{"id":28630,"date":"2026-04-07T05:08:44","date_gmt":"2026-04-07T11:08:44","guid":{"rendered":"https:\/\/rec0ded88.com\/?p=28630"},"modified":"2026-04-07T05:11:24","modified_gmt":"2026-04-07T11:11:24","slug":"gaming-subscription-service-adoption-rates","status":"publish","type":"post","link":"https:\/\/rec0ded88.com\/es_es\/statistics\/gaming-subscription-service-adoption-rates\/","title":{"rendered":"Gaming Subscription Service Adoption Rates Statistics 2026"},"content":{"rendered":"<style>\n  @import url('https:\/\/fonts.googleapis.com\/css2?family=Inter:wght@400;500;600;700&family=Playfair+Display:wght@700&display=swap');\n\n  ul.key-stats {\n    list-style: none;\n    padding: 0;\n    margin: 1.4em 0 2em;\n    border-left: 3px solid #2563eb;\n    padding-left: 20px;\n  }\n\n  ul.key-stats li {\n    padding: 0.45em 0;\n    font-size: 1rem;\n    color: #222;\n    border-bottom: 1px solid #f0f0f0;\n  }\n\n  ul.key-stats li:last-child { border-bottom: none; }\n\n  table {\n    width: 100%;\n    border-collapse: collapse;\n    margin: 1.2em 0 0.5em;\n    font-size: 0.93rem;\n  }\n\n  th {\n    background: #f5f7ff;\n    padding: 10px 14px;\n    text-align: left;\n    font-weight: 600;\n    color: #1a1a1a;\n    border-bottom: 2px solid #d1d9ff;\n  }\n\n  td {\n    padding: 9px 14px;\n    border-bottom: 1px solid #eef0f7;\n    color: #333;\n  }\n\n  tr:last-child td { border-bottom: none; }\n\n  .source-line {\n    font-size: 0.8rem;\n    color: #777;\n    margin: 0.3em 0 1.6em;\n    font-style: italic;\n  }\n\n  .chart-wrap {\n    margin: 1.6em 0 0.4em;\n    position: relative;\n    width: 100%;\nheight: 400px;\ndisplay: flex;\njustify-content: center;\nalign-items: center;\n}\n\n.gaming-subscription-service-adoption-rates-container a { color: #2563eb; text-decoration: none; }\n.gaming-subscription-service-adoption-rates-container a:hover { text-decoration: underline; }\n\n  details {\n    border: 1px solid #e5e7eb;\n    border-radius: 6px;\n    margin-bottom: 10px;\n    overflow: hidden;\n  }\n\n  summary {\n    padding: 14px 18px;\n    cursor: pointer;\n    list-style: none;\n    display: flex;\n    justify-content: space-between;\n    align-items: center;\n    background: #fafafa;\n    transition: background 0.2s;\n  }\n\n  summary:hover { background: #f0f4ff; }\n\n  summary::after {\n    content: '+';\n    font-size: 1.2rem;\n    color: #2563eb;\n    font-weight: 400;\n    flex-shrink: 0;\n    margin-left: 12px;\n  }\n\n  details[open] summary::after { content: '\\2212'; }\n\n  details p {\n    padding: 14px 18px;\n    margin: 0;\n    color: #444;\n    border-top: 1px solid #e5e7eb;\n    background: #fff;\n  }\n\n  .citations {\n    margin-top: 3em;\n    padding-top: 1.5em;\n    border-top: 1px solid #e5e7eb;\n    font-size: 0.85rem;\n    color: #555;\n  }\n\n  .citations p { margin-bottom: 0.5em; }\n  .citations a { color: #2563eb; }\n\n  @media (max-width: 600px) {\n    body { font-size: 16px; }\n    h2 { font-size: 1.35rem; }\n    table { font-size: 0.85rem; }\n    th, td { padding: 8px 10px; }\n  }\n<\/style>\n\n<script src=\"https:\/\/cdn.jsdelivr.net\/npm\/chart.js\"><\/script>\n\n<div class=\"article-wrap\">\n\n<p>Gaming subscription services crossed a combined 150 million subscribers globally in 2025, with the market generating $14.3 billion in revenue \u2014 up from $11.53 billion the previous year. Subscriptions were the single biggest growth driver in US gaming spending, recording a 20% increase year-over-year according to Circana. This article compiles the most current gaming subscription service adoption rates statistics for 2026.<\/p>\n\n<h2>Gaming Subscription Service Adoption Rates: Key Statistics<\/h2>\n\n<ul class=\"key-stats\">\n  <li>The global gaming subscription market reached $14.3 billion in 2025, a 14.3% increase from 2024.