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NES Game Reviews #27 – Marble Madness
Marble Madness is a quirky game that’s a lot of fun! Who didn’t love Marbles as a kid? Those glass balls with strangely coloured interiors, I had a box of them, always found them very mysterious. I also had no idea what I was supposed to do with them. They were just Marbles! This thing that existed and looked pretty. Did anyone actually play Marbles properly, ie win other kids Marbles off them for keepsies? I don’t recall anyone in my playground doing that, guess I was the wrong generation.
En cualquier caso, Atari decidió convertir el popular juego en un videojuego. Irónicamente, el juego me resultó tan misterioso como el de verdad. Marble Madness tiene un extraño encanto difícil de describir. Explicado con palabras, el concepto de controlar una canica a lo largo de 7 niveles diferentes, esquivando peligros y cayendo por los bordes no parece nada especial, pero cuando juegas, es como si hubiera un significado más profundo acechándote. ¿Quizá sea el diseño psicodélico de los niveles? ¿Quizá sea la música maravillosamente extraña? ¿O tal vez sea sólo el hecho de que solía estar muy colocado cuando jugaba a éste en mi adolescencia?
Your aim is to get your Marble to the end of the course within the time-limit. A time bonus is awarded upon completion which adds to your total. This gives you more time for the next level. Since there’s a global time limit it is tougher than it first seems. However you can pick up the odd time bonus for crushing certain enemies, and occasionally a random time bonus for… doing well?
You’re reliant on completing stages quickly in order to have enough time remaining for the final stage. To be honest, it really shouldn’t take an average player too long to complete this game. Whilst not the hardest, and perhaps not the most engaging for those not half baked… To me this game will always be special. Long live Atari!