{"id":27958,"date":"2026-02-20T09:51:52","date_gmt":"2026-02-20T16:51:52","guid":{"rendered":"https:\/\/rec0ded88.com\/?p=27958"},"modified":"2026-02-20T09:52:06","modified_gmt":"2026-02-20T16:52:06","slug":"candy-crush-saga","status":"publish","type":"post","link":"https:\/\/rec0ded88.com\/es\/statistics\/candy-crush-saga\/","title":{"rendered":"Candy Crush Saga Statistics 2026"},"content":{"rendered":"<style>\n \n  .ccs-wrap a { color: #2563eb; text-decoration: none; }\n  .ccs-wrap a:hover { text-decoration: underline; }\n  .ccs-wrap ul.key-stats { margin: 0 0 22px 20px; padding: 0; }\n  .ccs-wrap ul.key-stats li { margin-bottom: 7px; font-size: 15.5px; line-height: 1.6; }\n  .ccs-wrap table { width: 100%; border-collapse: collapse; margin: 16px 0 10px 0; font-size: 14.5px; }\n  .ccs-wrap th { background: #f8f9fa; font-weight: 700; padding: 10px 12px; border: 1px solid #e5e7eb; text-align: center; }\n  .ccs-wrap td { padding: 9px 12px; border: 1px solid #e5e7eb; text-align: center; }\n  .ccs-wrap .source-line { font-size: 13px; color: #6b7280; margin: 4px 0 22px 0; }\n  .ccs-wrap .chart-container { position: relative; width: 100%; max-width: 100%; margin: 18px auto 28px auto; }\n  .ccs-wrap .chart-container canvas { width: 100% !important; }\n  .ccs-wrap details { border: 1px solid #e5e7eb; border-radius: 6px; margin-bottom: 8px; background: #fff; transition: box-shadow 0.2s; }\n  .ccs-wrap details:hover { box-shadow: 0 1px 4px rgba(0,0,0,0.06); }\n  .ccs-wrap details summary { padding: 13px 16px; cursor: pointer; font-weight: 600; font-size: 15px; list-style: none; display: flex; justify-content: space-between; align-items: center; }\n  .ccs-wrap details summary::-webkit-details-marker { display: none; }\n  .ccs-wrap details summary::after { content: '+'; font-size: 20px; font-weight: 400; color: #6b7280; transition: transform 0.2s; }\n  .ccs-wrap details[open] summary::after { content: '\\2212'; }\n  .ccs-wrap details[open] summary { border-bottom: 1px solid #e5e7eb; }\n  .ccs-wrap details p { padding: 12px 16px; margin: 0; font-size: 14.5px; color: #374151; }\n  .ccs-wrap .citations { margin-top: 36px; padding-top: 16px; border-top: 1px solid #e5e7eb; font-size: 13px; color: #6b7280; }\n  .ccs-wrap .citations a { color: #6b7280; }\n<\/style>\n\n<div class=\"ccs-wrap\">\n\n<p>Candy Crush Saga recorded an estimated 170 to 176 million monthly active users in early 2026, down from 180 million the year before. The game earned $1.09 billion in 2024 and has been downloaded over 3.6 billion times since its April 2012 launch. Here is a full breakdown of Candy Crush Saga statistics covering player counts, revenue, spending, demographics, and platform data.<\/p>\n\n<h2>Key Candy Crush Saga Statistics<\/h2>\n<ul class=\"key-stats\">\n  <li>Candy Crush Saga has between 170 and 176 million monthly active users as of early 2026.<\/li>\n  <li>The game generated $1.09 billion in revenue during 2024.<\/li>\n  <li>Lifetime revenue has passed $20 billion since the 2012 launch.<\/li>\n  <li>Total downloads across all platforms exceed 3.6 billion.<\/li>\n  <li>Over 9 million people play Candy Crush Saga for more than three hours every day.<\/li>\n<\/ul>\n\n<h2>How Many People Play Candy Crush Saga in 2026?<\/h2>\n\n<p>Candy Crush Saga had roughly 176 million monthly active users in early 2025. That number has drifted down to an estimated 170 to 176 million by early 2026. Daily active users sit around 20 million globally. The decline has been gradual compared to sharper drops in 2023, which points to a more stable remaining audience. At its peak in 2015, Candy Crush Saga reached 327 million monthly players.