<\/li>\n  <li>PlayStation Plus leads all platforms with approximately 50 million subscribers as of late 2025.<\/li>\n  <li>US subscription spending grew 20% in 2025, outpacing all other gaming spending categories.<\/li>\n  <li>North America recorded a 73% gaming subscription adoption rate, the highest of any region.<\/li>\n  <li>The market is projected to reach $19.18 billion by 2030, growing at a 9.84% compound annual rate.<\/li>\n<\/ul>\n\n<h2>How Large Is the Gaming Subscription Market in 2026?<\/h2>\n\n<p>The subscription-based gaming market hit $14.3 billion in 2025, according to research from Grand View Research and Mordor Intelligence. That compares to $11.53 billion in 2024 \u2014 growth of roughly 24% in a single year.<\/p>\n\n<p>Mordor Intelligence places the 2025 figure at $11.99 billion when applying narrower market definitions, with a projected 9.84% compound annual growth rate through 2030. Under that trajectory, the market reaches $19.18 billion by 2030. More bullish forecasts, including cloud gaming bundled tiers, put the figure at $24.18 billion by that date.<\/p>\n\n<p>For context, <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/mobile-gaming-revenue-vs-console-gaming-statistics\/\">mobile gaming revenue vs console gaming<\/a> tells a parallel story \u2014 the access model has overtaken ownership preferences across both segments.<\/p>\n\n<div class=\"chart-wrap\">\n  <canvas id=\"marketGrowthChart\"><\/canvas>\n<\/div>\n<p class=\"source-line\">Source: Grand View Research, Mordor Intelligence<\/p>\n\n<table>\n  <thead>\n    <tr>\n      <th>Year<\/th>\n      <th>Market Value (USD Billion)<\/th>\n      <th>YoY Growth<\/th>\n    <\/tr>\n  <\/thead>\n  <tbody>\n    <tr><td>2022<\/td><td>$8.1B<\/td><td>&#8212;<\/td><\/tr>\n    <tr><td>2023<\/td><td>$10.1B<\/td><td>+24.7%<\/td><\/tr>\n    <tr><td>2024<\/td><td>$11.53B<\/td><td>+14.2%<\/td><\/tr>\n    <tr><td>2025<\/td><td>$14.3B<\/td><td>+24.0%<\/td><\/tr>\n    <tr><td>2026 (proj.)<\/td><td>$15.7B<\/td><td>+9.8%<\/td><\/tr>\n    <tr><td>2030 (proj.)<\/td><td>$19.18B<\/td><td>CAGR 9.84%<\/td><\/tr>\n  <\/tbody>\n<\/table>\n<p class=\"source-line\">Source: Mordor Intelligence, Grand View Research<\/p>\n\n<h2>Gaming Subscription Service Adoption Rates by Platform<\/h2>\n\n<p>Console subscriptions hold the largest share of the market at 55%, generating approximately $6.6 billion in 2025. That segment is growing at 8.1% annually through 2030, driven by PlayStation Plus and Xbox Game Pass.<\/p>\n\n<p>PC subscriptions account for 35% of the market. Mobile holds a smaller share for now, but expands at 10.2% annually \u2014 the fastest of any segment \u2014 as smartphone penetration crosses 90% in parts of Southeast Asia. Those <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/mobile-game-statistics\/\">mobile game statistics<\/a> reflect the same pattern: low upfront friction drives subscription uptake among mobile-first audiences.<\/p>\n\n<div class=\"chart-wrap\">\n  <canvas id=\"platformShareChart\"><\/canvas>\n<\/div>\n<p class=\"source-line\">Source: Mordor Intelligence<\/p>\n\n<table>\n  <thead>\n    <tr>\n      <th>Platform<\/th>\n      <th>Market Share (2025)<\/th>\n      <th>CAGR Through 2030<\/th>\n      <th>2025 Revenue Est.<\/th>\n    <\/tr>\n  <\/thead>\n  <tbody>\n    <tr><td>Console<\/td><td>55%<\/td><td>8.1%<\/td><td>$6.6B<\/td><\/tr>\n    <tr><td>PC<\/td><td>35%<\/td><td>~7.5%<\/td><td>$4.2B<\/td><\/tr>\n    <tr><td>Mobile<\/td><td>10%<\/td><td>10.2%<\/td><td>$1.2B<\/td><\/tr>\n  <\/tbody>\n<\/table>\n<p class=\"source-line\">Source: Mordor Intelligence<\/p>\n\n<h2>Gaming Subscription Adoption Rates by Region<\/h2>\n\n<p>North America leads all regions at a 73% adoption rate, helped by high disposable incomes and mature digital payment infrastructure. Europe follows at 60%, with established console cultures across the UK, Germany, and France driving PlayStation Plus and Xbox Game Pass numbers.