Steam added 18,477 new games in 2024, its biggest year on record. Yet most buyers never reach the credits: across 19 well-known single-player titles, the median game was finished by about 36% of owners. This piece breaks down the average time to beat a game by genre, how many players actually finish, and how length changes completion, using only 2025 and 2026 primary data.
Average Time to Beat a Game: Key Facts
The short version, before the tables.
- JRPGs record the highest median playtime on Steam at 7.5 hours; twin-stick shooters sit lowest at 2.2 hours (2025).
- Grand strategy games post a 6.6-hour median but a 29.1-hour average, the widest median-to-average gap of any tracked genre (2025).
- The median game in a 19-title sample was finished by roughly 36% of Steam owners (2026).
- Elden Ring, Sekiro, and The Witcher 3 each sit near one in four owners reaching the ending (2026).
- Diablo IV’s 26-hour story was completed by 25% to 52% of players, depending on platform (2026).
The pattern across every dataset is the same. Short games get finished. Long ones get started, then set down.
Average Time to Beat a Game by Genre
Genre is the biggest single lever on how long players stay before moving on. GameDiscoverCo ranked the Top 250 most-played games in each Steam tag by median lifetime hours, drawn from anonymized, randomly sampled public player profiles. JRPGs lead at 7.5 hours median, and the low-barrier arcade genres trail well behind.
| Genre | Median hours | Average hours |
|---|---|---|
| JRPG | 7.5 | 21.4 |
| Survival | 7.0 | — |
| Grand Strategy | 6.6 | 29.1 |
| Looter Shooter | 6.1 | — |
| Action RPG | 5.9 | — |
| Metroidvania | 3.5 | — |
| Puzzle Platformer | 2.3 | — |
| Twin-Stick Shooter | 2.2 | — |
Source: GameDiscoverCo, Time Played Explorer, published August 2025
Median hours alone hide the shape of a genre. Grand strategy carries a 6.6-hour median but a 29.1-hour average, meaning a small group sinks hundreds of hours into games like Hearts of Iron IV while most players drop off in an evening. JRPGs show a milder version of the same skew.
The takeaway is that the average time to beat a game says little without the median beside it. A high average often reflects a handful of superfans, not the typical run.
How Many Players Actually Beat a Game?
Playtime only matters if players reach the end, and most do not. Two Average Gamers pulled Steam’s global achievement percentage, the share of every owner who unlocked a game’s ending achievement, for 19 single-player titles in June 2026. The median game was finished by about 36% of owners.
| Game | Share of owners who reached the ending |
|---|---|
| Median of 19-game sample | ~36% |
| Elden Ring | ~24% |
| Sekiro | ~24% |
| The Witcher 3 | ~22% |
Source: Two Average Gamers, Steam global achievement data, June 2026
Three of the most acclaimed games of the past decade, and three out of four buyers never saw the ending. These figures are a floor, not a ceiling. Some players finish with achievements off, on console, or through Game Pass, so real completion runs a bit higher. The undercount hits every game roughly equally, so the pattern holds.
Does a Longer Average Time to Beat a Game Lower Completion?
MIDiA Research paired story length against completion for several 2020s releases in its February 2026 report. Diablo IV, whose story runs about 26 hours, was finished by 25% to 52% of players depending on platform, with Game Pass access pulling the rate down. Shorter titles held their audience better: Marvel’s Spider-Man (about 17 hours) and The Last of Us (about 16 hours) both sit near 50%.
| Game | Main-story length | Completion rate |
|---|---|---|
| The Last of Us | ~16 hrs | ~50% |
| Marvel’s Spider-Man | ~17 hrs | ~50% |
| Diablo IV | ~26 hrs | 25–52% |
Source: MIDiA Research, annual predictions report, February 2026
MIDiA reads this as a negative correlation between length and completion, and argues that longer campaigns have hit the point of diminishing returns. The analysts suggest trimming a game like Assassin’s Creed by 20% would go largely unnoticed.
Average Time to Beat a Game vs the Modern Backlog
The demographics explain the squeeze. The average US player is now 36 years old, balancing work and family against campaigns that ask for dozens of hours.
Source: Entertainment Software Association, 2025 Essential Facts
Supply makes it worse. With 18,477 new Steam releases in 2024 and live-service games pulling players back daily, finishing any single campaign has become optional for most.
Source: SteamDB, 2024 release data
FAQ
What is the average time to beat a game by genre?
On Steam, median playtime ranges from 7.5 hours for JRPGs down to 2.2 hours for twin-stick shooters, based on the Top 250 most-played games per tag (GameDiscoverCo, 2025).
What percentage of players actually finish a game?
Across 19 single-player games, the median was finished by about 36% of Steam owners. Big RPGs like Elden Ring and The Witcher 3 sit closer to one in four (Two Average Gamers, 2026).
Do longer games get finished less often?
MIDiA Research found a negative correlation. Diablo IV’s 26-hour story saw 25% to 52% completion, while shorter games like Spider-Man and The Last of Us sit near 50% (2026).
What do Reddit users say about not finishing games?
Threads on Reddit and Steam forums mirror the data: many players report owning hundreds of games and finishing only a handful, with long open-world RPGs the most common casualties.
Why do so many games on Reddit backlogs stay unfinished?
Reddit discussions point to the same drivers the data shows: a flood of cheap sale purchases, live-service games competing daily for time, and an average player age of 36 with limited free hours (ESA, 2025).
Sources
https://steamdb.info/stats/releases/
https://newsletter.gamediscover.co/p/which-game-genres-get-the-most-playtime
https://www.twoaveragegamers.com/game-completion-rates/
https://www.midiaresearch.com/blog/gamers-arent-finishing-games-and-thats-a-problem