{"id":29251,"date":"2026-05-28T10:05:43","date_gmt":"2026-05-28T16:05:43","guid":{"rendered":"https:\/\/rec0ded88.com\/?p=29251"},"modified":"2026-05-28T10:05:45","modified_gmt":"2026-05-28T16:05:45","slug":"bandai-namco","status":"publish","type":"post","link":"https:\/\/rec0ded88.com\/es_es\/statistics\/bandai-namco\/","title":{"rendered":"Bandai Namco Statistics 2026: Revenue, Gaming Sales And Profit Data"},"content":{"rendered":"<style>\n@import url('https:\/\/fonts.googleapis.com\/css2?family=Inter:wght@400;500;600;700&display=swap');\n\n.cbg-article .meta{text-align:center;color:#555;margin-bottom:14px;font-size:15px;}\n.cbg-article a{color:#1a4fbf;text-decoration:none;border-bottom:1px solid #d6def0;}\n.cbg-article a:hover{border-bottom-color:#1a4fbf;}\n.cbg-article details{border-bottom:1px solid #e5e5e5;padding:14px 0;}\n.cbg-article details:first-of-type{border-top:1px solid #e5e5e5;}\n.cbg-article summary{cursor:pointer;font-weight:500;padding:6px 0;list-style:none;font-size:17px;position:relative;padding-right:28px;}\n.cbg-article summary::-webkit-details-marker{display:none;}\n.cbg-article summary::after{content:'+';position:absolute;right:0;top:6px;font-size:22px;color:#555;}\n.cbg-article details[open] summary::after{content:'\u2212';}\n.cbg-article details p{padding-top:10px;margin-bottom:0;color:#333;}\n.cbg-article table{width:100%;border-collapse:collapse;margin:18px 0 8px;}\n.cbg-article th{background:#f5f5f5;font-weight:600;text-align:center;padding:10px 12px;border:1px solid #e0e0e0;font-size:15px;}\n.cbg-article td{text-align:center;padding:9px 12px;border:1px solid #e0e0e0;font-size:15px;}\n.cbg-article .source-line{font-size:13px;color:#888;margin:4px 0 18px;}\n\n.cbg-article .chart-wrap {\n  display: block;\n  margin: 24px auto;\n  max-width: 700px;\n  padding: 20px 24px 16px;\n  border: 1px solid #e5e5e5;\n  border-radius: 6px;\n  background: #fff;\n}\n\n.cbg-article .chart-title {\n  display: block;\n  font-family: 'Inter', sans-serif;\n  font-size: 15px;\n  font-weight: 600;\n  color: #1a1a1a;\n  text-align: center;\n  margin: 0 0 16px 0;\n}\n\n.cbg-article .chart-content {\n  height: 400px;\n  position: relative;\n}\n\n.cbg-article .chart-content canvas {\n  width: 100% !important;\n  height: 100% !important;\n}\n\n@media (max-width: 600px) {\n  .cbg-article .chart-content { height: 320px; }\n}\n<\/style>\n\n<div class=\"cbg-article\">\n\n<p>Bandai Namco Holdings closed fiscal year 2026 (ending March 31, 2026) with \u00a51.348 trillion (~$8.59 billion) in consolidated net sales, the highest annual revenue in the company&#8217;s history. Operating profit reached \u00a5189.5 billion, Gundam overtook Dragon Ball as the top-earning franchise, and the Elden Ring series crossed 45 million copies sold globally.<\/p>\n\n<p>This article covers the latest Bandai Namco statistics for 2026, including revenue trends, segment performance, franchise IP earnings, game sales, and workforce data.<\/p>\n\n<h2>Bandai Namco Statistics 2026 \u2014 TL;DR<\/h2>\n\n<p>Bandai Namco recorded \u00a51.348 trillion (~$8.59 billion) in net sales for FY2026, up 8.6% year-over-year.<\/p>\n<p>Operating profit came in at \u00a5189.5 billion (~$1.19 billion), a 5.2% gain over FY2025.<\/p>\n<p>Gundam generated \u00a5254.3 billion (~$1.62 billion) in franchise revenue, a 65.7% jump from the prior year.<\/p>\n<p>The Toys and Hobby segment was the largest business at \u00a5673.9 billion in sales with an 18.8% profit margin.