<\/p>\n\n<p>Latin America recorded the fastest growth in 2025, with subscription adoption up 39% year-over-year, reaching a 50% regional rate. Asia-Pacific holds 41.7% of global subscription revenue despite a lower adoption percentage, largely due to its massive base of mobile gamers and telco-bundled offers in India, South Korea, and Japan. That region alone expects roughly 1.5 billion 5G mobile subscriptions by 2025 \u2014 a direct enabler of cloud gaming access.<\/p>\n\n<div class=\"chart-wrap\">\n  <canvas id=\"regionalChart\"><\/canvas>\n<\/div>\n<p class=\"source-line\">Source: Grand View Research, Mordor Intelligence<\/p>\n\n<table>\n  <thead>\n    <tr>\n      <th>Region<\/th>\n      <th>Adoption Rate<\/th>\n      <th>Revenue Share<\/th>\n      <th>2025 Growth Note<\/th>\n    <\/tr>\n  <\/thead>\n  <tbody>\n    <tr><td>North America<\/td><td>73%<\/td><td>~30%<\/td><td>Mature market, stable<\/td><\/tr>\n    <tr><td>Europe<\/td><td>60%<\/td><td>~27%<\/td><td>Strong console base<\/td><\/tr>\n    <tr><td>Latin America<\/td><td>50%<\/td><td>~8%<\/td><td>+39% YoY growth<\/td><\/tr>\n    <tr><td>Asia-Pacific<\/td><td>~42%<\/td><td>41.7%<\/td><td>Telco bundles, mobile-led<\/td><\/tr>\n    <tr><td>Middle East \/ Africa<\/td><td>~25%<\/td><td>~4%<\/td><td>Emerging, data-limited<\/td><\/tr>\n  <\/tbody>\n<\/table>\n<p class=\"source-line\">Source: Grand View Research, Mordor Intelligence<\/p>\n\n<h2>How Many Subscribers Do Gaming Services Have?<\/h2>\n\n<p>PlayStation Plus holds the top spot with approximately 50 million subscribers as of late 2025, according to Sony&#8217;s financial disclosures and PlayStation Network data. About 70% of those subscribers remain on the base Essential tier, with 30% paying for Extra or Premium access.<\/p>\n\n<p>Xbox Game Pass reached 37 million subscribers in Q1 2025 and climbed to 40 million by Q1 2026, according to Microsoft. The Ultimate tier \u2014 which includes cloud gaming and day-one releases \u2014 accounts for 70% of that base. Nintendo Switch Online holds 32 million users, EA Play reports 12 million, and Apple Arcade rounds out the major services. <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/world-of-warcraft\/\">World of Warcraft<\/a> remains one of the few successful long-running individual game subscriptions, still generating significant recurring revenue from its own subscriber base.<\/p>\n\n<div class=\"chart-wrap\">\n  <canvas id=\"subscriberChart\"><\/canvas>\n<\/div>\n<p class=\"source-line\">Source: Sony Financial Reports, Microsoft Earnings, SQ Magazine<\/p>\n\n<table>\n  <thead>\n    <tr>\n      <th>Service<\/th>\n      <th>Subscribers (2025)<\/th>\n      <th>Primary Platform<\/th>\n      <th>Entry Price (Monthly)<\/th>\n    <\/tr>\n  <\/thead>\n  <tbody>\n    <tr><td>PlayStation Plus<\/td><td>~50 million<\/td><td>Estaci\u00f3n de juegos<\/td><td>$7.99 (Essential)<\/td><\/tr>\n    <tr><td>Xbox Game Pass<\/td><td>37\u201340 million<\/td><td>Xbox \/ PC \/ Cloud<\/td><td>$9.99 (Core)<\/td><\/tr>\n    <tr><td>Nintendo Switch Online<\/td><td>~32 million<\/td><td>Nintendo Switch<\/td><td>$3.99<\/td><\/tr>\n    <tr><td>EA Play<\/td><td>~12 million<\/td><td>Multi-platform<\/td><td>$4.99<\/td><\/tr>\n    <tr><td>Apple Arcade<\/td><td>~8 million<\/td><td>iOS \/ Mac \/ Apple TV<\/td><td>$6.99<\/td><\/tr>\n  <\/tbody>\n<\/table>\n<p class=\"source-line\">Source: Sony, Microsoft, Nintendo Financial Reports; SQ Magazine<\/p>\n\n<h2>Gaming Subscription Spending in the United States<\/h2>\n\n<p>The US gaming market generated $60.7 billion in total consumer spending in 2025, a 1.5% increase year-over-year, according to Circana. Within that, subscription spending saw a 20% jump \u2014 the highest growth rate of any category, outpacing hardware, physical games, and in-game purchases.