Embracer Group reported SEK 15,906 million in net sales for FY2025/26 (April 2025–March 2026), a 25% decline from the prior year on a reported basis, though organic contraction was just 3%. The company posted its first positive full-year free cash flow in recent history at SEK 50 million, closed multiple divestitures, and trimmed its workforce to 6,090 employees by March 2026. This page covers the latest Embracer Group statistics for 2026, including revenue by segment, quarterly performance, restructuring data, and workforce figures.
Embracer Group Statistics 2026 — TL;DR
FY2025/26 net sales: SEK 15,906 million, down 25% reported but only 3% organically.
Adjusted EBIT fell 68% to SEK 905 million; reported EBIT was -SEK 7,053 million due to impairments.
Q4 FY2025/26 was the strongest quarter: SEK 5,400 million in net sales, SEK 1,000 million in free cash flow.
Headcount dropped to 6,090 by March 2026 — down 61% from 15,701 in November 2024.
The company is pending a rename to Fellowship Entertainment and listed Coffee Stain Group as an independent entity in December 2025.
Embracer Group Revenue and Financial Performance (FY2025/26)
The 25% headline revenue drop is almost entirely structural. The Coffee Stain Group spin-off and the Easybrain/Miniclip divestiture removed large revenue streams from reported figures. Organic decline was a modest 3%. Adjusted EBIT of SEK 905 million reflects ongoing margin compression — the 6% adjusted EBIT margin is less than half the 13% recorded in FY2024/25.
| Metric | FY2025/26 | FY2024/25 | YoY Change |
|---|---|---|---|
| Net Sales | SEK 15,906M | SEK 21,314M | -25% |
| Adjusted EBIT | SEK 905M | SEK 2,793M | -68% |
| Adjusted EBIT Margin | 6% | 13% | -7pp |
| Reported EBIT | -SEK 7,053M | +SEK 3,324M | Swing to loss |
| Full-Year Free Cash Flow | SEK 50M | — | First positive |
Source: Embracer Group Q4 FY2025/26 Interim Report, May 21, 2026
The gap between reported EBIT (-SEK 7,053M) and adjusted EBIT (+SEK 905M) implies roughly SEK 7,958 million in non-cash adjustments — primarily goodwill and IP impairments tied to acquisitions made during the 2020–2022 expansion phase. This pattern mirrors the FY2023/24 period, when Embracer recorded a net loss of SEK 18,177 million during its post-Savvy Gaming Group restructuring.
Embracer Group Statistics by Segment
Entertainment & Services was the only segment to grow in FY2025/26, posting SEK 6,972 million (+15% organic). PC/Console Games fell 17% organically to SEK 6,631 million. Mobile Games reported a 57% decline, but that figure is misleading — organic decline was just 3%, with the rest attributable to the Easybrain sale. The broader mobile game market generated $81.75 billion in in-app purchase revenue during 2025, so Embracer’s organic mobile performance roughly tracked the global slowdown.
| Segment | FY2025/26 Sales | Reported Change | Organic Change |
|---|---|---|---|
| PC/Console Games | SEK 6,631M | -29% | -17% |
| Mobile Games | SEK 2,303M | -57% | -3% |
| Entertainment & Services | SEK 6,972M | +6% | +15% |
Source: Embracer Group Q4 FY2025/26 Interim Report, May 21, 2026
How Did Embracer Group Perform Each Quarter in FY2025/26?
Embracer’s earnings are heavily seasonal. Q4 (January–March) consistently delivers the bulk of annual profit, driven by holiday-period game releases flowing through. Q4 FY2025/26 generated SEK 1,000 million in free cash flow, while Q1 through Q3 collectively burned approximately SEK 950 million. Kingdom Come: Deliverance II, developed by Warhorse Studios, was the primary driver — crossing 3 million copies sold shortly after quarter-end.
| Quarter | Net Sales | Adjusted EBIT | Key Driver |
|---|---|---|---|
| Q1 (Apr–Jun 2025) | SEK 3,355M | SEK 75M | Quiet release slate |
| Q2 (Jul–Sep 2025) | SEK 3,850M | SEK 109M | Mobile performance |
| Q3 (Oct–Dec 2025) | SEK 3,301M | ~SEK 361M | Coffee Stain reclassified |
| Q4 (Jan–Mar 2026) | SEK 5,400M | SEK 360M | KCD II sales |
Source: Embracer Group Quarterly Interim Reports, FY2025/26
Embracer Group Restructuring and Workforce Reduction
The restructuring that began after the Savvy Gaming Group deal collapsed in May 2023 has been one of the largest in video game industry history. Embracer’s share price dropped 40% in a single session following that collapse. Between June 2023 and May 2024 alone, the company closed 44 studios, cancelled 80 in-development projects, and reduced headcount by 4,532.
