NES Star Wars

Star Wars

Star Wars doesn’t hold your hand. Besides automatically driving you into the first cave where you can locate the faster blaster, you’re on your own. What’s rather unique for a game of this era, is that you can complete it having missed nearly all of the key factors, ie rescuing R2-D2, Han, Leia, or Ben Kenobi. At the end of the game you’re given a completion total, which to gain 100, you’ll need to not only rescue all characters and make it to the end with them all alive, but also complete every cave on Tatooine, and find the map room in the Death Star!

NES Tetris

Tetris

So how can you complete this infamous puzzle game, Tetris? Well in theory you can’t, Tetris will simply keep on dropping blocks at an increasingly faster and faster rate until you eventually lose.
The best ending on Tetris, Kremlin rocket, 120,000 points.

Zelda 2 de NES

Zelda 2: La aventura de Link

Quizá el mayor cambio de Zelda 2 fue la inclusión de un sistema de EXP, similar al de otros RPG japoneses de la época. Creo que la aparición de cualquier tipo de estadísticas en un juego de Zelda levanta inmediatamente el ánimo de muchos fans, aunque no es ni mucho menos el sistema más táctico que se haya usado nunca, simplemente Vida, Magia y Espada. La clave del juego está en la función SKIP, que permite saltarse una mejora para almacenar EXP para mejoras más caras. Esto te permite mejorar la espada antes, lo cual es esencial. De niño no tenía ni idea de lo que significaban estas estadísticas. No es de extrañar que nunca consiguiera completarlo.

NES RoboCop

RoboCop

Much of RoboCop’s challenge comes from working out what your actually supposed to do half the time. For what appears a simple run n gun, there are a few WTF moments! Combined with trying not to run out of power (time) there is a significant challenge here!

NESIncredibleCrashDummies

The Incredible Crash Dummies

Of all the tie-ins from LJN to make it across the pond, I think its strange to see a game based on a cartoon that was never released here, which in turn is based on a public service announcement for wearing a seatbelt, also never shown over here! Yes that’s right, this game has its roots in road safety! While we had Darth Vader as the Green Cross Man, America had the incredible crash dummies, telling folks not to be a Dummy and wear a seatbelt.

NES Donkey Kong Jr

Donkey Kong Jr

Perhaps the biggest difference in Donkey Kong Jr vs Donkey Kong is that this time, Mario (known as Jumpman still), is in fact the villain of the piece. Instead of saving Pauline from Donkey Kong, you control Donkey Kong Jr (better known simply as Donkey Kong on Super Nintendo), and must save your dear pa (the villain of the first game) from the clutches of Mario. It’s a nice touch to spin on the way heroism is portrayed and credit to Nintendo for a fresh approach.

NES Donkey Kong

Donkey Kong

While Donkey Kong is nothing but charming, it holds more in common with a generation of games that preceded it on Atari systems than it does with what followed on the NES, a period in gaming driven by high scores not end-screens. By the time you can make a cup of tea, you could have complete this. Not much challenge but a joy to play regardless.