<\/p>\n\n<p>Circana&#8217;s Mat Piscatella, reporting in February 2026, noted that overall player counts and engagement hours stayed relatively flat, but spending shifted toward recurring services. Console gamers show the highest subscription likelihood at 74%, followed by PC gamers at 66%. <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/pc-gaming-market-size-statistics\/\">PC gaming market size data<\/a> confirms the trend \u2014 PC players are increasingly accessing libraries through subscriptions rather than individual purchases.<\/p>\n\n<table>\n  <thead>\n    <tr>\n      <th>Gamer Type<\/th>\n      <th>Subscription Adoption Rate (US)<\/th>\n    <\/tr>\n  <\/thead>\n  <tbody>\n    <tr><td>Console Gamers<\/td><td>74%<\/td><\/tr>\n    <tr><td>PC Gamers<\/td><td>66%<\/td><\/tr>\n    <tr><td>Overall US Gamers<\/td><td>52%<\/td><\/tr>\n    <tr><td>Mobile-Only Gamers<\/td><td>~28%<\/td><\/tr>\n  <\/tbody>\n<\/table>\n<p class=\"source-line\">Source: Circana (formerly NPD), playercounter.com<\/p>\n\n<h2>Gaming Subscription Demographics: Who Subscribes?<\/h2>\n\n<p>The 18\u201334 age bracket accounts for 56% of Xbox Game Pass subscribers, with the 35\u201354 group making up 38%. Users 55 and above represent just 6% of the subscriber base. PlayStation&#8217;s demographic is similar \u2014 roughly 51% of subscribers are under 35, with the 25\u201334 segment the largest single group at 34.92%.<\/p>\n\n<p>The gender gap has narrowed significantly. Xbox users shifted from a 68% male \/ 32% female split in 2022 to 55% male \/ 45% female by 2025. Women now represent 29% of PlayStation&#8217;s subscriber base, with continued growth year-over-year. Parents make up 24% of regular PlayStation users, which is reflected in strong Nintendo Switch Online numbers given that platform&#8217;s family-oriented library. <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/gaming-addiction-statistics-worldwide\/\">Gaming addiction statistics<\/a> offer a related look at engagement intensity across these same demographic groups.<\/p>\n\n<div class=\"chart-wrap\">\n  <canvas id=\"ageChart\"><\/canvas>\n<\/div>\n<p class=\"source-line\">Source: Icon-Era Xbox Statistics, Sony PlayStation Reports<\/p>\n\n<table>\n  <thead>\n    <tr>\n      <th>Age Group<\/th>\n      <th>Share of Xbox Game Pass Subscribers<\/th>\n    <\/tr>\n  <\/thead>\n  <tbody>\n    <tr><td>18\u201334<\/td><td>56%<\/td><\/tr>\n    <tr><td>35\u201354<\/td><td>38%<\/td><\/tr>\n    <tr><td>55+<\/td><td>6%<\/td><\/tr>\n  <\/tbody>\n<\/table>\n<p class=\"source-line\">Source: Icon-Era, Xbox Statistics 2026<\/p>\n\n<h2>Cloud Gaming and Its Role in Subscription Growth<\/h2>\n\n<p>Cloud gaming reached $8 billion in revenue in 2025, expanding at a 33.6% compound annual rate. Xbox Cloud Gaming streamed over 1.7 billion hours in 2025, a 45% increase year-over-year. Mobile cloud access via Game Pass grew 95% year-over-year in 2025, driven by India, Brazil, and South Korea.<\/p>\n\n<p>Smartphones account for 62% of cloud gaming device usage, with browsers at 9% and smart TVs at 4%. India&#8217;s cloud gaming segment grew 155% year-over-year in 2025. These numbers explain why telco-bundled subscriptions \u2014 which pair mobile data plans with game access \u2014 have become the dominant growth vehicle in Asia-Pacific and parts of Latin America. For a broader picture of streaming behavior linked to gaming, <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/twitch-statistics\/\">Twitch statistics<\/a> show how viewership and active gaming subscriptions track together.