{"id":28940,"date":"2026-05-08T04:33:33","date_gmt":"2026-05-08T10:33:33","guid":{"rendered":"https:\/\/rec0ded88.com\/?p=28940"},"modified":"2026-05-08T04:33:36","modified_gmt":"2026-05-08T10:33:36","slug":"krafton-statistics","status":"publish","type":"post","link":"https:\/\/rec0ded88.com\/de\/statistics\/krafton-statistics\/","title":{"rendered":"Krafton Statistics 2026"},"content":{"rendered":"<style>\n\n.kf-article a{color:#1d4ed8;text-decoration:none;border-bottom:1px solid #cbd5e1}\n.kf-article a:hover{border-bottom-color:#1d4ed8}\n.kf-article ul{margin:0 0 18px 0;padding-left:22px}\n.kf-article li{margin-bottom:8px}\n.kf-article table{width:100%;border-collapse:collapse;margin:14px 0 8px 0;font-size:15px;background:#ffffff}\n.kf-article th{background:#f8fafc;padding:11px 14px;text-align:center;font-weight:600;border:1px solid #e2e8f0;color:#0f172a}\n.kf-article td{padding:10px 14px;text-align:center;border:1px solid #e2e8f0}\n.kf-article .src{font-size:13px;color:#64748b;margin:0 0 22px 0;font-style:italic}\n.kf-article .chart-wrap{margin:20px 0 24px 0;padding:18px;background:#ffffff;border:1px solid #e2e8f0;border-radius:8px;height:340px;position:relative}\n.kf-article details{background:#ffffff;border:1px solid #e2e8f0;border-radius:6px;margin-bottom:10px;padding:14px 18px;transition:all .2s ease}\n.kf-article details:hover{border-color:#94a3b8}\n.kf-article details[open]{border-color:#1d4ed8}\n.kf-article summary{cursor:pointer;color:#0f172a;list-style:none;display:flex;justify-content:space-between;align-items:center}\n.kf-article summary::-webkit-details-marker{display:none}\n.kf-article summary::after{content:\"+\";font-size:20px;font-weight:400;color:#64748b;margin-left:12px;transition:transform .2s ease}\n.kf-article details[open] summary::after{content:\"\u2212\"}\n.kf-article details p{margin:12px 0 0 0;color:#334155;}\n.kf-article .citations{font-size:14px;word-break:break-all}\n.kf-article .citations a{color:#1d4ed8}\n@media(max-width:600px){.kf-article{padding:14px;font-size:15px}.kf-article h2{font-size:20px}.kf-article table{font-size:13px}.kf-article th,.kf-article td{padding:8px 6px}}\n<\/style>\n<script src=\"https:\/\/cdn.jsdelivr.net\/npm\/chart.js\"><\/script>\n<div class=\"kf-article\">\n\n<p>Krafton closed 2025 with annual revenue of KRW 3.3266 trillion (around $2.50 billion), crossing the KRW 3 trillion mark for the first time in company history. Revenue rose 22.8% year-over-year, driven by a 16% jump in PUBG: Battlegrounds PC revenue, two new million-seller titles, and a 27% rise in paying BGMI users. This piece breaks down the latest Krafton statistics 2026 across revenue, segments, games, and stock performance.<\/p>\n\n<h2>Krafton Statistics 2026 &#8211; TLDR;<\/h2>\n<ul>\n<li>Krafton reported KRW 3.3266 trillion (~$2.50 billion) in 2025 revenue, up 22.8% year-over-year.<\/li>\n<li>Operating profit reached KRW 1.0544 trillion (~$790 million), the second straight year above the trillion-won threshold.<\/li>\n<li>Mobile generated KRW 1.7407 trillion, PC contributed KRW 1.1846 trillion, and console added KRW 42.8 billion.<\/li>\n<li>PUBG: Battlegrounds PC IP recorded its highest-ever annual revenue with 16% YoY growth.<\/li>\n<li>The company runs 19 creative studios, employs about 2,100 people, and had a market cap near $8.82 billion in May 2026.<\/li>\n<\/ul>\n\n<h2>How Much Revenue Did Krafton Make In 2025?<\/h2>\n<p>Krafton recorded KRW 3.3266 trillion in 2025 revenue, an increase of KRW 616.8 billion from 2024. It is the first time the South Korean publisher has crossed the KRW 3 trillion mark since its founding in 2007.