{"id":29043,"date":"2026-05-19T11:27:26","date_gmt":"2026-05-19T17:27:26","guid":{"rendered":"https:\/\/rec0ded88.com\/?p=29043"},"modified":"2026-05-19T11:27:29","modified_gmt":"2026-05-19T17:27:29","slug":"netease-games","status":"publish","type":"post","link":"https:\/\/rec0ded88.com\/es\/statistics\/netease-games\/","title":{"rendered":"NetEase Games Statistics 2026: Revenue, Mobile Gaming Market Share And Player Data"},"content":{"rendered":"<link href=\"https:\/\/fonts.googleapis.com\/css2?family=Inter:wght@400;500;600;700&#038;display=swap\" rel=\"stylesheet\">\n<script src=\"https:\/\/cdn.jsdelivr.net\/npm\/chart.js\"><\/script>\n<style>\n.cbg-article .meta{text-align:center;color:#555;margin-bottom:14px;font-size:15px;}\n.cbg-article a{color:#1a4fbf;text-decoration:none;border-bottom:1px solid #d6def0;}\n.cbg-article a:hover{border-bottom-color:#1a4fbf;}\n.cbg-article details{border-bottom:1px solid #e5e5e5;padding:14px 0;}\n.cbg-article details:first-of-type{border-top:1px solid #e5e5e5;}\n.cbg-article summary{cursor:pointer;padding:6px 0;list-style:none;position:relative;padding-right:28px;}\n.cbg-article summary::-webkit-details-marker{display:none;}\n.cbg-article summary::after{content:'+';position:absolute;right:0;top:6px;font-size:22px;color:#555;}\n.cbg-article details[open] summary::after{content:'\\2212';}\n.cbg-article details p{padding-top:10px;margin-bottom:0;color:#333;}\n.cbg-article table{width:100%;border-collapse:collapse;margin:18px 0;font-size:15px;}\n.cbg-article th{background:#f5f5f5;font-weight:600;text-align:center;padding:10px 12px;border:1px solid #e0e0e0;}\n.cbg-article td{text-align:center;padding:9px 12px;border:1px solid #e0e0e0;}\n.cbg-article .source-line{font-size:13px;color:#777;margin:4px 0 18px;}\n.cbg-article canvas{max-width:100%;margin:20px auto;display:block;height:400px;display:flex;justify-content:center;align-items:center;}\n.cbg-article .chart-wrap{margin:24px 0;}\n<\/style>\n<div class=\"cbg-article\">\n\n<p>NetEase generated $13.2 billion in gaming revenue during fiscal year 2025, a 10.1% increase from the prior year. The company is China&#8217;s second-largest game publisher behind Tencent, with Marvel Rivals pulling in 40 million registered players within two months of its December 2024 launch and Where Winds Meet reaching 80 million cumulative players by year&#8217;s end. This article covers the latest NetEase Games statistics for 2026, including revenue trends, player counts, quarterly breakdowns, and upcoming titles.<\/p>\n\n<h2>NetEase Games Statistics &#8211; TL;DR<\/h2>\n<p>NetEase&#8217;s gaming segment earned RMB 92.1 billion ($13.2 billion) in FY2025, growing 10.1% year-on-year.<\/p>\n<p>Total company revenue reached RMB 112.6 billion ($16.1 billion), with a net cash position of RMB 163.5 billion ($23.4 billion) at year-end.<\/p>\n<p>Marvel Rivals hit 40 million registered players by February 2025, just two months after launch, and peaked at 644,269 concurrent Steam users in January 2025.<\/p>\n<p>Where Winds Meet grew from 15 million players in Q4 2024 to 80 million by the end of FY2025, the fastest single-title expansion in NetEase&#8217;s portfolio.<\/p>\n<p>NetEase&#8217;s market cap sits at roughly $75.8 billion as of May 2026, and Q1 2026 earnings are scheduled for release on May 21, 2026.<\/p>\n\n<h2>How Much Revenue Does NetEase Games Generate?