<\/p>\n\n<table>\n  <thead>\n    <tr>\n      <th>Cloud Gaming Metric<\/th>\n      <th>2025 Data<\/th>\n    <\/tr>\n  <\/thead>\n  <tbody>\n    <tr><td>Global cloud gaming revenue<\/td><td>$8 billion<\/td><\/tr>\n    <tr><td>CAGR<\/td><td>33.6%<\/td><\/tr>\n    <tr><td>Xbox Cloud Gaming hours streamed<\/td><td>1.7 billion hours<\/td><\/tr>\n    <tr><td>YoY growth in mobile cloud usage (Game Pass)<\/td><td>+95%<\/td><\/tr>\n    <tr><td>India cloud gaming YoY growth<\/td><td>+155%<\/td><\/tr>\n    <tr><td>Active cloud gaming users globally<\/td><td>58.4 million<\/td><\/tr>\n  <\/tbody>\n<\/table>\n<p class=\"source-line\">Source: Mordor Intelligence, SQ Magazine Xbox Statistics 2026<\/p>\n\n<h2>Gaming Subscription Retention Rates<\/h2>\n\n<p>Average retention across major gaming subscription services reached 81% in 2025, up from prior years. Services maintaining above 80% retention signal that subscribers consistently find value month-to-month rather than churning after initial sign-up periods.<\/p>\n\n<p>Xbox Game Pass reports that 71% of subscribers said the service directly influenced their decision to remain in the Xbox ecosystem. Game Pass users play an average of 20 different titles per year, up from 18 in 2024 \u2014 a metric that reflects the breadth of library access rather than single-game loyalty. <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/epic-games-store-vs-steam-market-share\/\">Epic Games Store vs Steam market share data<\/a> shows how competing free-to-play and permanent purchase models apply pressure on retention, particularly for PC-focused services.<\/p>\n\n<h2>Gaming Subscription Service Adoption Rates Outlook for 2026 and Beyond<\/h2>\n\n<p>The global subscription gaming market is projected to hit $15.7 billion in 2026 and $19.18 billion by 2030 under Mordor Intelligence&#8217;s conservative CAGR estimate of 9.84%. Long-term forecasts from multiple research firms put the figure above $46 billion by 2035, contingent on 5G penetration in emerging markets and continued cloud infrastructure investment.<\/p>\n\n<p>Xbox Game Pass crossed 40 million subscribers by Q1 2026, up from 37 million a year earlier. PlayStation Plus sits near 50 million, making the two services collectively responsible for 90 million of the roughly 150 million paid gaming subscriptions globally. <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/pc-gaming-statistics\/\">PC gaming statistics<\/a> point to continued subscriber growth on that platform, as day-one releases on subscription tiers remove the key barrier of upfront cost for new titles. <a href=\"https:\/\/rec0ded88.com\/es_es\/statistics\/gaming-content-creator-earnings-statistics\/\">Gaming content creator earnings<\/a> also stand to benefit as subscriber bases expand the discoverable audience for new releases on subscription platforms.<\/p>\n\n<div class=\"chart-wrap\">\n  <canvas id=\"forecastChart\"><\/canvas>\n<\/div>\n<p class=\"source-line\">Source: Mordor Intelligence, Grand View Research<\/p>\n\n<h2>FAQ<\/h2>\n\n<details>\n  <summary>What is the gaming subscription service adoption rate globally in 2025?<\/summary>\n  <p>Approximately 52% of gamers worldwide subscribe to at least one gaming service as of 2025, representing around 1.61 billion subscribers. North America leads at 73%, followed by Europe at 60%.<\/p>\n<\/details>\n\n<details>\n  <summary>Which gaming subscription service has the most subscribers?