<\/p>\n<p>Operating profit landed at KRW 1.0544 trillion, down about 10.8% year-over-year as the company spent more on talent, AI, and franchise development. Net profit fell sharper, dropping 43.7% to roughly KRW 733.7 billion ($503 million).<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"kfRevenueChart\"><\/canvas><\/div>\n\n<table>\n<tr><th>Year<\/th><th>Revenue (KRW Trillion)<\/th><th>Revenue (USD)<\/th><th>YoY Growth<\/th><\/tr>\n<tr><td>2022<\/td><td>1.86<\/td><td>$1.40B<\/td><td>&#8211;<\/td><\/tr>\n<tr><td>2023<\/td><td>1.93<\/td><td>$1.45B<\/td><td>+3.8%<\/td><\/tr>\n<tr><td>2024<\/td><td>2.71<\/td><td>$1.97B<\/td><td>+40.4%<\/td><\/tr>\n<tr><td>2025<\/td><td>3.33<\/td><td>$2.50B<\/td><td>+22.8%<\/td><\/tr>\n<\/table>\n<p class=\"src\">Source: Krafton FY2025 Earnings Release<\/p>\n\n<p>Q4 2025 revenue alone hit KRW 919.7 billion, up roughly 49% from the same quarter a year earlier. Q3 added KRW 870.6 billion, marking a +21% YoY gain. For broader context on how Krafton fits into the wider industry, see the latest <a href=\"https:\/\/rec0ded88.com\/de\/statistics\/video-game-statistics\/\">global video game industry numbers<\/a>.<\/p>\n\n<h2>Krafton Statistics 2026 By Business Segment<\/h2>\n<p>Mobile remained Krafton&#8217;s largest revenue source in 2025, contributing more than half of total sales. PC came second, with the &#8220;others&#8221; segment surging on the back of newly consolidated subsidiaries ADK Group and Neptune.<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"kfSegmentChart\"><\/canvas><\/div>\n\n<table>\n<tr><th>Segment<\/th><th>2025 Revenue (KRW)<\/th><th>Share of Total<\/th><\/tr>\n<tr><td>Mobile<\/td><td>1.7407 trillion<\/td><td>52.3%<\/td><\/tr>\n<tr><td>PC<\/td><td>1.1846 trillion<\/td><td>35.6%<\/td><\/tr>\n<tr><td>Other<\/td><td>358.5 billion<\/td><td>10.8%<\/td><\/tr>\n<tr><td>Console<\/td><td>42.8 billion<\/td><td>1.3%<\/td><\/tr>\n<\/table>\n<p class=\"src\">Source: Krafton 2025 Annual Earnings Briefing<\/p>\n\n<p>The &#8220;Other&#8221; line jumped 963% YoY because it now includes the consolidated performance of ADK Group and Neptune. Q4 PC revenue alone reached KRW 287.4 billion, a 24% YoY increase. For a deeper look at how mobile compares with other platforms, see the <a href=\"https:\/\/rec0ded88.com\/de\/statistics\/mobile-gaming-revenue-vs-console-gaming-statistics\/\">mobile vs console revenue breakdown<\/a>.<\/p>\n\n<h2>How Is The PUBG Franchise Performing?<\/h2>\n<p>PUBG: Battlegrounds delivered its highest-ever annual PC revenue in 2025, with the IP recording 16% year-over-year growth. The Porsche collaboration in November 2025 produced the strongest performance among all supercar tie-ins in PUBG history.<\/p>\n\n<h3>PUBG Mobile And BGMI<\/h3>\n<p>PUBG Mobile averaged 112.9 million monthly active users in June 2025 and 24.3 million daily users. Combined with Game for Peace in China and BGMI in India, daily players cross 90 million. Lifetime revenue for PUBG Mobile sits above $15 billion, with monthly revenue ranging from $90 million to $140 million through 2025. The full <a href=\"https:\/\/rec0ded88.com\/de\/statistics\/pubg-mobile\/\">PUBG Mobile statistics breakdown<\/a> covers download share, country distribution, and demographics.<\/p>\n\n<table>\n<tr><th>Metric<\/th><th>Figure<\/th><th>Period<\/th><\/tr>\n<tr><td>Monthly Active Users<\/td><td>112.9 million<\/td><td>June 2025<\/td><\/tr>\n<tr><td>Daily Active Users<\/td><td>24.3 million<\/td><td>June 2025<\/td><\/tr>\n<tr><td>Lifetime Downloads<\/td><td>1.75 billion<\/td><td>January 2026<\/td><\/tr>\n<tr><td>Lifetime Revenue<\/td><td>$15+ billion<\/td><td>January 2026<\/td><\/tr>\n<tr><td>Paying User Growth (PUBG Mobile)<\/td><td>+5% YoY<\/td><td>2025<\/td><\/tr>\n<tr><td>Paying User Growth (BGMI)<\/td><td>+27% YoY<\/td><td>2025<\/td><\/tr>\n<\/table>\n<p class=\"src\">Source: Krafton, Business of Apps, Sensor Tower<\/p>\n\n<p>On Steam, PUBG: Battlegrounds still holds the all-time concurrent player record with 3,257,248 players set in January 2018, a number no other game has matched. The title averaged 331,747 concurrent players through 2025, according to <a href=\"https:\/\/rec0ded88.com\/de\/statistics\/steam-game-statistics\/\">recent Steam usage data<\/a>.