<table>\n<tbody><tr><th>Metric<\/th><th>Figure<\/th><th>Period<\/th><\/tr>\n<tr><td>Lifetime All-Platform Spending<\/td><td>$10 billion+<\/td><td>End of 2025<\/td><\/tr>\n<tr><td>2025 Mobile Revenue<\/td><td>$319.4 million<\/td><td>2025<\/td><\/tr>\n<tr><td>Monthly Active Users (Recovery)<\/td><td>15.2 million<\/td><td>June 2025<\/td><\/tr>\n<tr><td>Registered Accounts (All Platforms)<\/td><td>300 million+<\/td><td>Mid-2025<\/td><\/tr>\n<tr><td>Lifetime Mobile Downloads<\/td><td>237 million+<\/td><td>Through May 2025<\/td><\/tr>\n<\/tbody><\/table>\n<p class=\"source-line\">Source: Niko Partners via Icon Era; Business of Apps; Statista citing AppMagic<\/p>\n\n<p>January 2025 was a standout month, generating $88.4-99 million driven by the Version 5.3 Mavuika and Citlali banners alongside the Lantern Rite event. April 2025, by contrast, brought in just $17.9 million during a mid-patch content gap. That $70+ million swing within a single calendar year shows how heavily banner timing affects revenue.<\/p>\n\n<h3>Genshin Impact Monthly Revenue Swings (2025)<\/h3>\n<div class=\"chart-wrap\"><canvas id=\"genshinMonthly\"><\/canvas><\/div>\n\n<h2>Honkai Star Rail Revenue And Player Count<\/h2>\n\n<p>Honkai: Star Rail hit $2 billion in lifetime mobile revenue on March 23, 2025, reaching that milestone 23 months after its April 2023 launch. In 2024, the game earned $870.9 million on iOS and Google Play, placing it 12th among all mobile games globally. The detailed <a href=\"https:\/\/rec0ded88.com\/it\/statistics\/honkai-star-rail\/\">Honkai: Star Rail statistics<\/a> page covers monthly trends and platform splits.<\/p>\n\n<p>HoYoverse confirmed 30.1 million monthly active users across all platforms in February 2025, a 66% increase from 18.1 million in January 2024, driven partly by the PS5 launch in October 2024. By December 2025, MAU settled at 19.4 million. The game&#8217;s ARPDAU of $0.77 sits well above the $0.30 to $0.50 range typical for mid-core RPGs.<\/p>\n\n<table>\n<tbody><tr><th>Metric<\/th><th>Figure<\/th><th>Period<\/th><\/tr>\n<tr><td>Lifetime Mobile Revenue<\/td><td>$2 billion+<\/td><td>March 2025<\/td><\/tr>\n<tr><td>2025 Mobile Revenue<\/td><td>$405.5 million<\/td><td>2025<\/td><\/tr>\n<tr><td>Peak MAU (All Platforms)<\/td><td>30.1 million<\/td><td>February 2025<\/td><\/tr>\n<tr><td>MAU (Stabilized)<\/td><td>19.4 million<\/td><td>December 2025<\/td><\/tr>\n<tr><td>Lifetime Mobile Downloads<\/td><td>66.7 million+<\/td><td>Through 2025<\/td><\/tr>\n<\/tbody><\/table>\n<p class=\"source-line\">Source: PocketGamer.biz citing AppMagic; HoYoverse official via Quantumrun<\/p>\n\n<p>Japan generated 29% of Honkai: Star Rail&#8217;s mobile IAP revenue despite accounting for only 6.3% of total downloads. China led at 36% of lifetime mobile revenue. July 2025 brought $78.8 million tied to the Version 3.4 update, nearly four times June&#8217;s figure. The cross-platform launch on PS5 is part of a broader trend tracked in the <a href=\"https:\/\/rec0ded88.com\/it\/statistics\/crossplatform-and-crossplay\/\">crossplay statistics<\/a> breakdown.<\/p>\n\n<h2>Zenless Zone Zero First-Year Mobile Earnings<\/h2>\n\n<p>Zenless Zone Zero launched on July 4, 2024, and earned $441.6 million on mobile within its first 12 months. That placed it fourth among the highest-grossing new mobile games of 2024, behind Nexon&#8217;s Dungeon &amp; Fighter: Mobile, Infold Games&#8217; Love &amp; Deepspace, and DeNA&#8217;s Pokemon Trading Card Game Pocket.