<\/summary>\n  <p>PlayStation Plus leads with approximately 50 million subscribers as of late 2025. Xbox Game Pass follows with 37\u201340 million, and Nintendo Switch Online holds around 32 million.<\/p>\n<\/details>\n\n<details>\n  <summary>How fast is the gaming subscription market growing?<\/summary>\n  <p>The global market grew roughly 24% year-over-year in 2025, reaching $14.3 billion. The projected compound annual growth rate through 2030 is 9.84%, per Mordor Intelligence.<\/p>\n<\/details>\n\n<details>\n  <summary>Which region has the highest gaming subscription adoption rate?<\/summary>\n  <p>North America leads with a 73% adoption rate. Latin America recorded the fastest growth in 2025 at 39% year-over-year, while Asia-Pacific holds the largest revenue share at 41.7%.<\/p>\n<\/details>\n\n<details>\n  <summary>Are gaming subscriptions growing faster than traditional game purchases?<\/summary>\n  <p>Yes. In the US, subscription spending grew 20% in 2025, outpacing all other gaming categories including hardware and digital game purchases, according to Circana&#8217;s 2026 report.<\/p>\n<\/details>\n\n<div class=\"citations\">\n  <p><a href=\"https:\/\/www.mordorintelligence.com\/industry-reports\/global-subscription-based-gaming-market\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">Mordor Intelligence \u2013 Subscription-Based Gaming Market Size &#038; Share Analysis<\/a><\/p>\n  <p><a href=\"https:\/\/twistedvoxel.com\/ps-plus-xbox-game-pass-biggest-growth-in-2025\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">Twisted Voxel \u2013 PS Plus\/Xbox Game Pass Saw Biggest Growth In 2025 (Circana)<\/a><\/p>\n  <p><a href=\"https:\/\/sqmagazine.co.uk\/xbox-statistics\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">SQ Magazine \u2013 Xbox Statistics 2026<\/a><\/p>\n  <p><a href=\"https:\/\/icon-era.com\/statistics\/playstation\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">Icon-Era \u2013 PlayStation Statistics and User Trends 2026<\/a><\/p>\n\n\n\n<p><\/p>","protected":false},"excerpt":{"rendered":"<p>Gaming subscription services crossed a combined 150 million subscribers globally in 2025, with the market generating $14.3 billion in revenue \u2014 up from $11.53 billion the previous year. Subscriptions were the single biggest growth driver in US gaming spending, recording a 20% increase year-over-year according to Circana. This article compiles the most current gaming subscription<\/p>","protected":false},"author":3,"featured_media":28633,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[717],"tags":[],"class_list":{"0":"post-28630","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-statistics"},"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/rec0ded88.com\/es_es\/wp-json\/wp\/v2\/posts\/28630","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rec0ded88.com\/es_es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rec0ded88.com\/es_es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/es_es\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/es_es\/wp-json\/wp\/v2\/comments?post=28630"}],"version-history":[{"count":2,"href":"https:\/\/rec0ded88.com\/es_es\/wp-json\/wp\/v2\/posts\/28630\/revisions"}],"predecessor-version":[{"id":28635,"href":"https:\/\/rec0ded88.com\/es_es\/wp-json\/wp\/v2\/posts\/28630\/revisions\/28635"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/es_es\/wp-json\/wp\/v2\/media\/28633"}],"wp:attachment":[{"href":"https:\/\/rec0ded88.com\/es_es\/wp-json\/wp\/v2\/media?parent=28630"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rec0ded88.com\/es_es\/wp-json\/wp\/v2\/categories?post=28630"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rec0ded88.com\/es_es\/wp-json\/wp\/v2\/tags?post=28630"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}