Kingdom Come: Deliverance 2 recorded a 24-hour Steam peak of 16,189 concurrent players as of July 2026, with 8,147 online at the time of writing. The Warhorse Studios RPG reached an all-time peak of 255,607 players on February 9, 2025 and has sold over 6 million copies worldwide as of June 25, 2026. This page tracks the Kingdom Come: Deliverance 2 live player count, monthly averages, platform breakdown, Twitch viewership, and revenue data.

Kingdom Come: Deliverance 2 Key Statistics

  • Kingdom Come: Deliverance 2 recorded a 24-hour Steam peak of 16,189 concurrent players in July 2026
  • All-time peak player count reached 255,607 on February 9, 2025
  • 6 million copies sold worldwide as of June 2026, up from 5 million in February 2026
  • Gross Steam revenue crossed $93.4 million by April 2025, more than 2x the $41 million development budget
  • Sold 1 million copies within 24 hours of its February 4, 2025 launch

Live Kingdom Come: Deliverance 2 Online Player Counter

8,147

[Kingdom Come: Deliverance 2] Live Monthly Player Count

Monthly Steam concurrent player data covering the last 12 months, based on averages and peaks reported by SteamCharts.

MonthKingdom Come: Deliverance 2 Average PlayersKingdom Come: Deliverance 2 Peak Players
May 202513,35628,664
June 202510,19020,691
July 202510,35019,495
August 202510,26420,490
September 202516,52343,086
October 202512,54328,406
November 202518,90844,866
December 202522,47850,344
January 202629,15656,331
February 202620,66342,517
March 202618,31837,234
April 202613,80026,318

January 2026 marked the strongest month in the last year, driven by holiday sales and the “Brushes with Death” DLC. The playerbase has softened through spring 2026 as attention shifted to the Hardcore Mode update and DLC roadmap tail-off. Fans of The Witcher 3 player count overlap heavily with the current active playerbase.

Kingdom Come: Deliverance 2 Available Platforms

PlatformAvailable
WindowsYes
LinuxNo
MacNo
Xbox One / SeriesXbox Series X|S Only
PlayStation 3 / 4 / 5PlayStation 5 Only
Nintendo SwitchNo
AndroidNo
iOSNo

The Kingdom Come: Deliverance 2 player count by platform skews heavily toward PC. Alinea Analytics reports 68% of sales came from Steam, 21% from PlayStation 5, and 11% from Xbox Series X|S. The game is Steam Deck verified as Playable.

Kingdom Come: Deliverance 2 Player Distribution by Region

RankCountryInterest Level
1United States21%
2Germany12%
3China10%
4Czechia8%
5Russia7%
6United Kingdom6%
7Poland5%
8France5%
9Canada4%
10Brazil3%

Kingdom Come: Deliverance 2 Twitch Streaming Statistics

Peak Avg Viewers125,039
Peak Viewers467,339
Total Streamers3,334
Watch Hours2.8M

Launch day on February 4, 2025 pushed Kingdom Come: Deliverance 2 to fourth place on Twitch behind Grand Theft Auto V, Counter-Strike, and Just Chatting. Peak viewership hit 467,339 concurrent viewers, outperforming the release of S.T.A.L.K.E.R. 2.

Kingdom Come: Deliverance 2 Global Player Spending

Month/YearSpending (Million USD)
May 2025$9.8M
June 2025$7.4M
July 2025$6.1M
August 2025$5.3M
September 2025$9.2M
October 2025$6.8M
November 2025$12.4M
December 2025$15.6M
January 2026$11.2M
February 2026$8.7M
March 2026$7.3M
April 2026$6.5M

Total registered users: 6 million+ (copies sold as of June 2026). Peak spending month: February 2025 ($59M launch month). Top spending country: United States (approximately 24% of global revenue). Players tracking Elden Ring player count show strong crossover interest.

Kingdom Come: Deliverance 2 Annual Revenue

Warhorse Studios and Deep Silver recovered the $41 million development budget within the first month of release. Steam revenue alone crossed $93.4 million by April 2025. Total lifetime revenue across PC, PlayStation 5, and Xbox Series is estimated at $290 million based on 6 million units sold at an average net price of roughly $48.

YearRevenue (Million USD)
2025$212M
2026 (YTD)$78M

Is Kingdom Come: Deliverance 2 Down Right Now?

Matchmaking StatusNot Applicable (Single-Player)
Web Server StatusOperational
Regional Server StatusAll Regions Online

About Kingdom Come: Deliverance 2

Kingdom Come: Deliverance 2 released on February 4, 2025, developed by Warhorse Studios and published by Deep Silver. The action role-playing game continues the story of Henry of Skalitz in 15th-century Bohemia. Core mechanics include realistic sword and crossbow combat, alchemy, lockpicking, horseback travel, and dialogue-driven questlines. The map is roughly twice the size of the original, split between the Trosky and Kuttenberg regions. Progression uses a learn-by-doing skill system across combat, stealth, speech, and horsemanship. The game is single-player only with no multiplayer or cross-platform features. Compare it with Baldur’s Gate 3 player count for RPG benchmarks.

FAQ

What is the current Kingdom Come: Deliverance 2 player count?

Kingdom Come: Deliverance 2 has 8,147 concurrent Steam players online at the time of writing, with a 24-hour peak of 16,189. Console figures are not publicly disclosed by Sony or Microsoft.

What is the peak player count for Kingdom Come: Deliverance 2?

The all-time Steam peak reached 255,607 concurrent players on February 9, 2025, five days after launch. This remains the highest recorded concurrent player figure for the game across any platform.

How many copies has Kingdom Come: Deliverance 2 sold?

Warhorse Studios and Deep Silver confirmed 6 million copies sold worldwide as of June 25, 2026. The game hit 1 million within 24 hours of release and 5 million within its first year.

Is Kingdom Come: Deliverance 2 available on Nintendo Switch or mobile?

No. Kingdom Come: Deliverance 2 is available only on Windows PC (Steam, Epic, GOG), PlayStation 5, and Xbox Series X|S. There are no plans for Nintendo Switch, Android, iOS, or last-generation console versions.

Does Kingdom Come: Deliverance 2 support multiplayer or cross-play?

No. Kingdom Come: Deliverance 2 is a single-player-only RPG with no multiplayer modes and no cross-platform play. Players on PC, PlayStation 5, and Xbox Series cannot interact with each other in-game.

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.