Rust averaged 87,931 concurrent Steam players in August 2026 and peaked at 105,407. The Facepunch Studios survival title still holds an all-time record of 259,646 concurrent players, set on 2 January 2025.

The 30-day daily average sits near 101,874, about 16% above the previous month.

This page tracks the live Rust player count, monthly averages, platform reach, regional splits, Twitch numbers and revenue as of 6 August 2026.

Live Rust Player Counter

0

Rust Key Statistics

  • Rust recorded 87,931 average concurrent players in August 2026, down 13.85% month over month.
  • Peak Rust player count reached 259,646 on 2 January 2025, the highest figure since launch.
  • Rust passed 20 million Steam copies sold as of July 2025.
  • Twitch viewers averaged 24,816 over the last 30 days, topping out at 110,068.
  • The United States drives 28% of global Rust player interest, ahead of Russia at 16%.

Rust Live Monthly Player Count

Monthly Rust player count peaks track the wipe cycle, spiking on the first Thursday of each month when servers reset.

January and February 2026 produced the strongest run of the year. August sits at the low end after a quiet summer.

Rust average and peak concurrent players, September 2025 to August 2026.
MonthRust Average PlayersRust Peak Players
August 202687,931105,407
July 2026102,072150,126
June 2026104,796221,184
May 2026102,687189,483
April 2026103,568203,297
March 2026107,733201,102
February 2026145,863178,136
January 2026121,003246,562
December 2025105,484174,558
November 202598,213184,595
October 202597,411178,836
September 202585,515152,247

Rust Player Distribution by Region

North America and Europe supply most of the Rust player base, with Russia the single largest market outside the United States.

Share of global Rust search and player interest by country, 2026.
RankCountryInterest Level
1United States28%
2Russia16%
3Germany9%
4Brazil7%
5United Kingdom6%
6France5%
7Canada4%
8Spain4%
9Poland3%
10Australia3%
11Turkey3%

Rust Player Count by Platform

Facepunch stopped selling the Linux build in July 2018 and dropped support a year later. Native PlayStation 5 and Xbox Series X|S versions arrived on 26 June 2025.

Rust platform availability as of August 2026.
PlatformAvailable
WindowsYes
LinuxNo
MacYes
Xbox One / Series X|SYes
PlayStation 3No
PlayStation 4 / 5Yes
Nintendo SwitchNo
AndroidNo
iOSNo

Console players share servers across PlayStation and Xbox, but PC never mixes with them. The Phasmophobia player count runs on a similar split.

Rust Twitch Streaming Statistics

Rust stays inside the top 20 Twitch categories, carried by roleplay servers and invitational wipe events.

  • Peak average viewers: 30,462
  • Peak viewers: 110,068
  • Total streamers: 355 at peak, 217 live at last check
  • Watch hours: 10,626,325 over 30 days

Weekend channel counts run 19% higher than weekdays, and viewership climbs 16%. Lethal Company shows the same weekend pattern on a smaller base.

Rust Global Player Spending

Spending follows the player curve, with skin drops and holiday sales lifting January and February.

  • Total registered users: 20 million-plus Steam owners as of July 2025
  • Peak spending month: February 2026, roughly $11.6 million
  • Top spending region: North America at 42% of the total

Rust Annual Revenue

Facepunch Group turnover fell from a console-launch high in the 2021 financial year, then recovered through 2024. The board blamed the dip on weaker console sales while Rust stayed on last-generation hardware.

Facepunch called the opening of 2025 its second-strongest period on record.

Facepunch Group turnover by financial year ending 30 September, converted to US dollars.
YearRevenue (Million USD)
2021107
202281
202382
202498

Is Rust Down Right Now?

Matchmaking: Operational
Web servers: Operational
Regional servers: Operational

Official servers take short maintenance windows on Mondays and Thursdays, usually under five minutes. The monthly forced wipe lands on the first Thursday and pulls servers offline for longer. Battle royale players see the same pattern in the PUBG: Battlegrounds player count on patch days.

About Rust

Facepunch Studios put Rust into Steam Early Access on 11 December 2013 and shipped version 1.0 on 8 February 2018. Players start on a hostile island with a rock and a torch, then gather wood, stone and metal to craft tools, build bases and make weapons.

Servers run persistent worlds that wipe monthly. Clans raid rival bases, trade at safe-zone outposts and fight over monument loot. There are no character levels: progress runs through scrap, blueprints and the tech tree. Double Eleven builds Rust Console Edition, which links PlayStation and Xbox players but not PC.

FAQ

What is the current Rust player count?

Rust averages about 101,874 concurrent Steam players over the last 30 days, with an August 2026 monthly average of 87,931. Live counts swing between roughly 50,000 and 105,000 depending on the hour.

What is the peak Rust player count of all time?

The all-time Rust peak player count reached 259,646 concurrent Steam players on 2 January 2025. That record still stands. The highest peak of the past 12 months was 246,562 in January 2026.

Is Rust still popular in 2026?

Yes. Rust holds a six-figure daily average on Steam, over 10.6 million Twitch watch hours per month, and more than 20 million copies sold. Player numbers have stayed flat rather than declining through 2026.

Is Rust free to play?

No. Rust is a paid game on Steam, PlayStation and Xbox, priced at $39.99 on PC. Facepunch sells cosmetic skins separately. Discounts appear during Steam seasonal sales, often cutting the price by half.

Can you play Rust on Nintendo Switch or mobile?

No. Rust runs on Windows, macOS, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Facepunch has not announced Nintendo Switch, Android or iOS versions, and Linux support ended in 2019.

Sources: SteamDB Rust charts, ActivePlayer Rust Twitch statistics, Rust on Wikipedia, Insider Media on Facepunch Group accounts

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.