<\/h2>\n<p>NetEase&#8217;s games segment brought in RMB 92.1 billion ($13.2 billion) in FY2025. That was 10.1% higher than the FY2024 figure of RMB 83.6 billion. Online games alone accounted for 97.3% of gaming segment revenue in FY2025, up from 96.2% the year before, meaning in-game purchases and live-service models are the company&#8217;s dominant money-makers.<\/p>\n<p>FY2024 was a slow year by comparison, with just 2.5% growth in the gaming segment. The FY2025 rebound came from two new titles (Marvel Rivals and Where Winds Meet) plus record annual revenue from the 20-year-old Fantasy Westward Journey franchise. For context, the <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/video-game-statistics\/\">global gaming market<\/a> generated $188.8 billion in 2025.<\/p>\n\n<table>\n<tr><th>Fiscal Year<\/th><th>Total Revenue (USD)<\/th><th>Games Revenue (USD)<\/th><th>YoY Games Growth<\/th><\/tr>\n<tr><td>FY2022<\/td><td>$14.3B<\/td><td>$11.1B<\/td><td>\u2014<\/td><\/tr>\n<tr><td>FY2023<\/td><td>$14.6B<\/td><td>$11.5B<\/td><td>+9.4%<\/td><\/tr>\n<tr><td>FY2024<\/td><td>$14.4B<\/td><td>$11.5B<\/td><td>+2.5%<\/td><\/tr>\n<tr><td>FY2025<\/td><td>$16.1B<\/td><td>$13.2B<\/td><td>+10.1%<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: NetEase SEC Filings via EDGAR; PRNewswire FY2025 Earnings Release<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"revenueChart\" height=\"280\"><\/canvas><\/div>\n\n<h2>NetEase Games Quarterly Revenue (2024\u20132025)<\/h2>\n<p>Every quarter in FY2025 beat its 2024 equivalent. Q1 2025 was the strongest at RMB 24.0 billion ($3.3 billion), boosted by carry-over momentum from Marvel Rivals&#8217; December 2024 launch and the return of Blizzard titles to China on February 19, 2025. Q2 2025 recorded the highest year-over-year growth rate at 13.7%.<\/p>\n<p>Q4 2025 slowed to 3.4% YoY growth, partly because of seasonal patterns and partly because Q4 2024 already included initial Marvel Rivals revenue. The company&#8217;s Q1 2026 results are expected on May 21, 2026.<\/p>\n\n<table>\n<tr><th>Quarter<\/th><th>Games Revenue (RMB)<\/th><th>Games Revenue (USD)<\/th><th>YoY Change<\/th><\/tr>\n<tr><td>Q1 2024<\/td><td>RMB 21.5B<\/td><td>$3.0B<\/td><td>\u2014<\/td><\/tr>\n<tr><td>Q2 2024<\/td><td>RMB 20.1B<\/td><td>$2.8B<\/td><td>\u2014<\/td><\/tr>\n<tr><td>Q3 2024<\/td><td>RMB 20.9B<\/td><td>$2.9B<\/td><td>\u2014<\/td><\/tr>\n<tr><td>Q4 2024<\/td><td>RMB 21.2B<\/td><td>$2.9B<\/td><td>+1.5%<\/td><\/tr>\n<tr><td>Q1 2025<\/td><td>RMB 24.0B<\/td><td>$3.3B<\/td><td>+12.1%<\/td><\/tr>\n<tr><td>Q2 2025<\/td><td>RMB 22.8B<\/td><td>$3.2B<\/td><td>+13.7%<\/td><\/tr>\n<tr><td>Q3 2025<\/td><td>RMB 23.3B<\/td><td>$3.3B<\/td><td>+11.8%<\/td><\/tr>\n<tr><td>Q4 2025<\/td><td>RMB 22.0B<\/td><td>$3.1B<\/td><td>+3.4%<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: NetEase Quarterly SEC Filings (Form 6-K), EDGAR; PocketGamer.biz<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"quarterlyChart\" height=\"280\"><\/canvas><\/div>\n\n<h2>NetEase Games Mobile vs. PC Revenue Split<\/h2>\n<p>PC&#8217;s share of NetEase&#8217;s online gaming revenue jumped from 24.8% in FY2023 to 34.7% in Q4 2024. That shift was driven by Naraka: Bladepoint&#8217;s steady PC performance and the Marvel Rivals launch. NetEase confirmed the change in its earnings filings, noting increased net revenues from PC games including licensed titles.