<\/p>\n\n<table>\n<tbody><tr><th>Metric<\/th><th>Figure<\/th><th>Period<\/th><\/tr>\n<tr><td>First-Year Mobile Revenue<\/td><td>$441.6 million<\/td><td>July 2024 &#8211; July 2025<\/td><\/tr>\n<tr><td>Launch Month Revenue<\/td><td>$97.5 million<\/td><td>July 2024<\/td><\/tr>\n<tr><td>Highest Single-Day Revenue<\/td><td>$8.6 million<\/td><td>December 18, 2024<\/td><\/tr>\n<tr><td>Lifetime Mobile Downloads<\/td><td>22.4 million+<\/td><td>Through June 2025<\/td><\/tr>\n<\/tbody><\/table>\n<p class=\"source-line\">Source: PocketGamer.biz citing AppMagic; WN Hub; Sensor Tower<\/p>\n\n<p>The Version 2.0 update on June 6, 2025, triggered a 740% daily revenue spike to $8.5 million. Launch month (July 2024) alone accounted for 32% of the game&#8217;s total mobile earnings through year one. China and Japan together contributed about 68% of player spending.<\/p>\n\n<h3>MiHoYo Flagship Titles: First-Year Mobile Revenue<\/h3>\n<div class=\"chart-wrap\"><canvas id=\"firstYearCompare\"><\/canvas><\/div>\n\n<h2>MiHoYo Revenue By Region<\/h2>\n\n<p>Asia-Pacific markets generate the bulk of MiHoYo&#8217;s revenue. Around 60% of Genshin Impact&#8217;s tracked mobile earnings came from outside China, giving MiHoYo one of the strongest international revenue mixes among major Chinese gaming companies. Japan consistently produces the highest revenue per download across all three games, while China leads in total spending volume. The <a href=\"https:\/\/rec0ded88.com\/it\/statistics\/pc-gaming-statistics\/\">PC gaming market<\/a> breakdown shows a similar Asia-Pacific dominance at the platform level.<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"regionalRevenue\"><\/canvas><\/div>\n\n<table>\n<tbody><tr><th>Market<\/th><th>Genshin Impact<\/th><th>Honkai: Star Rail<\/th><th>Zenless Zone Zero<\/th><\/tr>\n<tr><td>China<\/td><td>41%<\/td><td>36%<\/td><td>33%<\/td><\/tr>\n<tr><td>Japan<\/td><td>23.5%<\/td><td>29%<\/td><td>35%<\/td><\/tr>\n<tr><td>Stati Uniti<\/td><td>10.9%<\/td><td>13%<\/td><td>10.4%<\/td><\/tr>\n<tr><td>South Korea<\/td><td>6.7%<\/td><td>~5%<\/td><td>9.7%<\/td><\/tr>\n<tr><td>Taiwan<\/td><td>~3%<\/td><td>~3%<\/td><td>3%<\/td><\/tr>\n<\/tbody><\/table>\n<p class=\"source-line\">Source: AppMagic via PocketGamer.biz; Statista; WN Hub; Icon Era<\/p>\n\n<p>Japan&#8217;s spending per user is structurally different from other markets. At $96-$103 revenue per download for Genshin Impact, Japan&#8217;s gacha spending habits produce outsized returns relative to its download share. The United States generates roughly 2-3x Japan&#8217;s download volume but only one-third to one-half of Japan&#8217;s revenue contribution.<\/p>\n\n<h2>What Is MiHoYo Working On Next?<\/h2>\n\n<p>MiHoYo revealed Varsapura in November 2025 through a 31-minute gameplay demo. The game is an open-world RPG built on Unreal Engine 5, the first time MiHoYo has moved away from Unity. Development teams are spread across Shanghai, Singapore, Los Angeles, and Montreal. No release date has been confirmed, with community speculation pointing to a testing phase in 2026 and a possible launch in 2027 or later.