<\/p>\n<p>Elden Ring Nightreign sold 5 million copies within two months of its May 2025 launch, while the base game has passed 30 million lifetime sales.<\/p>\n\n<h2>Bandai Namco Revenue and Profit History<\/h2>\n\n<p>Bandai Namco&#8217;s top line grew in each of the last five fiscal years. FY2025 was the breakout period, powered by Elden Ring: Shadow of the Erdtree and Dragon Ball: Sparking! Zero, with operating profit nearly doubling.<\/p>\n\n<p>FY2026 continued the momentum at a steadier pace, as no single title matched those launches. The <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/video-game-statistics\/\">global gaming industry<\/a> generated $188.8 billion in 2025 for comparison.<\/p>\n\n<table>\n<tbody><tr><th>Fiscal Year (Ending March 31)<\/th><th>Net Sales (\u00a5B)<\/th><th>Operating Profit (\u00a5B)<\/th><th>Net Income (\u00a5B)<\/th><\/tr>\n<tr><td>FY2022<\/td><td>889.2<\/td><td>125.5<\/td><td>92.6<\/td><\/tr>\n<tr><td>FY2023<\/td><td>990.0<\/td><td>116.4<\/td><td>91.4<\/td><\/tr>\n<tr><td>FY2024<\/td><td>1,050.2<\/td><td>90.6<\/td><td>69.1<\/td><\/tr>\n<tr><td>FY2025<\/td><td>1,241.5<\/td><td>180.2<\/td><td>128.5<\/td><\/tr>\n<tr><td>FY2026<\/td><td>1,348.2<\/td><td>189.5<\/td><td>140.6<\/td><\/tr>\n<\/tbody><\/table>\n<p class=\"source-line\">Source: Bandai Namco Holdings FY2026 Consolidated Financial Report; Yahoo Finance<\/p>\n\n<div class=\"chart-wrap\">\n  <div class=\"chart-title\">Bandai Namco Annual Revenue (\u00a5 Billions)<\/div>\n  <div class=\"chart-content\">\n    <canvas id=\"revenueChart\"><\/canvas>\n  <\/div>\n<\/div>\n\n<h2>Bandai Namco Revenue by Business Segment<\/h2>\n\n<p>Bandai Namco operates across four main segments. Toys and Hobby contributed the most revenue at \u00a5673.9 billion, driven by Gunpla model kits, trading card games, capsule toys, and confectionery.<\/p>\n\n<p>The Digital segment posted \u00a5460 billion but saw profit fall 22.6% from FY2025 due to the absence of blockbuster console launches. Amusement saw steady in-store performance at 106.7% year-over-year existing-store sales in Japan.<\/p>\n\n<table>\n<tbody><tr><th>Segment<\/th><th>FY2026 Sales (\u00a5B)<\/th><th>Profit (\u00a5B)<\/th><th>Profit Margin<\/th><\/tr>\n<tr><td>Toys and Hobby<\/td><td>673.9<\/td><td>126.9<\/td><td>18.8%<\/td><\/tr>\n<tr><td>Digital<\/td><td>460.0<\/td><td>~54.0<\/td><td>~11.7%<\/td><\/tr>\n<tr><td>Visual and Music<\/td><td>~82.0<\/td><td>~14.0<\/td><td>~17.1%<\/td><\/tr>\n<tr><td>Amusement<\/td><td>~132.0<\/td><td>~8.0<\/td><td>~6.1%<\/td><\/tr>\n<\/tbody><\/table>\n<p class=\"source-line\">Source: Bandai Namco Q3 FY2026 Presentation (February 2026); Outlook Respawn; InvestGame<\/p>\n\n<div class=\"chart-wrap\">\n  <div class=\"chart-title\">FY2026 Revenue Share by Segment<\/div>\n  <div class=\"chart-content\">\n    <canvas id=\"segmentChart\"><\/canvas>\n  <\/div>\n<\/div>\n\n<h2>Top Bandai Namco Franchise Revenue<\/h2>\n\n<p>Gundam became Bandai Namco&#8217;s highest-earning franchise for the first time in recent reporting history. The Mobile Suit Gundam IP generated \u00a5254.3 billion (~$1.62 billion) in FY2026, a 65.7% increase from \u00a5153.5 billion in FY2025.<\/p>\n\n<p>That growth was fueled by Mobile Suit Gundam GQuuuuuuX anime revenue, Gunpla kit demand, the Gundam Card Game expanding to 54 new countries, and SD Gundam G Generation ETERNAL on mobile. Dragon Ball declined from its FY2025 peak, while One Piece held steady.