<\/p>\n<p>This is unusual for a Chinese publisher. The domestic market leans heavily toward mobile, with mobile capturing roughly 55% of all <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/mobile-gaming-revenue-vs-console-gaming-statistics\/\">global gaming revenue<\/a> in 2025. NetEase&#8217;s growing PC share puts it on a different track from most of its domestic competitors.<\/p>\n\n<table>\n<tr><th>Period<\/th><th>Mobile Share<\/th><th>PC Share<\/th><\/tr>\n<tr><td>FY2023<\/td><td>75.2%<\/td><td>24.8%<\/td><\/tr>\n<tr><td>FY2024 (Full Year)<\/td><td>72.7%<\/td><td>27.3%<\/td><\/tr>\n<tr><td>Q3 2024<\/td><td>70.8%<\/td><td>29.2%<\/td><\/tr>\n<tr><td>Q4 2024<\/td><td>65.3%<\/td><td>34.7%<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: NetEase FY2024 SEC Filing (Form 20-F); PocketGamer.biz<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"platformChart\" height=\"280\"><\/canvas><\/div>\n\n<h2>How Many Players Does Marvel Rivals Have?<\/h2>\n<p>Marvel Rivals hit 10 million registered players within 72 hours of its December 6, 2024 launch, 20 million within two weeks, and 40 million by February 2025. That registration pace was roughly six times faster than Overwatch 2&#8217;s at its own launch. The <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/steam-game-statistics\/\">Steam concurrent peak<\/a> of 644,269 made it one of the most-played free-to-play shooters in the platform&#8217;s history.<\/p>\n<p>By April 2026, the average Steam player count settled around 65,287. That drop from the January 2025 peak of 315,248 average daily players follows a standard retention curve for free-to-play shooters \u2014 titles like <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/apex-legends\/\">Apex Legends<\/a> show similar patterns. Season 8 launched on May 15, 2026, pushing the Steam peak back above 118,000 players within hours. These figures exclude console players on PS5 and Xbox Series X|S.<\/p>\n\n<table>\n<tr><th>Metric<\/th><th>Value<\/th><th>Date<\/th><\/tr>\n<tr><td>Players within first 72 hours<\/td><td>10 million<\/td><td>December 2024<\/td><\/tr>\n<tr><td>Players within first 2 weeks<\/td><td>20 million<\/td><td>December 2024<\/td><\/tr>\n<tr><td>Total registered players<\/td><td>40 million<\/td><td>February 2025<\/td><\/tr>\n<tr><td>All-time Steam concurrent peak<\/td><td>644,269<\/td><td>January 11, 2025<\/td><\/tr>\n<tr><td>Avg. daily Steam players (Jan 2025)<\/td><td>315,248<\/td><td>January 2025<\/td><\/tr>\n<tr><td>Avg. Steam players (April 2026)<\/td><td>~65,287<\/td><td>April 2026<\/td><\/tr>\n<tr><td>Steam peak (Season 8 launch)<\/td><td>118,388<\/td><td>May 15, 2026<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: SteamDB; Beebom; Statista; PlayerAuctions<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"marvelChart\" height=\"280\"><\/canvas><\/div>\n\n<h2>NetEase Games Key Title Performance<\/h2>\n<p>Where Winds Meet grew from 15 million players at the end of Q4 2024 to 80 million by the close of FY2025 \u2014 a 433% increase in five quarters. The game ranked No. 2 on Steam&#8217;s global top-seller chart after its PC launch and won PlayStation&#8217;s November 2025 Players&#8217; Choice Award. It also topped iOS download charts in over 60 regions.