Bandai Namco Holdings closed fiscal year 2026 (ending March 31, 2026) with ¥1.348 trillion (~$8.59 billion) in consolidated net sales, the highest annual revenue in the company’s history. Operating profit reached ¥189.5 billion, Gundam overtook Dragon Ball as the top-earning franchise, and the Elden Ring series crossed 45 million copies sold globally.
This article covers the latest Bandai Namco statistics for 2026, including revenue trends, segment performance, franchise IP earnings, game sales, and workforce data.
Bandai Namco Statistics 2026 — TL;DR
Bandai Namco recorded ¥1.348 trillion (~$8.59 billion) in net sales for FY2026, up 8.6% year-over-year.
Operating profit came in at ¥189.5 billion (~$1.19 billion), a 5.2% gain over FY2025.
Gundam generated ¥254.3 billion (~$1.62 billion) in franchise revenue, a 65.7% jump from the prior year.
The Toys and Hobby segment was the largest business at ¥673.9 billion in sales with an 18.8% profit margin.
Elden Ring Nightreign sold 5 million copies within two months of its May 2025 launch, while the base game has passed 30 million lifetime sales.
Bandai Namco Revenue and Profit History
Bandai Namco’s top line grew in each of the last five fiscal years. FY2025 was the breakout period, powered by Elden Ring: Shadow of the Erdtree and Dragon Ball: Sparking! Zero, with operating profit nearly doubling.
FY2026 continued the momentum at a steadier pace, as no single title matched those launches. The global gaming industry generated $188.8 billion in 2025 for comparison.
| Fiscal Year (Ending March 31) | Net Sales (¥B) | Operating Profit (¥B) | Net Income (¥B) |
|---|---|---|---|
| FY2022 | 889.2 | 125.5 | 92.6 |
| FY2023 | 990.0 | 116.4 | 91.4 |
| FY2024 | 1,050.2 | 90.6 | 69.1 |
| FY2025 | 1,241.5 | 180.2 | 128.5 |
| FY2026 | 1,348.2 | 189.5 | 140.6 |
Source: Bandai Namco Holdings FY2026 Consolidated Financial Report; Yahoo Finance
Bandai Namco Revenue by Business Segment
Bandai Namco operates across four main segments. Toys and Hobby contributed the most revenue at ¥673.9 billion, driven by Gunpla model kits, trading card games, capsule toys, and confectionery.
The Digital segment posted ¥460 billion but saw profit fall 22.6% from FY2025 due to the absence of blockbuster console launches. Amusement saw steady in-store performance at 106.7% year-over-year existing-store sales in Japan.
| Segment | FY2026 Sales (¥B) | Profit (¥B) | Profit Margin |
|---|---|---|---|
| Toys and Hobby | 673.9 | 126.9 | 18.8% |
| Digital | 460.0 | ~54.0 | ~11.7% |
| Visual and Music | ~82.0 | ~14.0 | ~17.1% |
| Amusement | ~132.0 | ~8.0 | ~6.1% |
Source: Bandai Namco Q3 FY2026 Presentation (February 2026); Outlook Respawn; InvestGame
Top Bandai Namco Franchise Revenue
Gundam became Bandai Namco’s highest-earning franchise for the first time in recent reporting history. The Mobile Suit Gundam IP generated ¥254.3 billion (~$1.62 billion) in FY2026, a 65.7% increase from ¥153.5 billion in FY2025.
That growth was fueled by Mobile Suit Gundam GQuuuuuuX anime revenue, Gunpla kit demand, the Gundam Card Game expanding to 54 new countries, and SD Gundam G Generation ETERNAL on mobile. Dragon Ball declined from its FY2025 peak, while One Piece held steady.
| Franchise | FY2026 Revenue (¥B) | FY2025 Revenue (¥B) | YoY Change |
|---|---|---|---|
| Gundam | 254.3 | 153.5 | +65.7% |
| One Piece | 139.3 | ~137.0 | +1.7% |
| Dragon Ball | 138.0 | ~195.0 | -29.2% |
Source: Bandai Namco FY2026 Financial Highlights; GundamKitsCollection; Outlook Respawn
Elden Ring Sales and Bandai Namco Gaming Performance
The Elden Ring franchise reached at least 45 million global sales by mid-2025 across three products. The base game, published by Bandai Namco in partnership with FromSoftware, passed 30 million copies.
Shadow of the Erdtree, the June 2024 expansion, crossed 10 million. Elden Ring Nightreign, a standalone co-op title released in May 2025, sold 2 million copies on day one and hit 5 million within two months.
On Steam, Nightreign peaked at over 300,000 concurrent players at launch. An Elden Ring: Tarnished Edition for Nintendo Switch 2 was also announced.
| Elden Ring Product | Lifetime Sales | Release Date |
|---|---|---|
| Elden Ring (base game) | 30M+ | February 2022 |
| Shadow of the Erdtree (DLC) | 10M+ | June 2024 |
| Nightreign (standalone) | 5M+ | May 2025 |
Source: Bandai Namco Entertainment; FromSoftware; Kadokawa
Nightreign’s sales split across platforms: 58% on Steam, 30% on PlayStation, and 11% on Xbox, based on VG Insights tracking. The Forsaken Hollows DLC for Nightreign sold over 2 million copies within a week of its release.