<\/p>\n\n<h2>Krafton Studios And Workforce<\/h2>\n<p>Krafton operates a network of 19 creative studios across Korea, the United States, Canada, Sweden, and Japan. Total headcount sat near 2,120 employees as of May 2026, according to TradingView, while PitchBook listed 1,926.<\/p>\n\n<h3>Notable Krafton Studios<\/h3>\n<ul>\n<li>PUBG Studios &#8211; Battle royale flagship developer.<\/li>\n<li>Striking Distance Studios &#8211; The Callisto Protocol.<\/li>\n<li>Unknown Worlds &#8211; Subnautica franchise, acquired October 2021.<\/li>\n<li>Eleventh Hour Games &#8211; Last Epoch developer, acquired July 2025 for $96 million.<\/li>\n<li>inZOI Studio &#8211; Life simulation IP that crossed 1 million sales in seven days.<\/li>\n<li>Krafton Montr\u00e9al &#8211; First Canadian studio, opened February 2023.<\/li>\n<\/ul>\n<p>The company has 15 new projects in active development under newly recruited creative leadership, alongside upcoming titles such as Subnautica 2, Palworld Mobile, Dinkum Together, and No Law.<\/p>\n\n<h2>Krafton Stock And Market Cap In 2026<\/h2>\n<p>Krafton trades on the Korea Exchange under ticker 259960. As of May 2026, the stock traded around 284,000 KRW per share, putting market capitalization at roughly KRW 12.88 trillion (~$8.82 billion).<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"kfMarketChart\"><\/canvas><\/div>\n\n<table>\n<tr><th>Metric<\/th><th>Value<\/th><th>As Of<\/th><\/tr>\n<tr><td>Stock Price<\/td><td>284,000 KRW<\/td><td>May 2026<\/td><\/tr>\n<tr><td>Market Cap<\/td><td>~$8.82 billion<\/td><td>May 2026<\/td><\/tr>\n<tr><td>Shares Outstanding<\/td><td>45.1 million<\/td><td>May 2026<\/td><\/tr>\n<tr><td>EPS (TTM)<\/td><td>16,454 KRW<\/td><td>May 2026<\/td><\/tr>\n<tr><td>Dividend Yield<\/td><td>0.79%<\/td><td>May 2026<\/td><\/tr>\n<\/table>\n<p class=\"src\">Source: TradingView, PitchBook, Investing.com<\/p>\n\n<p>Krafton announced a three-year shareholder return plan covering 2026 to 2028, pledging more than KRW 1 trillion ($750 million) in total returns. For the first time in its history, Krafton will issue cash dividends of KRW 100 billion ($75 million) annually, totaling $225 million across three years.<\/p>\n\n<h2>New Krafton Releases In 2025<\/h2>\n<p>Two new Krafton titles broke the one-million-units mark in 2025. Life simulation game inZOI launched in March 2025 and crossed 1 million sales within seven days of early access. Cooperative horror title MIMESIS released in October 2025 and hit the same milestone in 50 days.<\/p>\n\n<table>\n<tr><th>Title<\/th><th>Genre<\/th><th>Launch<\/th><th>Sales Milestone<\/th><\/tr>\n<tr><td>inZOI<\/td><td>Life Simulation<\/td><td>March 2025<\/td><td>1M+ in 7 days<\/td><\/tr>\n<tr><td>MIMESIS<\/td><td>Co-op Horror<\/td><td>October 2025<\/td><td>1M+ in 50 days<\/td><\/tr>\n<tr><td>Subnautica 2<\/td><td>Survival<\/td><td>2026 (Early Access)<\/td><td>Upcoming<\/td><\/tr>\n<tr><td>Palworld Mobile<\/td><td>Open World<\/td><td>Upcoming<\/td><td>Pre-launch<\/td><\/tr>\n<tr><td>PUBG: BLINDSPOT<\/td><td>Tactical Shooter<\/td><td>Upcoming<\/td><td>Pre-launch<\/td><\/tr>\n<\/table>\n<p class=\"src\">Source: Krafton FY2025 Earnings Release, Outlook Respawn<\/p>\n\n<p>Upcoming PUBG-branded projects include extraction shooter Black Budget, top-down tactical shooter PUBG: BLINDSPOT, and console battle royale Valor. The company is also evolving the core game into &#8220;PUBG 2.0&#8221; with an Unreal Engine 5 upgrade. PUBG Mobile World Cup 2025 reached 1.38 million peak viewers, ranking it among the top mobile <a href=\"https:\/\/rec0ded88.com\/de\/statistics\/most-popular-esports-games-by-viewership-statistics\/\">esports events by viewership<\/a>.