<\/p>\n<p>Fantasy Westward Journey Online, which first launched in 2001, recorded its highest-ever annual revenue in FY2025. NetEase credited the &#8220;Unlimited Server&#8221; mode for lowering entry barriers while preserving the game&#8217;s free trading and classic mechanics. That a 24-year-old franchise can still set records reflects the <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/in-game-purchase-spending-habit-statistics\/\">in-game purchase spending trends<\/a> reshaping the industry. Once Human&#8217;s mobile version hit No. 1 on iOS download charts in over 160 regions at launch.<\/p>\n\n<table>\n<tr><th>Title<\/th><th>Metric<\/th><th>Figure<\/th><\/tr>\n<tr><td>Where Winds Meet<\/td><td>Cumulative players (end FY2025)<\/td><td>80 million<\/td><\/tr>\n<tr><td>Where Winds Meet<\/td><td>Players at end of Q4 2024<\/td><td>15 million<\/td><\/tr>\n<tr><td>Where Winds Meet<\/td><td>Registered players by March 2025<\/td><td>30 million<\/td><\/tr>\n<tr><td>Fantasy Westward Journey<\/td><td>Peak concurrent players (2025)<\/td><td>2.93 million<\/td><\/tr>\n<tr><td>Fantasy Westward Journey<\/td><td>FY2025 annual revenue<\/td><td>Record high<\/td><\/tr>\n<tr><td>Blizzard titles (China)<\/td><td>FY2025 annual revenue<\/td><td>Record high<\/td><\/tr>\n<tr><td>Once Human (mobile)<\/td><td>iOS downloads at launch<\/td><td>#1 in 160+ regions<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: PRNewswire; NetEase FY2025 Earnings Call (Yahoo Finance)<\/p>\n\n<h2>NetEase Games Financial Snapshot (FY2025)<\/h2>\n<p>The Q4 2025 games gross margin hit 70.5%, a 384-basis-point improvement over Q4 2024. NetEase said this came from a product mix that leaned more on self-developed titles, which carry higher margins than licensed games. The company&#8217;s net cash position grew from RMB 131.5 billion at the end of FY2024 to RMB 163.5 billion by December 2025 \u2014 an increase of $4.6 billion in one year.<\/p>\n<p>NetEase has already spent $2 billion on share buybacks under a $5 billion program. Combined with the cash pile, the company has room for future acquisitions and shareholder returns. Its <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/pc-gaming-statistics\/\">PC gaming footprint<\/a> is expanding at a time when the broader market favors that direction.<\/p>\n\n<table>\n<tr><th>Metric<\/th><th>Value<\/th><\/tr>\n<tr><td>Total net revenue<\/td><td>RMB 112.6B ($16.1B)<\/td><\/tr>\n<tr><td>Games segment revenue<\/td><td>RMB 92.1B ($13.2B)<\/td><\/tr>\n<tr><td>Online games as % of games segment<\/td><td>97.3%<\/td><\/tr>\n<tr><td>Full-year gross profit margin<\/td><td>64.3%<\/td><\/tr>\n<tr><td>Q4 2025 games gross margin<\/td><td>70.5%<\/td><\/tr>\n<tr><td>Non-GAAP net income<\/td><td>RMB 37.3B ($5.3B)<\/td><\/tr>\n<tr><td>Net cash position (Dec 31, 2025)<\/td><td>RMB 163.5B ($23.4B)<\/td><\/tr>\n<tr><td>Market cap (May 2026)<\/td><td>~$75.8B<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: PRNewswire FY2025 Earnings Release; PitchBook; Yahoo Finance<\/p>\n\n<h2>NetEase Employee Count (2020\u20132024)<\/h2>\n<p>NetEase cut over 6,000 employees between 2021 and 2024, dropping to 26,028 full-time staff. The 10.64% reduction in 2024 was the steepest single-year cut. Revenue per employee climbed during this period: FY2024 games revenue of $11.5 billion divided by 26,028 employees works out to roughly $442,000 per head, compared to $358,000 in 2021 when headcount was 32,064.<\/p>\n<p>This mirrors a wider industry pattern. As the <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/pc-gaming-market-size-statistics\/\">PC gaming market<\/a> grows, studios are consolidating around smaller, more specialized teams rather than scaling headcount with revenue.