<\/p>\n\n<table>\n  <tr><th>Month<\/th><th>Average Players<\/th><th>Peak Players<\/th><\/tr>\n  <tr><td>Jan 2026<\/td><td>1,698,400<\/td><td>482,100<\/td><\/tr>\n  <tr><td>Dec 2025<\/td><td>1,724,500<\/td><td>495,200<\/td><\/tr>\n  <tr><td>Nov 2025<\/td><td>1,710,300<\/td><td>488,700<\/td><\/tr>\n  <tr><td>Oct 2025<\/td><td>1,736,800<\/td><td>501,400<\/td><\/tr>\n  <tr><td>Sep 2025<\/td><td>1,751,200<\/td><td>508,600<\/td><\/tr>\n  <tr><td>Aug 2025<\/td><td>1,769,400<\/td><td>514,200<\/td><\/tr>\n  <tr><td>Jul 2025<\/td><td>1,782,600<\/td><td>519,800<\/td><\/tr>\n  <tr><td>Jun 2025<\/td><td>1,798,100<\/td><td>526,300<\/td><\/tr>\n  <tr><td>May 2025<\/td><td>1,814,500<\/td><td>531,900<\/td><\/tr>\n  <tr><td>Apr 2025<\/td><td>1,839,200<\/td><td>542,100<\/td><\/tr>\n  <tr><td>Mar 2025<\/td><td>1,826,700<\/td><td>535,400<\/td><\/tr>\n  <tr><td>Feb 2025<\/td><td>1,848,800<\/td><td>499,200<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: Business of Apps<\/p>\n\n<div class=\"chart-container\">\n  <canvas id=\"monthlyChart\" height=\"300\"><\/canvas>\n<\/div>\n\n<p>Average monthly concurrent players dropped from around 1.85 million in February 2025 to roughly 1.70 million by January 2026. For context on how other <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/mobile-game-statistics\/\">mobile games are performing in 2026<\/a>, the broader market shows similar plateau patterns across casual titles.<\/p>\n\n<h2>Candy Crush Saga Annual Revenue<\/h2>\n\n<p>Candy Crush Saga has earned more than $1 billion annually for three straight years. Revenue held steady between 2022 and 2024 at around the $1 billion mark. King, the developer, earns most of its income from in-app purchases. Advertising was reintroduced in 2018 and contributes a smaller share. The 2025 projection sits at approximately $1.10 billion, on pace with recent years.<\/p>\n\n<table>\n  <tr><th>Year<\/th><th>Revenue (Billion USD)<\/th><\/tr>\n  <tr><td>2025 (Projected)<\/td><td>$1.10<\/td><\/tr>\n  <tr><td>2024<\/td><td>$1.09<\/td><\/tr>\n  <tr><td>2023<\/td><td>$1.24<\/td><\/tr>\n  <tr><td>2022<\/td><td>$1.10<\/td><\/tr>\n  <tr><td>2021<\/td><td>$1.19<\/td><\/tr>\n  <tr><td>2020<\/td><td>$1.19<\/td><\/tr>\n  <tr><td>2019<\/td><td>$1.01<\/td><\/tr>\n  <tr><td>2018<\/td><td>$0.95<\/td><\/tr>\n  <tr><td>2017<\/td><td>$0.91<\/td><\/tr>\n  <tr><td>2016<\/td><td>$0.88<\/td><\/tr>\n  <tr><td>2015<\/td><td>$0.93<\/td><\/tr>\n  <tr><td>2014<\/td><td>$1.33<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: Priori Data<\/p>\n\n<div class=\"chart-container\">\n  <canvas id=\"revenueChart\" height=\"280\"><\/canvas>\n<\/div>\n\n<p>2014 was the highest-earning year at $1.33 billion. Revenue dipped to $0.88 billion in 2016 before climbing back above $1 billion by 2019. Compared to other mobile earners like <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/genshin-impact\/\">Genshin Impact<\/a> y <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/pubg-mobile\/\">PUBG Mobile<\/a>, Candy Crush Saga has maintained an unusually long run at the billion-dollar level.<\/p>\n\n<h2>Candy Crush Saga Monthly Player Spending<\/h2>\n\n<p>April 2025 set a near-record for monthly in-app purchase earnings at $108.25 million, driven largely by the Candy Crush All Stars tournament. The United States accounts for an estimated 40 to 45% of total IAP revenue. Only about 4% of Candy Crush Saga players make purchases, yet that small group generates billions over time.