<\/p>\n\n<table>\n<tbody><tr><th>Franchise<\/th><th>FY2026 Revenue (\u00a5B)<\/th><th>FY2025 Revenue (\u00a5B)<\/th><th>YoY Change<\/th><\/tr>\n<tr><td>Gundam<\/td><td>254.3<\/td><td>153.5<\/td><td>+65.7%<\/td><\/tr>\n<tr><td>One Piece<\/td><td>139.3<\/td><td>~137.0<\/td><td>+1.7%<\/td><\/tr>\n<tr><td>Dragon Ball<\/td><td>138.0<\/td><td>~195.0<\/td><td>-29.2%<\/td><\/tr>\n<\/tbody><\/table>\n<p class=\"source-line\">Source: Bandai Namco FY2026 Financial Highlights; GundamKitsCollection; Outlook Respawn<\/p>\n\n<div class=\"chart-wrap\">\n  <div class=\"chart-title\">Top 3 Franchise Revenue FY2026 vs FY2025 (\u00a5 Billions)<\/div>\n  <div class=\"chart-content\">\n    <canvas id=\"franchiseChart\"><\/canvas>\n  <\/div>\n<\/div>\n\n<h2>Elden Ring Sales and Bandai Namco Gaming Performance<\/h2>\n\n<p>The Elden Ring franchise reached at least 45 million global sales by mid-2025 across three products. The base game, published by Bandai Namco in partnership with FromSoftware, passed 30 million copies.<\/p>\n\n<p>Shadow of the Erdtree, the June 2024 expansion, crossed 10 million. Elden Ring Nightreign, a standalone co-op title released in May 2025, sold 2 million copies on day one and hit 5 million within two months.<\/p>\n\n<p>On <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/steam-game-statistics\/\">Vapor<\/a>, Nightreign peaked at over 300,000 concurrent players at launch. An Elden Ring: Tarnished Edition for Nintendo Switch 2 was also announced.<\/p>\n\n<table>\n<tbody><tr><th>Elden Ring Product<\/th><th>Lifetime Sales<\/th><th>Release Date<\/th><\/tr>\n<tr><td>Elden Ring (base game)<\/td><td>30M+<\/td><td>February 2022<\/td><\/tr>\n<tr><td>Shadow of the Erdtree (DLC)<\/td><td>10M+<\/td><td>June 2024<\/td><\/tr>\n<tr><td>Nightreign (standalone)<\/td><td>5M+<\/td><td>May 2025<\/td><\/tr>\n<\/tbody><\/table>\n<p class=\"source-line\">Source: Bandai Namco Entertainment; FromSoftware; Kadokawa<\/p>\n\n<p>Nightreign&#8217;s sales split across platforms: 58% on Steam, 30% on PlayStation, and 11% on Xbox, based on VG Insights tracking. The Forsaken Hollows DLC for Nightreign sold over 2 million copies within a week of its release.<\/p>\n\n<p>The broader <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/pc-gaming-statistics\/\">PC gaming market<\/a> saw strong growth in the same period, with Steam crossing 42 million concurrent users in January 2026.<\/p>\n\n<h2>Bandai Namco Digital Segment Performance<\/h2>\n\n<p>The Digital segment covers both console\/PC games and mobile network content. In Q1 FY2026, it posted \u00a5107.7 billion in sales and \u00a521.7 billion in profit, up from \u00a514.7 billion the prior year.<\/p>\n\n<p>That Q1 strength was tied to new mobile launches and steady catalog performance from Dragon Ball, One Piece, and THE IDOLM@STER apps.<\/p>\n\n<p>The nine-month figure through December 2025 showed a different trend: overall Digital profits fell as the console pipeline lacked a major new release. <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/crossplatform-and-crossplay\/\">Cross-platform availability<\/a> of titles like Elden Ring Nightreign helped broaden reach during this period.<\/p>\n\n<h2>Bandai Namco Toys and Hobby Segment Breakdown<\/h2>\n\n<p>Toys and Hobby was the single largest contributor at \u00a5673.9 billion in FY2026 sales, up 12.9% year-over-year. The segment&#8217;s \u00a5126.9 billion operating profit carried an 18.8% margin.<\/p>\n\n<p>Gunpla model kits were the top driver. Trading card game expansion \u2014 including the Gundam Card Game rollout across 54 new markets \u2014 added to growth.