By November 2024, employees numbered 10,450. That figure fell to 7,873 by end of December 2024 and reached 6,090 by March 31, 2026. The total reduction from the November 2024 reported figure to March 2026 — 9,611 people, or 61.2% — occurred in just 16 months. Several major asset sales drove part of the cuts: Saber Interactive went for $247 million (2,950 employees), Gearbox Entertainment was sold to Take-Two Interactive, and Easybrain fetched $1.2 billion from Miniclip.
Embracer Group Debt and Cash Position
Embracer carried more than $2 billion in debt following the Savvy Gaming Group deal collapse. By November 2023, that had been reduced to $1.5 billion. As of March 31, 2025, the company reported a net cash position of SEK 5.4 billion and total available funds of SEK 13 billion. In about 18 months, Embracer went from a stressed balance sheet to a position where cash exceeded debt. The full-year FY2025/26 free cash flow of SEK 50 million — small but positive — was a first in recent company history. PC gaming market dynamics and strong title performance in Q4 helped close that gap.
| Metric | Figure | Date |
|---|---|---|
| Peak Debt | >$2 billion | 2023 |
| Reduced Debt | $1.5 billion | November 2023 |
| Net Cash Position | SEK 5.4 billion | March 31, 2025 |
| Total Available Funds | SEK 13 billion | March 31, 2025 |
| FY2025/26 Full-Year FCF | SEK 50 million | March 2026 |
Source: Embracer Q4 FY2025/26 Report; Yahoo Finance citing Q4 FY2024/25 Earnings Call
Embracer Group Key Divestitures (2024–2025)
Embracer sold or spun off four major units between March 2024 and December 2025. The Easybrain sale at $1.2 billion was the largest by disclosed price. The mobile vs console revenue gap in the broader market partly explains why Embracer prioritized offloading a mobile-first asset at a premium while retaining its PC/console IP portfolio. Gearbox went to Take-Two Interactive, whose own GTA V franchise has generated over $10 billion in lifetime revenue.
| Asset | Buyer | Price | Closed |
|---|---|---|---|
| Saber Interactive | Saber management | $247 million | March 2024 |
| Gearbox Entertainment | Take-Two Interactive | Undisclosed | June 2024 |
| Easybrain | Miniclip | $1.2 billion | January 2025 |
| Coffee Stain Group | Spin-off (IPO) | Listed independently | December 2025 |
Source: Embracer Group corporate announcements; Q4 FY2025/26 Interim Report
What Does Embracer Group Look Like Going Forward?
The company now operates six groups: THQ Nordic, Plaion, Deca Games, Dark Horse, Freemode, and Crystal Dynamics–Eidos. It controls over 400 IP franchises. Phil Rogers replaced Lars Wingefors as CEO in August 2025, with Wingefors moving to the Chairman role. A corporate rename to Fellowship Entertainment is pending. With gaming subscriptions and in-game purchase spending reshaping how revenue flows in the industry, Embracer’s slimmed-down structure and deep IP library position it for a different phase than its 2020–2022 acquisition spree.
Management described FY2025/26 as a “transition year.” The Steam platform recently recorded over 42 million concurrent users, and the broader esports viewership landscape continues expanding — both indicators of healthy end-user demand. Whether Embracer can convert its remaining studios and 400+ franchises into consistent earnings under the Fellowship Entertainment name will depend on execution over the next two fiscal years.
FAQ
What is Embracer Group’s revenue in 2026?
Embracer Group reported SEK 15,906 million in net sales for FY2025/26 (April 2025–March 2026), a 25% reported decline but only 3% organic decline from the prior year.
How many employees does Embracer Group have in 2026?
Embracer Group had 6,090 employees as of March 31, 2026, down from 15,701 in November 2024 — a 61.2% reduction in 16 months.
Why is Embracer Group changing its name?
Embracer Group is renaming itself to Fellowship Entertainment as part of its post-restructuring transition. The change reflects a smaller, refocused company after years of divestitures and studio closures.
How many studios did Embracer Group close?
Embracer closed 44 studios and cancelled 80 in-development projects between June 2023 and May 2024, alongside selling Saber Interactive, Gearbox, and Easybrain.
What IP franchises does Embracer Group own?
Embracer controls over 400 IP franchises across its six operative groups, including titles under THQ Nordic, Crystal Dynamics–Eidos, Plaion, Dark Horse, Deca Games, and Freemode.
Sources:
https://embracer.com/investors/reports/