<\/p>\n\n<table>\n<tr><th>Year<\/th><th>Total Employees<\/th><th>YoY Change<\/th><\/tr>\n<tr><td>2020<\/td><td>28,239<\/td><td>+35.78%<\/td><\/tr>\n<tr><td>2021<\/td><td>32,064<\/td><td>+13.55%<\/td><\/tr>\n<tr><td>2022<\/td><td>31,119<\/td><td>-2.95%<\/td><\/tr>\n<tr><td>2023<\/td><td>29,128<\/td><td>-6.40%<\/td><\/tr>\n<tr><td>2024<\/td><td>26,028<\/td><td>-10.64%<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: StockAnalysis.com citing NetEase SEC Filings<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"employeeChart\" height=\"260\"><\/canvas><\/div>\n\n<h2>What&#8217;s Next for NetEase Games in 2026?<\/h2>\n<p>The near-term pipeline includes Sea of Dawn, which started technical testing in February 2026 with an expected Q3 launch, and Neverness to Everness, still in development. Both games target international audiences. NetEase is also working on Fragpunk, Destiny: Rising, and MARVEL Mystic Mayhem as part of its global portfolio push.<\/p>\n<p>On the AI side, NetEase has integrated proprietary tools called CodeMaker and DreamMaker across art, design, programming, animation, and QA workflows. CEO William Ding called AI a &#8220;core competence for development and operations&#8221; during the Q4 2025 earnings call, claiming it has already raised production efficiency. Marvel Rivals Season 8, which <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/most-popular-esports-games-by-viewership-statistics\/\">hit live servers<\/a> on May 15, 2026, added Devil Dinosaur to the roster and pushed Steam concurrent counts back above 118,000. With the global gaming market projected to reach $205 billion in 2026 according to <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/teenagers-playing-video-games\/\">industry estimates<\/a>, NetEase is positioned to take a larger share.<\/p>\n\n<h2>FAQs<\/h2>\n<details>\n<summary>How much revenue did NetEase Games make in FY2025?<\/summary>\n<p>NetEase&#8217;s games segment generated RMB 92.1 billion ($13.2 billion) in FY2025, a 10.1% increase from FY2024&#8217;s $11.5 billion figure.<\/p>\n<\/details>\n<details>\n<summary>How many players does Marvel Rivals have in 2026?<\/summary>\n<p>Marvel Rivals reached 40 million registered players by February 2025. On Steam, the game averages roughly 65,000\u201380,000 daily players as of May 2026, excluding console users.<\/p>\n<\/details>\n<details>\n<summary>Is NetEase bigger than Tencent in gaming?<\/summary>\n<p>No. NetEase is China&#8217;s second-largest gaming company. Tencent holds a larger share of global gaming revenue through titles like Honor of Kings and its stakes in Riot Games and Epic Games.<\/p>\n<\/details>\n<details>\n<summary>What is NetEase&#8217;s market cap in 2026?<\/summary>\n<p>NetEase&#8217;s market capitalization is approximately $75.8 billion as of May 2026, according to PitchBook data.<\/p>\n<\/details>\n<details>\n<summary>What new games is NetEase releasing in 2026?<\/summary>\n<p>Sea of Dawn is expected to launch in Q3 2026. Fragpunk, Destiny: Rising, Neverness to Everness, and MARVEL Mystic Mayhem are also in NetEase&#8217;s active pipeline.