<\/p>\n\n<p>For the first nine months of FY2026, Toys and Hobby reached \u00a5503.6 billion in sales, up 8.5%, with segment profit of \u00a5103.5 billion. Bandai Namco noted this was the first time nine-month net sales crossed the \u00a51 trillion mark company-wide, with Toys and Hobby carrying the bulk of that growth.<\/p>\n\n<p>The segment&#8217;s performance mirrors a wider global trend in collectible and hobby spending among adult audiences, a shift also reflected in <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/gaming-subscription-service-adoption-rates\/\">broader entertainment subscription and spending data<\/a>.<\/p>\n\n<h2>Bandai Namco Employee and Company Data<\/h2>\n\n<p>Bandai Namco employed 11,345 people across its parent and consolidated subsidiaries as of March 2025, up 1.67% from 11,159 the year before. Bandai Namco Studios, the in-house game development arm, had 1,057 employees as of April 2025.<\/p>\n\n<p>The company is headquartered in Minato-ku, Tokyo and listed on the Tokyo Stock Exchange under ticker 7832. As of May 2026, its market capitalization stood at approximately $14.7 billion.<\/p>\n\n<table>\n<tbody><tr><th>Metric<\/th><th>Value<\/th><\/tr>\n<tr><td>Employees (consolidated, March 2025)<\/td><td>11,345<\/td><\/tr>\n<tr><td>Bandai Namco Studios staff (April 2025)<\/td><td>1,057<\/td><\/tr>\n<tr><td>Market Capitalization (May 2026)<\/td><td>~$14.7 billion<\/td><\/tr>\n<tr><td>Stock Price (May 2026)<\/td><td>~$22.98<\/td><\/tr>\n<tr><td>EPS (TTM)<\/td><td>$1.32<\/td><\/tr>\n<tr><td>Headquarters<\/td><td>Minato-ku, Tokyo<\/td><\/tr>\n<tr><td>Exchange<\/td><td>TSE: 7832<\/td><\/tr>\n<\/tbody><\/table>\n<p class=\"source-line\">Source: Bandai Namco Holdings; PitchBook<\/p>\n\n<h2>How Bandai Namco Compares to Other Japanese Publishers<\/h2>\n\n<p>Among Japanese game publishers, Bandai Namco&#8217;s \u00a51.348 trillion in FY2026 revenue places it behind Sony Interactive Entertainment but ahead of companies like <a href=\"https:\/\/rec0ded88.com\/statistics\/\">Capcom and Konami<\/a>. Capcom reported record results driven by Resident Evil and Monster Hunter, but at a fraction of Bandai Namco&#8217;s scale.<\/p>\n\n<p>Konami&#8217;s Digital Entertainment division makes up over 75% of its revenue, with no comparable in-house anime production pipeline. Bandai Namco&#8217;s advantage is its dual ownership of game publishing rights and anime production for the same franchises, with over 400 copyrighted anime productions in its library as of March 2026.<\/p>\n\n<h2>FY2027 Outlook for Bandai Namco<\/h2>\n\n<p>Bandai Namco&#8217;s forward guidance projects softer results for FY2027. The company enters a period without confirmed tentpole game launches on the level of Elden Ring or Dragon Ball: Sparking! Zero.<\/p>\n\n<p>Toys and Hobby is expected to sustain growth through continued Gundam demand, trading card expansion, and overseas Gashapon rollout. The Digital segment&#8217;s performance will depend on unannounced titles and ongoing catalog sales.<\/p>\n\n<p>During its FY2026 earnings Q&amp;A, Bandai Namco confirmed it is integrating AI tools into game development workflows, though scope and impact on headcount were not disclosed. The broader <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/teenagers-playing-video-games\/\">teen and young adult gaming audience<\/a> continues to grow, which supports long-term demand for Bandai Namco&#8217;s IP-driven games.<\/p>\n\n<div class=\"chart-wrap\">\n  <div class=\"chart-title\">Bandai Namco Operating Profit Trend (\u00a5 Billions)<\/div>\n  <div class=\"chart-content\">\n    <canvas id=\"profitChart\"><\/canvas>\n  <\/div>\n<\/div>\n\n<h2>FAQ<\/h2>\n\n<details>\n<summary>What was Bandai Namco&#8217;s revenue in 2026?