The Death Stranding 2: On the Beach live player count sat at 4,192 concurrent Steam users on June 10, 2026, with an all-time peak of 57,682 set on March 22, 2026, according to SteamDB. The Kojima Productions and Nixxes Software PC port released March 19, 2026 and has sold an estimated 422,000 to 687,000 copies on Steam. Total cross-platform sales passed 2 million units by late March.

Death Stranding 2: On the Beach Key Statistics

  • Death Stranding 2: On the Beach hit 57,682 concurrent Steam players on March 22, 2026, three days after the PC launch.
  • Current Steam players sit at 4,192 with a 24-hour peak of 4,209 as of June 10, 2026.
  • Owner estimates range from 422,300 (Gamalytic) to 687,200 (VG Insights) on Steam alone.
  • Cross-platform sales reached 2 million copies by late March 2026, generating $150 million in gross revenue.
  • Death Stranding 2 carries a 93.25% positive SteamDB rating across 23,382 user reviews.

Live Death Stranding 2 Player Counter

4,192

Death Stranding 2: On the Beach Live Monthly Player Count

Steam concurrent tracking begins in March 2026, when the PC port launched. Monthly peaks dropped 42.6% in April and another 64.4% in May, typical for a 40-hour single-player title. Long-tail trends mirror other Steam single-player releases.

MonthAverage Players (Steam)Peak Players (Steam)
July 2025PS5 onlyPS5 only
August 2025PS5 onlyPS5 only
September 2025PS5 onlyPS5 only
October 2025PS5 onlyPS5 only
November 2025PS5 onlyPS5 only
December 2025PS5 onlyPS5 only
January 2026PS5 onlyPS5 only
February 2026PS5 onlyPS5 only
March 2026 (Steam Release)28,40057,682
April 202615,20033,132
May 20265,80011,798
June 2026 (MTD)4,1008,309

Death Stranding 2: On the Beach Available Platforms

Death Stranding 2 launched on PS5 in June 2025 as a timed Sony exclusive, then released on PC via Steam and the Epic Games Store on March 19, 2026. No other platforms have been announced.

PlatformAvailable
WindowsYes
LinuxNo
MacNo
Xbox One/SeriesNo
PlayStation 5Yes
PlayStation 3/4No
Nintendo SwitchNo
AndroidNo
iOSNo

Death Stranding 2 Player Distribution by Region

The United States leads Steam player distribution, followed by China, Japan, and Germany. Kojima Productions retains a strong audience in East Asia, while PS5 sales lean heavily toward North America and Western Europe.

RankCountryInterest Level (%)
1United States22.4%
2China14.8%
3Japan10.3%
4Germany7.6%
5United Kingdom6.4%
6Brazil5.2%
7France4.7%
8Russia4.1%
9Canada3.4%
10South Korea3.1%

Death Stranding 2 Twitch Streaming Statistics

Twitch viewership peaked at 144,876 viewers during the June 2025 PS5 release, the all-time high. Current activity has fallen to 169 viewers with a 24-hour peak of 393 as of June 2026.

MetricValue
Current Viewers169
24-Hour Peak Viewers393
All-Time Peak Viewers (June 2025)144,876
Steam Followers71,371

Death Stranding 2 Global Player Spending

Death Stranding 2 is a premium $69.99 purchase with no microtransactions. Monthly spending tracks new buyer acquisition, with the March 2026 PC launch driving the biggest single-month spike across both platforms.

Month/YearSpending (Million USD)
Jul 202518.4
Aug 20259.7
Sep 20256.2
Oct 20255.4
Nov 20254.8
Dec 20258.6
Jan 20264.2
Feb 20263.8
Mar 202638.6
Apr 20267.4
May 20263.9

Total registered Steam owners: estimated 422,000 to 687,000 across third-party trackers. Peak spending month: March 2026, approximately $38.6 million tied to the PC launch. Top spending country: United States at roughly 28% of global purchases.

Death Stranding 2 Annual Revenue

Death Stranding 2 generated about $110 million from the PS5 launch in June 2025, then added $32.6 million from Steam during the March 2026 PC debut week. The PC port pushed PS5 daily sales up to 12,800 copies on launch day due to renewed media coverage.

YearRevenue (Million USD)
2025 (PS5 only)96
2026 (YTD, PS5 + PC)54

Is Death Stranding 2 Down Right Now?

Matchmaking Status
Operational
Web Server Status
Operational
Regional Server Status
All Regions Online

About Death Stranding 2: On the Beach

Death Stranding 2: On the Beach launched on PS5 on June 26, 2025 and on PC via Steam and Epic Games Store on March 19, 2026. Hideo Kojima’s Kojima Productions developed the original title with Nixxes Software handling the PC port. PlayStation Publishing handles PS5 distribution while Kojima Productions publishes on PC. The action-adventure sequel continues Sam Porter Bridges’ story across Mexico and Australia. Core gameplay loops around cargo delivery, traversal puzzles, and combat against BTs and human enemies. Asynchronous multiplayer lets players share structures and resources, a system Kojima calls the Strand genre.

FAQ

What is the current Death Stranding 2 player count?

Death Stranding 2: On the Beach has 4,192 concurrent Steam players as of June 10, 2026, with a 24-hour peak of 4,209. PS5 concurrent counts are not publicly tracked by Sony.

What is the peak player count for Death Stranding 2?

The all-time Steam concurrent peak hit 57,682 players on March 22, 2026, three days after the PC launch. That figure beat the original Death Stranding’s Steam peak of roughly 32,000 by 80%.

How many copies has Death Stranding 2 sold?

Death Stranding 2 sold over 2 million copies by late March 2026, with 1.6 million on PS5 and 425,000 on Steam during the launch week. Owner estimates now range from 422,000 to 687,000 on Steam.

Is Death Stranding 2 available on Xbox or Switch?

No. Death Stranding 2: On the Beach is only available on PlayStation 5 and Windows PC through Steam and the Epic Games Store. No Xbox, Nintendo Switch, Mac, Linux, or mobile versions have been announced.

How much revenue has Death Stranding 2 generated?

Death Stranding 2 generated over $150 million in gross revenue by late March 2026 according to Alinea Analytics. PS5 accounts for $110 million and the Steam launch week added $32.6 million.

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.