The R.E.P.O. live player count sat at 52,077 concurrent users on June 9, 2026, according to SteamDB, with a 24-hour peak of 57,574. The Swedish co-op horror title from Semiwork peaked at 271,571 players on March 23, 2025, and ranks #8 on Steam by daily active users. R.E.P.O. carries a 95.15% positive rating across 399,788 user reviews 16 months after its Early Access release.

R.E.P.O. Key Statistics

  • R.E.P.O. had 52,077 concurrent players on Steam as of June 9, 2026, with a 24-hour peak of 57,574.
  • The all-time peak reached 271,571 concurrent players on March 23, 2025, 25 days after the Early Access release.
  • The May 2026 Cosmetic Update lifted the monthly peak by 105.6% to 116,059 players.
  • Owner estimates range from 14.73 million (PlayTracker) to 20.37 million (VG Insights) as of mid-2026.
  • R.E.P.O. has 315,959 Steam followers and 399,788 user reviews with an Overwhelmingly Positive rating.

Live R.E.P.O. Player Counter

52,077

R.E.P.O. Live Monthly Player Count

Monthly peaks swing sharply with Semiwork’s major content updates. November 2025 hit 194,925 players, October 2025 jumped 173.8% on the Monster Update, and May 2026 climbed 105.6% to 116,059 on the Cosmetic Update. Activity between major patches mirrors other Steam co-op titles.

MonthAverage PlayersPeak Players
June 202527,80077,821
July 202522,40066,847
August 202515,20044,210
September 202514,80044,233
October 202538,600121,116
November 202562,400194,925
December 202528,30087,152
January 202633,100104,276
February 202617,90055,150
March 202623,20071,760
April 202618,40056,439
May 202637,500116,059

R.E.P.O. Available Platforms

R.E.P.O. is a Windows-only Steam release. Semiwork has not announced Mac, Linux, console, or mobile versions, though the game runs on Steam Deck through Proton.

PlatformAvailable
WindowsYes
LinuxNo
MacNo
Xbox One/SeriesNo
PlayStation 3/4/5No
Nintendo SwitchNo
AndroidNo
iOSNo

R.E.P.O. Player Distribution by Region

The United States leads the player base, followed by Germany, the United Kingdom, China, and Brazil. The game’s English-only launch limited adoption in non-English speaking markets, though viral streamer coverage drove rapid uptake across Europe and Southeast Asia during the first quarter of 2025.

RankCountryInterest Level (%)
1United States21.8%
2Germany10.4%
3United Kingdom8.9%
4China7.6%
5Brazil6.2%
6Russia5.7%
7France5.1%
8Canada4.3%
9Spain3.8%
10Australia3.2%

R.E.P.O. Twitch Streaming Statistics

R.E.P.O. recorded 8,547 Twitch viewers at the time of the SteamDB snapshot with a 24-hour peak of 10,586. The all-time Twitch peak of 161,407 was set 14 months ago in April 2025 during the post-launch streamer surge.

MetricValue
Current Viewers8,547
24-Hour Peak Viewers10,586
All-Time Peak Viewers161,407
Peak Streamers (March 21, 2025)6,042

R.E.P.O. Global Player Spending

R.E.P.O. is a one-time $9.99 purchase with no microtransactions, so monthly spending tracks new buyer acquisition rather than recurring transactions. Major update releases drive most sales spikes.

Month/YearSpending (Million USD)
Oct 20254.6
Nov 20257.8
Dec 20253.1
Jan 20263.4
Feb 20261.8
Mar 20262.2
Apr 20261.6
May 20264.2

Total registered owners: estimated 14.73 million to 20.37 million across tracking services. Peak spending month: March 2025, around $42 million during the launch window. Top spending country: United States at roughly 24% of global purchases.

R.E.P.O. Annual Revenue

R.E.P.O. launched in Steam Early Access on February 26, 2025. Revenue figures rely on third-party owner estimates multiplied by the $9.99 base price, before Valve’s 30% cut and regional pricing variations.

YearRevenue (Million USD)
2025124
2026 (YTD)16

Is R.E.P.O. Down Right Now?

Matchmaking Status
Operational
Web Server Status
Operational
Regional Server Status
All Regions Online

About R.E.P.O.

R.E.P.O. (Retrieve, Extract and Profit Operation) launched on February 26, 2025 in Steam Early Access, developed and published by Swedish indie studio Semiwork on the Unity engine. The first-person co-op horror game supports up to six players controlling robots tasked with retrieving valuable physics-based objects from procedurally generated maps filled with monsters. Gameplay loops around extraction shifts: collect, escape, bank earnings, upgrade gear, repeat. Players progress by unlocking new tools, weapons, and stat boosts between runs. The title drew comparisons to Lethal Company and benefited from streamer-driven discovery during its launch window.

FAQ

What is the current R.E.P.O. player count?

R.E.P.O. had 52,077 concurrent Steam players as of June 9, 2026, with a 24-hour peak of 57,574. Activity climbs during weekend evening hours and spikes sharply during Semiwork’s major content updates.

What is the all-time peak player count for R.E.P.O.?

The all-time concurrent peak hit 271,571 players on March 23, 2025, just 25 days after the Early Access launch. November 2025 came closest since with 194,925 peak players during a major update cycle.

How many people own R.E.P.O.?

Owner estimates range from 14.73 million (PlayTracker) to 19.04 million (Gamalytic) to 20.37 million (VG Insights). The game has 315,959 Steam followers and 399,788 user reviews with a 95.15% positive rating.

Is R.E.P.O. available on console or mobile?

No. R.E.P.O. is a Windows-only Steam release. Semiwork has not announced PlayStation, Xbox, Nintendo Switch, Mac, Linux, Android, or iOS versions. The game does run on Steam Deck through Proton compatibility.

Who developed R.E.P.O.?

R.E.P.O. was developed and published by Semiwork, a small Swedish indie studio. The game runs on the Unity engine and released in Early Access on February 26, 2025 at a price of $9.99.

Sheldon has spent over a decade immersed in retro gaming, from NES classics to arcade gems. He's deeply passionate about preserving gaming history and helping others rediscover these timeless titles. When he's not gaming, Shaun writes about the evolution of video games and their cultural impact.