<\/p>\n\n<p>Alongside Varsapura, MiHoYo has announced Petit Planet and Honkai: Nexus Anima. Genshin Impact continues its Version 5.x cycle with new Teyvat regions, and Honkai: Star Rail&#8217;s Version 4.0 launched in February 2026 with a new world expansion. <a href=\"https:\/\/rec0ded88.com\/it\/statistics\/steam-game-statistics\/\">Steam platform data<\/a> shows how these titles perform on PC alongside their mobile counterparts.<\/p>\n\n<h2>FAQs<\/h2>\n\n<details>\n<summary>How much revenue did MiHoYo make in 2025?<\/summary>\n<p>MiHoYo generated $912.7 million in mobile IAP revenue across five active titles in 2025. This tracks only iOS and Google Play; total revenue including PC and console is considerably higher.<\/p>\n<\/details>\n\n<details>\n<summary>Is Honkai: Star Rail more profitable than Genshin Impact?<\/summary>\n<p>On mobile, yes. Honkai: Star Rail earned $405.5 million in 2025, compared to Genshin Impact&#8217;s $319.4 million. Honkai: Star Rail has held the top earner position among MiHoYo titles since 2024.<\/p>\n<\/details>\n\n<details>\n<summary>How many players does Genshin Impact have?<\/summary>\n<p>Genshin Impact has over 300 million registered accounts as of mid-2025. Monthly active users on mobile reached 15.2 million in June 2025.<\/p>\n<\/details>\n\n<details>\n<summary>What is MiHoYo&#8217;s valuation in 2026?<\/summary>\n<p>MiHoYo&#8217;s last confirmed valuation was $24.2 billion at end of 2024, ranking it as the world&#8217;s top gaming unicorn and 12th largest private company globally.<\/p>\n<\/details>\n\n<details>\n<summary>What is MiHoYo&#8217;s next game?<\/summary>\n<p>MiHoYo&#8217;s next major title is Varsapura, an open-world RPG built on Unreal Engine 5, revealed in November 2025. No release date has been confirmed.<\/p>\n<\/details>\n\n<p style=\"margin-top:32px;font-size:14px;color:#555;\">Sources:<\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/pocketgamer.biz\/mihoyo-hoyoverse-generated-18-billion-from-mobile-in-2024\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/pocketgamer.biz\/mihoyo-hoyoverse-generated-18-billion-from-mobile-in-2024\/<\/a><\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/www.businessofapps.com\/data\/genshin-impact-statistics\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.businessofapps.com\/data\/genshin-impact-statistics\/<\/a><\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/www.statista.com\/topics\/10498\/genshin-impact\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.statista.com\/topics\/10498\/genshin-impact\/<\/a><\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/iconera.com\/mihoyo-statistics\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/iconera.com\/mihoyo-statistics\/<\/a><\/p>\n\n<\/div>\n\n<script>\n(function(){\nvar colors = {\n  blue: '#2563eb',\n  teal: '#0d9488',\n  amber: '#d97706',\n  slate: '#475569',\n  rose: '#e11d48',\n  sky: '#0284c7'\n};\nvar fontFamily = \"'Source Sans 3', sans-serif\";\nChart.defaults.font.family = fontFamily;\nChart.defaults.font.size = 13;\n\nnew Chart(document.getElementById('revenueByGame'),{\n  type:'bar',\n  data:{\n    labels:['Honkai: Star Rail','Genshin Impact','Zenless Zone Zero'],\n    datasets:[\n      {label:'2024 Mobile Revenue ($M)',data:[870.9,710,305],backgroundColor:colors.blue,borderRadius:4},\n      {label:'2025 Mobile Revenue ($M)',data:[405.5,319.4,187.8],backgroundColor:colors.teal,borderRadius:4}\n    ]\n  },\n  