Slay the Spire II recorded 49,554 concurrent players on Steam at the last update, with a 24-hour peak of 95,950. The all-time peak stands at 574,458, set during the Early Access launch in March 2026.

Mega Crit sold 5.3 million copies in that first month, worth roughly $108 million on Steam.

This page tracks the Slay the Spire II live player count, monthly averages, regional interest, spending, and Twitch viewership.

Live Slay the Spire II Player Counter

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Slay the Spire II Key Statistics

  • Slay the Spire II has 49,554 players online as of August 8, 2026.
  • The Slay the Spire II all-time peak player count reached 574,458 in March 2026.
  • Daily average players over the last 30 days measured 66,412.
  • Steam sales reached 7.6 million copies and $163.5 million gross as of August 2026.
  • Twitch users watched 2,647,507 hours of Slay the Spire II in the past 30 days.

Slay the Spire II Live Monthly Player Count

Slay the Spire II averaged 281,400 daily players in March 2026 and 66,333 in August. Losses eased after July, when monthly change moved from -20.68% to -0.12%.

MonthSlay the Spire II Average PlayersSlay the Spire II Peak PlayersChange
August 202666,33373,421-0.12%
July 202666,413112,613-20.68%
June 202683,723152,658-24.34%
May 2026110,664233,192-36.05%
April 2026173,046362,195-38.51%
March 2026281,400574,458

Steam data through August 8, 2026. The game launched March 5, 2026, so no full 12-month history exists yet.

The floor near 66,000 daily players keeps Slay the Spire II ahead of most 2026 Steam releases, including Borderlands 4 at the same point after launch.

Slay the Spire II Annual Revenue

Revenue concentrated into launch month. March 2026 produced 66% of everything Slay the Spire II has earned, on 5.3 million copies at $25.

Mega Crit has held the $25 price with no discount since release, so later revenue tracks new buyers rather than sale spikes.

YearRevenue (Million USD)Copies Sold (Million)
2026 (to August 8)163.57.6

Gross Steam revenue before platform cut, based on Alinea Analytics reporting.

Slay the Spire II Global Player Spending

Monthly spending fell from $108 million in March to an estimated $8.1 million in July, a drop of 92%.

Month/YearSpending (Million USD)
March 2026108.0
April 202622.4
May 202613.2
June 20269.6
July 20268.1
August 2026 (to Aug 8)2.2
  • Total registered users: 7.6 million
  • Peak spending month: March 2026, $108 million
  • Top spending country: United States, 32%

Slay the Spire II Twitch Streaming Statistics

Slay the Spire II ranks #48 on Twitch by viewership over the past 30 days, with 188 streamers live on average.

MetricLast 30 DaysToday
Peak Avg Viewers5,9704,358
Peak Viewers28,3916,469
Total Streamers357216
Watch Hours2,647,50719,800

Twitch API data, updated August 8, 2026.

Watch hours per player run above action titles such as Cyberpunk 2077, a pattern common to deck-builders.

Slay the Spire II Player Distribution by Region

Canada shows the strongest interest at 100, with the Nordic countries close behind. The top ten skews toward English-speaking and Northern European markets.

RankCountryInterest Level
1Canada100%
2Denmark96%
3Sweden80%
4United States80%
5New Zealand76%
6Norway76%
7Australia72%
8Finland72%
9Netherlands64%
10Singapore60%

Japan and Korea sit outside the top ten, unlike Persona 6 where those markets lead.

Slay the Spire II Available Platforms

Slay the Spire II runs on desktop only. Mega Crit has not announced console or mobile ports during Early Access.

PlatformAvailable
WindowsYes
LinuxYes
MacYes
Xbox One/SeriesNo
PlayStation 3/4/5No
Nintendo SwitchNo
AndroidNo
iOSNo

Steam store listing, August 2026. Steam Deck runs through the Linux build.

Is Slay the Spire II Down Right Now?

Slay the Spire II plays offline, so outages hit co-op matchmaking and leaderboards rather than the core game.

  • Matchmaking Status: Operational
  • Web Server Status: Operational
  • Regional Server Status: Operational across all regions

Checked August 8, 2026. Tuesday Steam maintenance can briefly interrupt cloud saves.

About Slay the Spire II

Mega Crit developed and published Slay the Spire II, a roguelike deck-building card battler, releasing it into Steam Early Access on March 5, 2026.

Players climb the Spire one branching floor at a time, building a deck from cards and relics won in combat. Each run generates fresh enemies, events, and rewards.

Multiple characters carry separate card pools. Online co-op lets two players climb together. Progress unlocks new cards and higher ascension difficulties rather than levels.

FAQ

How many people play Slay the Spire II right now?

Slay the Spire II has 49,554 concurrent players on Steam as of August 8, 2026. The 24-hour peak reached 95,950 players, and the 30-day daily average sits at 66,412.

What is the peak player count for Slay the Spire II?

The Slay the Spire II all-time peak player count is 574,458, recorded in March 2026 during Early Access launch week. That figure ranks among the highest concurrent counts any indie game has hit on Steam.

How much money has Slay the Spire II made?

Slay the Spire II has grossed an estimated $163.5 million on Steam from roughly 7.6 million copies at $25. March 2026 alone produced $108 million, according to Alinea Analytics.

Is Slay the Spire II available on consoles?

No. Slay the Spire II runs on Windows, macOS, and Linux through Steam only. Mega Crit has confirmed no Xbox, PlayStation, Nintendo Switch, or mobile release during the Early Access period.

Which country has the highest Slay the Spire II player count?

Canada leads regional interest at 100, followed by Denmark at 96, then Sweden and the United States at 80 each. The United States accounts for the largest share of spending at 32%.

Sources: Slay the Spire 2 on SteamDB, Alinea Analytics Steam sales estimates, Insider Gaming March 2026 sales report, KitGuru launch week units.

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.