<\/p>\n<\/details>\n\n<p style=\"margin-top:32px;font-size:15px;color:#555;\">Sources:<\/p>\n<p style=\"font-size:14px;color:#555;\">\n<a href=\"https:\/\/www.prnewswire.com\/news-releases\/netease-inc-announces-fourth-quarter-and-fiscal-year-2025-unaudited-financial-results-302400891.html\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.prnewswire.com\/news-releases\/netease-inc-announces-fourth-quarter-and-fiscal-year-2025-unaudited-financial-results-302400891.html<\/a><br>\n<a href=\"https:\/\/steamdb.info\/app\/2767030\/charts\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/steamdb.info\/app\/2767030\/charts\/<\/a><br>\n<a href=\"https:\/\/www.sec.gov\/cgi-bin\/browse-edgar?action=getcompany&#038;CIK=0001110646&#038;type=6-K&#038;dateb=&#038;owner=include&#038;count=40\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.sec.gov\/cgi-bin\/browse-edgar?action=getcompany&#038;CIK=0001110646&#038;type=6-K&#038;dateb=&#038;owner=include&#038;count=40<\/a><br>\n<a href=\"https:\/\/www.pocketgamer.biz\/netease-games-revenue-rises-12-yy-to-33bn-in-q1\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.pocketgamer.biz\/netease-games-revenue-rises-12-yy-to-33bn-in-q1\/<\/a>\n<\/p>\n\n<\/div>\n\n<script>\nvar colors = {blue:'#2563eb',lightBlue:'#60a5fa',green:'#16a34a',orange:'#ea580c',gray:'#6b7280',teal:'#0d9488',red:'#dc2626'};\n\nnew Chart(document.getElementById('revenueChart'),{\ntype:'bar',\ndata:{\nlabels:['FY2022','FY2023','FY2024','FY2025'],\ndatasets:[{\nlabel:'Games Revenue (USD Billions)',\ndata:[11.1,11.5,11.5,13.2],\nbackgroundColor:[colors.lightBlue,colors.lightBlue,colors.lightBlue,colors.blue],\nborderRadius:4\n},{\nlabel:'Total Company Revenue (USD Billions)',\ndata:[14.3,14.6,14.4,16.1],\nbackgroundColor:['#d1d5db','#d1d5db','#d1d5db','#9ca3af'],\nborderRadius:4\n}]\n},\noptions:{responsive:true,maintainAspectRatio:true,plugins:{legend:{position:'bottom',labels:{font:{family:'Inter',size:13}}}},scales:{y:{beginAtZero:true,ticks:{callback:function(v){return '$'+v+'B'},font:{family:'Inter'}}},x:{ticks:{font:{family:'Inter'}}}}}\n});\n\nnew Chart(document.getElementById('quarterlyChart'),{\ntype:'line',\ndata:{\nlabels:['Q1 24','Q2 24','Q3 24','Q4 24','Q1 25','Q2 25','Q3 25','Q4 25'],\ndatasets:[{\nlabel:'Games Revenue (USD Billions)',\ndata:[3.0,2.8,2.9,2.9,3.3,3.2,3.3,3.1],\nborderColor:colors.blue,\nbackgroundColor:'rgba(37,99,235,0.08)',\nfill:true,\ntension:0.3,\npointRadius:5,\npointBackgroundColor:colors.blue\n}]\n},\noptions:{responsive:true,maintainAspectRatio:true,plugins:{legend:{position:'bottom',labels:{font:{family:'Inter',size:13}}}},scales:{y:{beginAtZero:false,min:2.5,ticks:{callback:function(v){return '$'+v+'B'},font:{family:'Inter'}}},x:{ticks:{font:{family:'Inter'}}}}}\n});\n\nnew Chart(document.getElementById('platformChart'),{\ntype:'bar',\ndata:{\nlabels:['FY2023','FY2024','Q3 2024','Q4 2024'],\ndatasets:[{\nlabel:'Mobile Share',\ndata:[75.2,72.7,70.8,65.3],\nbackgroundColor:colors.blue,\nborderRadius:4\n},{\nlabel:'PC Share',\ndata:[24.8,27.3,29.2,34.7],\nbackgroundColor:colors.teal,\nborderRadius:4\n}]\n},\noptions:{responsive:true,maintainAspectRatio:true,plugins:{legend:{position:'bottom',labels:{font:{family:'Inter',size:13}}}},scales:{y:{beginAtZero:true,max:100,ticks:{callback:function(v){return v+'%'},font:{family:'Inter'}}},x:{ticks:{font:{family:'Inter'}}}}}\n});\n\nnew Chart(document.getElementById('marvelChart'),{\ntype:'line',\ndata:{\nlabels:['Dec 2024','Jan 2025','Apr 2025','Jul 2025','Oct 2025','Jan 2026','Apr 2026','May 2026'],\ndatasets:[{\nlabel:'Avg. 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