options:{responsive:true,maintainAspectRatio:true,plugins:{legend:{position:'bottom'}},scales:{y:{beginAtZero:true,ticks:{callback:function(v){return '$'+v+'M'}}}}}\n});\n\nnew Chart(document.getElementById('genshinMonthly'),{\n  type:'bar',\n  data:{\n    labels:['Jan 2025','Apr 2025'],\n    datasets:[{label:'Genshin Impact Monthly Revenue ($M)',data:[93.7,17.9],backgroundColor:[colors.blue,colors.slate],borderRadius:4}]\n  },\n  options:{responsive:true,maintainAspectRatio:true,plugins:{legend:{display:false}},scales:{y:{beginAtZero:true,ticks:{callback:function(v){return '$'+v+'M'}}}}}\n});\n\nnew Chart(document.getElementById('firstYearCompare'),{\n  type:'bar',\n  data:{\n    labels:['Genshin Impact','Honkai: Star Rail','Zenless Zone Zero'],\n    datasets:[{label:'First-Year Mobile Revenue ($M)',data:[1900,870.9,441.6],backgroundColor:[colors.blue,colors.teal,colors.amber],borderRadius:4}]\n  },\n  options:{responsive:true,maintainAspectRatio:true,indexAxis:'y',plugins:{legend:{display:false}},scales:{x:{beginAtZero:true,ticks:{callback:function(v){return '$'+v+'M'}}}}}\n});\n\nnew Chart(document.getElementById('regionalRevenue'),{\n  type:'bar',\n  data:{\n    labels:['China','Japan','United States','South Korea','Taiwan'],\n    datasets:[\n      {label:'Genshin Impact',data:[41,23.5,10.9,6.7,3],backgroundColor:colors.blue,borderRadius:4},\n      {label:'Honkai: Star Rail',data:[36,29,13,5,3],backgroundColor:colors.teal,borderRadius:4},\n      {label:'Zenless Zone Zero',data:[33,35,10.4,9.7,3],backgroundColor:colors.amber,borderRadius:4}\n    ]\n  },\n  options:{responsive:true,maintainAspectRatio:true,plugins:{legend:{position:'bottom'}},scales:{y:{beginAtZero:true,ticks:{callback:function(v){return v+'%'}}}}}\n});\n})();\n<\/script>","protected":false},"excerpt":{"rendered":"<p>Explore MiHoYo statistics 2026 including revenue, Genshin Impact earnings, Honkai: Star Rail performance, mobile gaming trends, global growth, player counts, regional revenue breakdown across HoYoverse titles and valuation insights analysis<\/p>","protected":false},"author":3,"featured_media":29201,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[717],"tags":[],"class_list":["post-29200","post","type-post","status-publish","format-standard","has-post-thumbnail","category-statistics"],"_links":{"self":[{"href":"https:\/\/rec0ded88.com\/it\/wp-json\/wp\/v2\/posts\/29200","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rec0ded88.com\/it\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rec0ded88.com\/it\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/it\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/it\/wp-json\/wp\/v2\/comments?post=29200"}],"version-history":[{"count":1,"href":"https:\/\/rec0ded88.com\/it\/wp-json\/wp\/v2\/posts\/29200\/revisions"}],"predecessor-version":[{"id":29205,"href":"https:\/\/rec0ded88.com\/it\/wp-json\/wp\/v2\/posts\/29200\/revisions\/29205"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/it\/wp-json\/wp\/v2\/media\/29201"}],"wp:attachment":[{"href":"https:\/\/rec0ded88.com\/it\/wp-json\/wp\/v2\/media?parent=29200"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rec0ded88.com\/it\/wp-json\/wp\/v2\/categories?post=29200"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rec0ded88.com\/it\/wp-json\/wp\/v2\/tags?post=29200"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}