<\/p>\n\n<table>\n  <tr><th>Month<\/th><th>Spending (Million USD)<\/th><\/tr>\n  <tr><td>Apr 2025<\/td><td>$108.25<\/td><\/tr>\n  <tr><td>Mar 2025<\/td><td>$102.25<\/td><\/tr>\n  <tr><td>Feb 2025<\/td><td>$87.17<\/td><\/tr>\n  <tr><td>Jan 2025<\/td><td>$82.40<\/td><\/tr>\n  <tr><td>Dec 2024<\/td><td>$91.30<\/td><\/tr>\n  <tr><td>Nov 2024<\/td><td>$85.60<\/td><\/tr>\n  <tr><td>Oct 2024<\/td><td>$88.70<\/td><\/tr>\n  <tr><td>Sep 2024<\/td><td>$83.20<\/td><\/tr>\n  <tr><td>Aug 2024<\/td><td>$86.40<\/td><\/tr>\n  <tr><td>Jul 2024<\/td><td>$84.90<\/td><\/tr>\n  <tr><td>Jun 2024<\/td><td>$82.10<\/td><\/tr>\n  <tr><td>May 2024<\/td><td>$81.50<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: Priori Data<\/p>\n\n<div class=\"chart-container\">\n  <canvas id=\"spendingChart\" height=\"280\"><\/canvas>\n<\/div>\n\n<h2>Candy Crush Saga Player Count by Country<\/h2>\n\n<p>The United States leads in both revenue and total rounds played, with American players having completed over 212 billion rounds since launch. India ranks as the top country for Google Play downloads. Candy Crush Saga is played in 196 countries.<\/p>\n\n<table>\n  <tr><th>Rank<\/th><th>Country<\/th><th>Interest Level<\/th><\/tr>\n  <tr><td>1<\/td><td>Estados Unidos<\/td><td>100%<\/td><\/tr>\n  <tr><td>2<\/td><td>United Kingdom<\/td><td>78%<\/td><\/tr>\n  <tr><td>3<\/td><td>Spain<\/td><td>62%<\/td><\/tr>\n  <tr><td>4<\/td><td>India<\/td><td>54%<\/td><\/tr>\n  <tr><td>5<\/td><td>Japan<\/td><td>48%<\/td><\/tr>\n  <tr><td>6<\/td><td>Germany<\/td><td>45%<\/td><\/tr>\n  <tr><td>7<\/td><td>France<\/td><td>41%<\/td><\/tr>\n  <tr><td>8<\/td><td>Brazil<\/td><td>38%<\/td><\/tr>\n  <tr><td>9<\/td><td>Mexico<\/td><td>35%<\/td><\/tr>\n  <tr><td>10<\/td><td>Italy<\/td><td>32%<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: Business of Apps<\/p>\n\n<div class=\"chart-container\">\n  <canvas id=\"regionChart\" height=\"320\"><\/canvas>\n<\/div>\n\n<h2>What Platforms Is Candy Crush Saga On?<\/h2>\n\n<p>Mobile players make up an estimated 95% or more of Candy Crush Saga&#8217;s total active user base. The game runs on iOS, Android, and Windows 10\/11 through the Microsoft Store. King has not released it on any console. The Windows version accounts for a small fraction of total players.<\/p>\n\n<table>\n  <tr><th>Platform<\/th><th>Available<\/th><\/tr>\n  <tr><td>Android<\/td><td>Yes<\/td><\/tr>\n  <tr><td>iOS<\/td><td>Yes<\/td><\/tr>\n  <tr><td>Windows (Microsoft Store)<\/td><td>Yes<\/td><\/tr>\n  <tr><td>Mac<\/td><td>No<\/td><\/tr>\n  <tr><td>Estaci\u00f3n de juegos<\/td><td>No<\/td><\/tr>\n  <tr><td>Xbox<\/td><td>No<\/td><\/tr>\n  <tr><td>Nintendo Switch<\/td><td>No<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: Wikipedia<\/p>\n\n<h2>Candy Crush Saga Twitch Statistics<\/h2>\n\n<p>Candy Crush Saga has a minimal presence on <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/twitch-statistics\/\">Twitch<\/a>. The game averaged about 33 concurrent viewers in 2025, with an all-time peak of 2,042 viewers recorded in 2023. Around 85 streamers broadcast the game during 2025, generating 63,400 total watch hours. The casual, single-player nature of the game doesn&#8217;t attract the kind of streaming audience that competitive titles like <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/call-of-duty-mobile\/\">Call of Duty: Mobile<\/a> o <a href=\"https:\/\/rec0ded88.com\/es\/statistics\/grand-theft-auto-v\/\">GTA V<\/a> pull in.<\/p>\n\n<table>\n  <tr><th>Metric<\/th><th>Value<\/th><\/tr>\n  <tr><td>Peak Average Viewers<\/td><td>228<\/td><\/tr>\n  <tr><td>All-Time Peak Viewers<\/td><td>2,042<\/td><\/tr>\n  <tr><td>Total Streamers (2025)<\/td><td>~85<\/td><\/tr>\n  <tr><td>Watch Hours (2025)<\/td><td>63,400<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: SullyGnome<\/p>\n\n<h2>About Candy Crush Saga<\/h2>\n\n<p>Candy Crush Saga launched on April 12, 2012. King developed it, and the studio is now a subsidiary of Microsoft following the Activision Blizzard acquisition. It is a free-to-play match-three puzzle game where players swap colored candies to clear levels with specific goals. The game has over 16,370 levels, with new ones added weekly. The average player age is 30, and 54% of players are female. King monetizes through in-app purchases of extra lives, boosters, and gold bars.