The Wuthering Waves live player count sat at 32,238 concurrent users on Steam as of June 9, 2026, according to SteamDB. The Kuro Games action RPG set a new all-time Steam peak of 49,497 players on June 8, 2026, just two days before this snapshot, after the Version 3.4 update. The game ranks #9 on Steam top sellers and #41 by daily active users.

Wuthering Waves Key Statistics

  • Wuthering Waves had 32,238 concurrent Steam players on June 9, 2026 with a 24-hour peak of 36,137.
  • The all-time Steam peak reached 49,497 concurrent players on June 8, 2026 during the Version 3.4 update.
  • Owner estimates range from 1.90 million (VG Insights) to 2.48 million (PlayTracker) on Steam alone.
  • Mobile revenue passed $317.3 million in the first year of release (May 2024 to May 2025) per AppMagic estimates.
  • Wuthering Waves holds an 87.29% positive rating across 48,171 Steam reviews 14 months after the April 28, 2025 PC release.

Live Wuthering Waves Player Counter

32,238

Wuthering Waves Live Monthly Player Count

Steam peaks track version updates almost one-to-one. Version 3.0 in December 2025 hit 40,721, March 2026 dropped to 18,907 between major patches, and Version 3.4 set the new all-time peak of 49,497 in early June 2026. The cycle matches other live-service title patterns.

MonthAverage PlayersPeak Players
June 202513,80032,651
July 20259,50021,477
August 202511,90027,910
September 202511,40025,828
October 202511,70026,537
November 202512,40028,015
December 202518,10040,721
January 202611,20025,004
February 202617,00038,121
March 20268,40018,907
April 202617,50039,661
May 202614,50032,830

Wuthering Waves Available Platforms

Wuthering Waves supports cross-progression across PC, Mac, mobile, and PlayStation 5. The Mac client requires Apple Silicon (M-series). No console versions exist for Xbox or Nintendo Switch.

PlatformAvailable
WindowsYes
LinuxNo
MacYes
Xbox One/SeriesNo
PlayStation 3/4/5Yes (PS5 only)
Nintendo SwitchNo
AndroidYes
iOSYes

Wuthering Waves Player Distribution by Region

Mobile revenue shows Japan leading at 23% of global spending, with China at 22%, the United States at 17%, and South Korea at 17%. East Asia accounts for over 60% of total monetization, matching the genre patterns seen in other gacha titles.

RankCountryInterest Level (%)
1Japan23%
2China22%
3United States17%
4South Korea17%
5Taiwan5.2%
6Germany3.8%
7Brazil3.4%
8Philippines3.0%
9Indonesia2.9%
10France2.5%

Wuthering Waves Twitch Streaming Statistics

Wuthering Waves recorded 4,190 Twitch viewers at the SteamDB snapshot with a 24-hour peak of 8,920. The all-time Twitch peak of 149,748 was set 2.1 years ago during the global mobile launch in mid-2024.

MetricValue
Current Viewers4,190
24-Hour Peak Viewers8,920
All-Time Peak Viewers149,748
Watch Hours (2026 YTD)4.8 million

Wuthering Waves Global Player Spending

Mobile spending peaked at $62.2 million in June 2024 during the global launch window. Version 2.0 in January 2025 drove a 326% month-over-month spike to $37.1 million. Version 3.4 in June 2026 pushed monthly spending back above $40 million.

Month/YearSpending (Million USD)
Oct 202526.4
Nov 202521.8
Dec 202534.6
Jan 202628.2
Feb 202619.7
Mar 202616.4
Apr 202622.8
May 202642.1

Total registered Steam owners: 1.90 million to 2.48 million across tracking services. Peak spending month: June 2024, $62.2 million during the launch window. Top spending country: Japan at 23% of global mobile purchases.

Wuthering Waves Annual Revenue

Mobile revenue alone reached $317.3 million in the first year after the May 22, 2024 launch. Tencent confirmed combined revenue passed $572 million between January and July 2025. PC and PS5 figures push estimated total annual revenue close to $1 billion.

YearRevenue (Million USD)
2024284
2025968
2026 (YTD)312

Is Wuthering Waves Down Right Now?

Matchmaking Status
Operational
Web Server Status
Operational
Regional Server Status
All Regions Online

About Wuthering Waves

Wuthering Waves launched globally on May 22, 2024 and arrived on Steam on April 28, 2025, developed and published by Kuro Games on the Unreal Engine. The free-to-play open-world action RPG drops players into a post-apocalyptic setting as the Rover, joined by Resonators with unique combat abilities. Combat focuses on dodges, parries, and air combos rather than auto-play rotations. Players progress through limited-time gacha banners for new characters and weapons, with main story content fully free. Cross-progression syncs accounts between PC, Mac, PS5, Android, and iOS, similar to other Steam free-to-play titles.

FAQ

What is the current Wuthering Waves player count?

Wuthering Waves had 32,238 concurrent Steam players on June 9, 2026, with a 24-hour peak of 36,137. Mobile activity adds millions more daily users across Android and iOS not tracked by Steam.

What is the all-time peak player count for Wuthering Waves?

The Steam all-time peak reached 49,497 concurrent players on June 8, 2026 during the Version 3.4 update. The previous record of 40,721 was set on December 25, 2025 alongside the Version 3.0 release.

How much revenue has Wuthering Waves earned?

Mobile revenue reached $317.3 million in the first year after global launch. Tencent confirmed combined revenue passed $572 million between January and July 2025, averaging over $80 million per month across all platforms.

What platforms is Wuthering Waves available on?

Wuthering Waves runs on Windows (Steam, Epic, Kuro launcher), macOS with Apple Silicon, PlayStation 5, Android, and iOS. The game does not support Linux, Xbox, Nintendo Switch, or Intel-based Macs natively.

How many people own Wuthering Waves on Steam?

Steam owner estimates range from 1.90 million (VG Insights) to 2.07 million (Gamalytic) to 2.48 million (PlayTracker). The game has 64,446 Steam followers and 48,171 user reviews with an 87.29% positive rating.

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.