<\/p>\n\n<h2>FAQ<\/h2>\n<details>\n<summary>What was Krafton&#8217;s revenue in 2025?<\/summary>\n<p>Krafton reported revenue of KRW 3.3266 trillion (~$2.50 billion) in 2025, a 22.8% year-over-year increase. It marked the first time the company surpassed KRW 3 trillion in annual revenue.<\/p>\n<\/details>\n<details>\n<summary>How many people work at Krafton?<\/summary>\n<p>Krafton employs roughly 2,120 people as of May 2026, according to TradingView data. Headcount has grown alongside the addition of new studios and 15 active development projects.<\/p>\n<\/details>\n<details>\n<summary>Which Krafton game makes the most money?<\/summary>\n<p>The PUBG franchise drives most of Krafton&#8217;s revenue. PUBG: Battlegrounds PC grew 16% in 2025, while PUBG Mobile and BGMI generated combined paying user growth of 5% and 27% year-over-year.<\/p>\n<\/details>\n<details>\n<summary>What is Krafton&#8217;s market cap in 2026?<\/summary>\n<p>Krafton&#8217;s market capitalization stood near $8.82 billion (KRW 12.88 trillion) in May 2026, with the stock trading around 284,000 KRW on the Korea Exchange under ticker 259960.<\/p>\n<\/details>\n<details>\n<summary>How many studios does Krafton own?<\/summary>\n<p>Krafton operates 19 creative studios globally, including PUBG Studios, Striking Distance Studios, Unknown Worlds, Eleventh Hour Games, and Krafton Montr\u00e9al. It acquired Last Epoch developer Eleventh Hour Games in July 2025 for $96 million.<\/p>\n<\/details>\n\n<h2>Sources<\/h2>\n<p class=\"citations\">\n<a href=\"https:\/\/www.krafton.com\/en\/news\/press\/krafton-records-annual-revenue-of-krw-3-3266-trillion-in-2025\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.krafton.com\/en\/news\/press\/krafton-records-annual-revenue-of-krw-3-3266-trillion-in-2025\/<\/a><br>\n<a href=\"https:\/\/www.upi.com\/Top_News\/World-News\/2026\/02\/09\/game-developer-krafton-strong-result\/8721770687737\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.upi.com\/Top_News\/World-News\/2026\/02\/09\/game-developer-krafton-strong-result\/8721770687737\/<\/a><br>\n<a href=\"https:\/\/pitchbook.com\/profiles\/company\/53452-54\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/pitchbook.com\/profiles\/company\/53452-54<\/a><br>\n<a href=\"https:\/\/en.wikipedia.org\/wiki\/Krafton\" rel=\"nofollow noopener\" target=\"_blank\">https:\/\/en.wikipedia.org\/wiki\/Krafton<\/a>\n<\/p>\n\n<\/div>\n\n<script>\ndocument.addEventListener('DOMContentLoaded', function(){\n  const baseFont = \"'Inter','Helvetica Neue',Helvetica,Arial,sans-serif\";\n\n  new Chart(document.getElementById('kfRevenueChart'),{\n    type:'line',\n    data:{\n      labels:['2022','2023','2024','2025'],\n      datasets:[{\n        label:'Revenue (KRW Trillion)',\n        data:[1.86,1.93,2.71,3.33],\n        borderColor:'#1d4ed8',\n        backgroundColor:'rgba(29,78,216,0.12)',\n        borderWidth:3,\n        fill:true,\n        tension:0.35,\n        pointRadius:5,\n        pointBackgroundColor:'#1d4ed8'\n      }]\n    },\n    options:{\n      responsive:true,\n      maintainAspectRatio:false,\n      plugins:{\n        title:{display:true,text:'Krafton Annual Revenue (2022-2025)',font:{family:baseFont,size:15,weight:'600'}},\n        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