The broader PC gaming market saw strong growth in the same period, with Steam crossing 42 million concurrent users in January 2026.
Bandai Namco Digital Segment Performance
The Digital segment covers both console/PC games and mobile network content. In Q1 FY2026, it posted ¥107.7 billion in sales and ¥21.7 billion in profit, up from ¥14.7 billion the prior year.
That Q1 strength was tied to new mobile launches and steady catalog performance from Dragon Ball, One Piece, and THE IDOLM@STER apps.
The nine-month figure through December 2025 showed a different trend: overall Digital profits fell as the console pipeline lacked a major new release. Cross-platform availability of titles like Elden Ring Nightreign helped broaden reach during this period.
Bandai Namco Toys and Hobby Segment Breakdown
Toys and Hobby was the single largest contributor at ¥673.9 billion in FY2026 sales, up 12.9% year-over-year. The segment’s ¥126.9 billion operating profit carried an 18.8% margin.
Gunpla model kits were the top driver. Trading card game expansion — including the Gundam Card Game rollout across 54 new markets — added to growth.
For the first nine months of FY2026, Toys and Hobby reached ¥503.6 billion in sales, up 8.5%, with segment profit of ¥103.5 billion. Bandai Namco noted this was the first time nine-month net sales crossed the ¥1 trillion mark company-wide, with Toys and Hobby carrying the bulk of that growth.
The segment’s performance mirrors a wider global trend in collectible and hobby spending among adult audiences, a shift also reflected in broader entertainment subscription and spending data.
Bandai Namco Employee and Company Data
Bandai Namco employed 11,345 people across its parent and consolidated subsidiaries as of March 2025, up 1.67% from 11,159 the year before. Bandai Namco Studios, the in-house game development arm, had 1,057 employees as of April 2025.
The company is headquartered in Minato-ku, Tokyo and listed on the Tokyo Stock Exchange under ticker 7832. As of May 2026, its market capitalization stood at approximately $14.7 billion.
| Metric | Value |
|---|---|
| Employees (consolidated, March 2025) | 11,345 |
| Bandai Namco Studios staff (April 2025) | 1,057 |
| Market Capitalization (May 2026) | ~$14.7 billion |
| Stock Price (May 2026) | ~$22.98 |
| EPS (TTM) | $1.32 |
| Headquarters | Minato-ku, Tokyo |
| Exchange | TSE: 7832 |
Source: Bandai Namco Holdings; PitchBook
How Bandai Namco Compares to Other Japanese Publishers
Among Japanese game publishers, Bandai Namco’s ¥1.348 trillion in FY2026 revenue places it behind Sony Interactive Entertainment but ahead of companies like Capcom and Konami. Capcom reported record results driven by Resident Evil and Monster Hunter, but at a fraction of Bandai Namco’s scale.
Konami’s Digital Entertainment division makes up over 75% of its revenue, with no comparable in-house anime production pipeline. Bandai Namco’s advantage is its dual ownership of game publishing rights and anime production for the same franchises, with over 400 copyrighted anime productions in its library as of March 2026.
FY2027 Outlook for Bandai Namco
Bandai Namco’s forward guidance projects softer results for FY2027. The company enters a period without confirmed tentpole game launches on the level of Elden Ring or Dragon Ball: Sparking! Zero.
Toys and Hobby is expected to sustain growth through continued Gundam demand, trading card expansion, and overseas Gashapon rollout. The Digital segment’s performance will depend on unannounced titles and ongoing catalog sales.
During its FY2026 earnings Q&A, Bandai Namco confirmed it is integrating AI tools into game development workflows, though scope and impact on headcount were not disclosed. The broader teen and young adult gaming audience continues to grow, which supports long-term demand for Bandai Namco’s IP-driven games.
FAQ
What was Bandai Namco’s revenue in 2026?
Bandai Namco recorded ¥1.348 trillion (~$8.59 billion) in consolidated net sales for fiscal year 2026, ending March 31, 2026. That was an 8.6% increase over the prior year.
What is Bandai Namco’s most profitable franchise?
Gundam was Bandai Namco’s top-earning franchise in FY2026, generating ¥254.3 billion (~$1.62 billion) in sales, a 65.7% jump over FY2025. It surpassed both Dragon Ball and One Piece.
How many copies has Elden Ring sold?
The Elden Ring base game has sold over 30 million copies. Shadow of the Erdtree crossed 10 million, and Nightreign reached 5 million within two months. Combined, the franchise exceeds 45 million units.
How many employees does Bandai Namco have?
Bandai Namco employed 11,345 people across its consolidated subsidiaries as of March 2025. Bandai Namco Studios, its in-house game development arm, had 1,057 staff as of April 2025.
What is Bandai Namco’s market cap in 2026?
Bandai Namco’s market capitalization stood at approximately $14.7 billion as of May 2026, with a stock price around $22.98 on the Tokyo Stock Exchange (ticker: 7832).
Sources:
https://www.bandainamco.co.jp/en/ir/library/financialstatements.html
https://finance.yahoo.com/quote/NCBDF/financials/
https://investgame.net/news/pdf/2026-02-09-bandai_namco_2026_presentation/