The Clash of Clans live player count sits between 1 million and 4 million concurrent mobile users at any given time, according to ActivePlayer.io. The Supercell strategy title averaged 40.18 million monthly players over the last 30 days with a daily peak of 10.85 million. Clash of Clans holds a 4.5 rating on Google Play across 61.5 million reviews and a 4.8 rating on the App Store.

Clash of Clans Key Statistics

  • Clash of Clans had 1 million to 4 million live concurrent players and a daily peak of 10.85 million as of the most recent 30-day window.
  • The 30-day average sits between 70.8 million and 85 million unique monthly players according to ActivePlayer.io.
  • Total downloads reached 500 to 600 million on Google Play and 350 to 700 million on the App Store as of 2025.
  • Clash of Clans recorded 190,455 Twitch watch hours and a peak of 5,983 concurrent viewers over the past 30 days.
  • The game holds 1.6 million Twitch followers and ranks as one of the top mobile strategy titles worldwide.

Live Clash of Clans Player Counter

2,547,832

Clash of Clans Live Monthly Player Count

Monthly averages tapered through 2024 and into early 2025, falling from 63.3 million in June 2024 to 39.6 million in April 2025. Daily peaks dropped from 17.08 million to 10.7 million over the same window. The trend mirrors the broader cooldown across long-running mobile strategy titles.

MonthAverage PlayersPeak Players
May 202461,073,83916,489,937
June 202463,272,49817,083,574
July 202460,361,96316,297,730
August 202458,047,77115,672,898
September 202456,822,96315,342,200
October 202453,902,26314,553,611
November 202449,808,81713,448,381
December 202444,068,03711,898,370
January 202541,292,80811,149,058
February 202540,431,22610,916,431
March 202540,956,83211,058,345
April 202539,625,73510,698,948

Clash of Clans Available Platforms

Clash of Clans runs only on iOS and Android. Supercell has never released the title on desktop or console platforms, though players use unofficial Android emulators on Windows and Mac.

PlatformAvailable
WindowsNo
LinuxNo
MacNo
Xbox One/SeriesNo
PlayStation 3/4/5No
Nintendo SwitchNo
AndroidYes
iOSYes

Clash of Clans Player Distribution by Region

Iraq leads the global interest level at 100, followed by Turkmenistan, Syria, and Myanmar. The Middle East and Central Asia dominate per-capita engagement, while regulatory restrictions and demographic factors keep the rankings stable across the past five years.

RankCountryInterest Level
1Iraq100
2Turkmenistan93
3Syria92
4Myanmar (Burma)87
5Afghanistan66
6Sudan53
7Iran51
8Libya34
9Cambodia29
10Yemen28

Clash of Clans Twitch Streaming Statistics

Clash of Clans maintains a modest Twitch presence given its mobile-first audience. The category holds 1.6 million directory followers, with 264 average concurrent viewers and 2,464 active streamers across the past 30 days.

MetricValue
Average Viewers (30 days)264
Peak Viewers (30 days)5,983
Total Streamers (30 days)2,464
Watch Hours (30 days)190,455

Clash of Clans Global Player Spending

Spending follows Gold Pass renewals, Town Hall upgrades, and seasonal events. December 2024 captured the largest single-month spend over the past year through the Town Hall 16 holiday window.

Month/YearSpending (Million USD)
Sep 202427.4
Oct 202425.8
Nov 202428.6
Dec 202434.2
Jan 202522.7
Feb 202519.4
Mar 202520.8
Apr 202518.9

Total registered users: 500 to 600 million Google Play downloads plus 350 to 700 million App Store downloads. Peak spending month: December 2015, around $113 million during the game’s revenue prime. Top spending country: United States at roughly 31% of global in-app purchases.

Clash of Clans Annual Revenue

Revenue peaked at $1.36 billion in 2015 and has tapered as the mobile market shifted toward gacha titles. The 2019 Gold Pass launch and Town Hall 16 update in 2024 drove temporary rebounds in spending.

YearRevenue (Million USD)
20151,360
20161,200
20171,000
2018700
2019650
2020735
2021485
2022483
2023385
2024359.9
2025253.9
2026 (YTD)110.7

Is Clash of Clans Down Right Now?

Matchmaking Status
Operational
Web Server Status
Operational
Regional Server Status
All Regions Online

About Clash of Clans

Clash of Clans launched on iOS on August 2, 2012 and on Android on September 30, 2013, developed and published by Supercell of Helsinki, Finland. The freemium mobile strategy title puts players in charge of a village, training troops to attack rival bases and defend incoming raids. Core gameplay loops through gold, elixir, and dark elixir collection, base building, troop training, and Clan Wars between groups of up to 50 players. Progression climbs through 18 Town Hall levels, unlocking new troops, defenses, and upgrades. The Apple Store rates Clash of Clans 4.8 stars, while Google Play lists a 4.5 rating across 61.5 million reviews.

FAQ

What is the current Clash of Clans player count?

Clash of Clans has 1 million to 4 million live concurrent players at any given moment, with daily averages between 28 million and 57 million. The 30-day average sits between 70.8 million and 85 million unique players.

What was the highest Clash of Clans player count?

The highest monthly average over the past year hit 63.27 million in June 2024 with a daily peak of 17.08 million players. Supercell previously reported a peak of 150 million MAU during the 2015 revenue prime.

How many people own Clash of Clans?

Clash of Clans had 500 to 600 million Google Play downloads and 350 to 700 million App Store downloads as of 2025, putting lifetime total installs well above one billion across both stores.

Is Clash of Clans available on PC or console?

No. Clash of Clans runs only on iOS and Android. Supercell has not released the game on Windows, Mac, PlayStation, Xbox, or Nintendo Switch, though Android emulators allow desktop play unofficially.

Which country has the most Clash of Clans players?

Iraq leads global interest at a score of 100, followed by Turkmenistan at 93 and Syria at 92. The Middle East and Central Asia dominate per-capita engagement based on ActivePlayer.io’s five-year distribution data.

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.