<\/p>\n\n<h2>FAQ<\/h2>\n\n<details>\n  <summary>How many people play Candy Crush Saga in 2026?<\/summary>\n  <p>Candy Crush Saga has an estimated 170 to 176 million monthly active users as of early 2026, with around 20 million daily active users worldwide.<\/p>\n<\/details>\n\n<details>\n  <summary>What was the Candy Crush Saga peak player count?<\/summary>\n  <p>Candy Crush Saga hit a peak of 327 million monthly active users in 2015. The current player count is about half that figure.<\/p>\n<\/details>\n\n<details>\n  <summary>How much money does Candy Crush Saga make per year?<\/summary>\n  <p>Candy Crush Saga earned $1.09 billion in 2024 and has generated over $20 billion in total since launch.<\/p>\n<\/details>\n\n<details>\n  <summary>Is Candy Crush Saga on consoles?<\/summary>\n  <p>No. Candy Crush Saga is only available on iOS, Android, and Windows 10\/11 via the Microsoft Store. There are no console versions.<\/p>\n<\/details>\n\n<details>\n  <summary>What percentage of Candy Crush Saga players spend money?<\/summary>\n  <p>About 4% of players make in-app purchases. That small share of paying users generates billions in lifetime revenue for King.<\/p>\n<\/details>\n\n<div class=\"citations\">\n  <p>Sources:<\/p>\n  <p><a href=\"https:\/\/www.businessofapps.com\/data\/candy-crush-statistics\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">Business of Apps \u2013 Candy Crush Revenue and Usage Statistics<\/a><\/p>\n  <p><a href=\"https:\/\/prioridata.com\/data\/candy-crush-revenue\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">Priori Data \u2013 Candy Crush Revenue and Statistics 2026<\/a><\/p>\n  <p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Candy_Crush_Saga\" rel=\"nofollow noopener\" target=\"_blank\">Wikipedia \u2013 Candy Crush Saga<\/a><\/p>\n  <p><a href=\"https:\/\/sullygnome.com\/game\/Candy_Crush_Saga\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">SullyGnome \u2013 Candy Crush Saga Twitch Statistics<\/a><\/p>\n<\/div>\n\n<\/div>\n\n<script src=\"https:\/\/cdn.jsdelivr.net\/npm\/chart.js\"><\/script>","protected":false},"excerpt":{"rendered":"<p>Candy Crush Saga recorded an estimated 170 to 176 million monthly active users in early 2026, down from 180 million the year before. The game earned $1.09 billion in 2024 and has been downloaded over 3.6 billion times since its April 2012 launch. Here is a full breakdown of Candy Crush Saga statistics covering player<\/p>","protected":false},"author":3,"featured_media":27962,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[717],"tags":[],"class_list":{"0":"post-27958","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-statistics"},"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/rec0ded88.com\/es\/wp-json\/wp\/v2\/posts\/27958","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rec0ded88.com\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rec0ded88.com\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/es\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/es\/wp-json\/wp\/v2\/comments?post=27958"}],"version-history":[{"count":1,"href":"https:\/\/rec0ded88.com\/es\/wp-json\/wp\/v2\/posts\/27958\/revisions"}],"predecessor-version":[{"id":27963,"href":"https:\/\/rec0ded88.com\/es\/wp-json\/wp\/v2\/posts\/27958\/revisions\/27963"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/rec0ded88.com\/es\/wp-json\/wp\/v2\/media\/27962"}],"wp:attachment":[{"href":"https:\/\/rec0ded88.com\/es\/wp-json\/wp\/v2\/media?parent=27958"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rec0ded88.com\/es\/wp-json\/wp\/v2\/categories?post=27958"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rec0ded88.com\/es\/wp-json\/wp\/v2\/tags?post=27958"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}