<\/summary>\n<p>Bandai Namco recorded \u00a51.348 trillion (~$8.59 billion) in consolidated net sales for fiscal year 2026, ending March 31, 2026. That was an 8.6% increase over the prior year.<\/p>\n<\/details>\n\n<details>\n<summary>What is Bandai Namco&#8217;s most profitable franchise?<\/summary>\n<p>Gundam was Bandai Namco&#8217;s top-earning franchise in FY2026, generating \u00a5254.3 billion (~$1.62 billion) in sales, a 65.7% jump over FY2025. It surpassed both Dragon Ball and One Piece.<\/p>\n<\/details>\n\n<details>\n<summary>How many copies has Elden Ring sold?<\/summary>\n<p>The Elden Ring base game has sold over 30 million copies. Shadow of the Erdtree crossed 10 million, and Nightreign reached 5 million within two months. Combined, the franchise exceeds 45 million units.<\/p>\n<\/details>\n\n<details>\n<summary>How many employees does Bandai Namco have?<\/summary>\n<p>Bandai Namco employed 11,345 people across its consolidated subsidiaries as of March 2025. Bandai Namco Studios, its in-house game development arm, had 1,057 staff as of April 2025.<\/p>\n<\/details>\n\n<details>\n<summary>What is Bandai Namco&#8217;s market cap in 2026?<\/summary>\n<p>Bandai Namco&#8217;s market capitalization stood at approximately $14.7 billion as of May 2026, with a stock price around $22.98 on the Tokyo Stock Exchange (ticker: 7832).<\/p>\n<\/details>\n\n<p style=\"margin-top:32px;font-size:15px;color:#555;\">Sources:<\/p>\n<p style=\"font-size:14px;\"><a href=\"https:\/\/www.bandainamco.co.jp\/en\/ir\/library\/financialstatements.html\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.bandainamco.co.jp\/en\/ir\/library\/financialstatements.html<\/a><\/p>\n<p style=\"font-size:14px;\"><a href=\"https:\/\/respawn.outlookindia.com\/pop-culture\/pop-culture-news\/gundam-sales-lifts-bandai-namcos-revenue-in-fy2026\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/respawn.outlookindia.com\/pop-culture\/pop-culture-news\/gundam-sales-lifts-bandai-namcos-revenue-in-fy2026<\/a><\/p>\n<p style=\"font-size:14px;\"><a href=\"https:\/\/finance.yahoo.com\/quote\/NCBDF\/financials\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/finance.yahoo.com\/quote\/NCBDF\/financials\/<\/a><\/p>\n<p style=\"font-size:14px;\"><a href=\"https:\/\/investgame.net\/news\/pdf\/2026-02-09-bandai_namco_2026_presentation\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/investgame.net\/news\/pdf\/2026-02-09-bandai_namco_2026_presentation\/<\/a><\/p>\n\n<\/div>\n\n<script src=\"https:\/\/cdn.jsdelivr.net\/npm\/chart.js\"><\/script>\n<script>\ndocument.addEventListener('DOMContentLoaded', function() {\n  var ctx1 = document.getElementById('revenueChart');\n  if (ctx1) {\n    new Chart(ctx1, {\n      type: 'bar',\n      data: {\n        labels: ['FY2022', 'FY2023', 'FY2024', 'FY2025', 'FY2026'],\n        datasets: [{\n          label: 'Net Sales (\u00a5 Billions)',\n          data: [889.2, 990.0, 1050.2, 1241.5, 1348.2],\n          backgroundColor: ['#a8c4e0', '#7baad4', '#4e90c8', '#2176bc', '#0d5ea3'],\n          borderRadius: 4\n        }]\n      },\n      options: {\n        responsive: true,\n        maintainAspectRatio: false,\n        plugins: { legend: { display: false }, title: { display: false } },\n        scales: {\n          y: { beginAtZero: false, min: 700, ticks: { callback: function(v) { return '\u00a5' + v + 'B'; 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